X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;h=eb55bb39fb04c548dda355eba633d036fd4bf40c;hb=72621d52ae69fa4ecb4329437810d71860ae3ebc;hp=2b6b672ab8788ff56a047324bff876d0fefeb4a7;hpb=15afca9070b3eca896db35c4a9204c5f8570ee4a;p=lugaru.git diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index 2b6b672..eb55bb3 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Game.h" #include "openal_wrapper.h" #include "Animation.h" +#include "Texture.h" extern float screenwidth,screenheight; extern float viewdistance; @@ -98,11 +99,8 @@ void LOG(const std::string &fmt, ...) // !!! FIXME: write me. } - void Game::Dispose() { - int i,j; - LOGFUNC; if(endgame==2){ @@ -122,7 +120,7 @@ void Game::Dispose() // later in the shutdown process. --ryan. #if !PLATFORM_LINUX - for (i=0; i < sounds_count; ++i) + for (int i=0; i < sounds_count; ++i) { OPENAL_Sample_Free(samp[i]); } @@ -137,124 +135,12 @@ void Game::Dispose() } -void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha){ - textures.push_back(TextureInfo(fileName,textureid,mipmap,hasalpha)); - textures.back().load(); +void Game::LoadTexture(const string fileName, GLuint *textureid,int mipmap, bool hasalpha) { + *textureid = Texture::Load(fileName,mipmap,hasalpha); } -void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize){ - textures.push_back(TextureInfo(fileName,textureid,mipmap,array,skinsize)); - textures.back().load(); -} - -void Game::LoadTextureData(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha) -{ - GLuint type; - - LOGFUNC; - - LOG(std::string("Loading texture...") + fileName); - - // Fix filename so that is os appropreate - char * fixedFN = ConvertFileName(fileName); - - unsigned char fileNamep[256]; - CopyCStringToPascal(fixedFN, fileNamep); - //Load Image - upload_image( fileNamep ,hasalpha); - -// std::string fname(fileName); -// std::transform(fname.begin(), fname.end(), tolower); -// TexIter it = textures.find(fname); - - //Is it valid? - if(1==1) - //if(textures.end() == it) - { - //Alpha channel? - if ( texture.bpp == 24 ) - type = GL_RGB; - else - type = GL_RGBA; - - glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); - - if(!*textureid) - glGenTextures( 1, textureid ); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); - - glBindTexture( GL_TEXTURE_2D, *textureid); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - if(trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR ); - if(!trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST ); - if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - - gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data ); - } -} - -void Game::LoadTextureSaveData(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize, bool reload) -{ - GLuint type; - int i; - int bytesPerPixel; - - LOGFUNC; - - LOG(std::string("Loading texture (S)...") + fileName); - - //Load Image - unsigned char fileNamep[256]; - CopyCStringToPascal(ConvertFileName(fileName), fileNamep); - //Load Image - upload_image( fileNamep ,0); - //LoadTGA( fileName ); - -// std::string fname(fileName); -// std::transform(fname.begin(), fname.end(), tolower); -// TexIter it = textures.find(fname); - - //Is it valid? - if(1==1) - //if(textures.end() == it) - { - bytesPerPixel=texture.bpp/8; - - //Alpha channel? - if ( texture.bpp == 24 ) - type = GL_RGB; - else - type = GL_RGBA; - - glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); - - if(!*textureid)glGenTextures( 1, textureid ); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); - - glBindTexture( GL_TEXTURE_2D, *textureid); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - if(trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR ); - if(!trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST ); - if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - - int tempnum=0; - if(!reload) - for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++) - if((i+1)%4||type==GL_RGB){ - array[tempnum]=texture.data[i]; - tempnum++; - } - - *skinsize=texture.sizeX; - - gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, GL_RGB, GL_UNSIGNED_BYTE, array ); - -// textures.insert(std::make_pair(fname, *textureid)); - } -// else -// { -// *textureid = it->second; -// } +void Game::LoadTextureSave(const string fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize) { + *textureid = Texture::Load(fileName,mipmap,false,array,skinsize); } void Game::LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize) @@ -366,7 +252,7 @@ GLvoid Game::ReSizeGLScene(float fov, float pnear) void Game::LoadingScreen() { - static float loadprogress,minprogress,maxprogress; + static float loadprogress; static AbsoluteTime time = {0,0}; static AbsoluteTime frametime = {0,0}; AbsoluteTime currTime = UpTime (); @@ -383,7 +269,6 @@ void Game::LoadingScreen() if(multiplier>.05){ frametime = currTime; // reset for next time interval - float size=1; glLoadIdentity(); //Clear to black glClearColor(0,0,0,1); @@ -538,15 +423,6 @@ void Game::LoadingScreen() glDepthMask(1); //Text - /* - glEnable(GL_TEXTURE_2D); - static char string[256]=""; - sprintf (string, "LOADING... %d%",(int)loadprogress); - glColor4f(1,1,1,.2); - text.glPrint(280-280*loadprogress/100/2/4,125-125*loadprogress/100/2/4,string,1,1+loadprogress/100,640,480); - glColor4f(1.2-loadprogress/100,1.2-loadprogress/100,1.2-loadprogress/100,1); - text.glPrint(280,125,string,1,1,640,480); - */ if(flashamount>0){ if(flashamount>1)flashamount=1; @@ -591,9 +467,8 @@ void Game::LoadingScreen() void Game::FadeLoadingScreen(float howmuch) { - static float loadprogress,minprogress,maxprogress; + static float loadprogress; - float size=1; glLoadIdentity(); //Clear to black glClearColor(0,0,0,1); @@ -647,15 +522,6 @@ void Game::FadeLoadingScreen(float howmuch) glDisable(GL_BLEND); glDepthMask(1); //Text - /* - glEnable(GL_TEXTURE_2D); - static char string[256]=""; - sprintf (string, "LOADING... %d%",(int)loadprogress); - glColor4f(1,1,1,.2); - text.glPrint(280-280*loadprogress/100/2/4,125-125*loadprogress/100/2/4,string,1,1+loadprogress/100,640,480); - glColor4f(1.2-loadprogress/100,1.2-loadprogress/100,1.2-loadprogress/100,1); - text.glPrint(280,125,string,1,1,640,480); - */ swap_gl_buffers(); } @@ -686,8 +552,6 @@ void Game::InitGame() autocam=0; - int i,j; - numchallengelevels=14; accountactive=Account::loadFile(":Data:Users"); @@ -800,9 +664,9 @@ void Game::InitGame() LOG("Initializing sound system..."); - int output = -1; - #if PLATFORM_LINUX + int output = -1; + extern bool cmdline(const char *cmd); unsigned char rc = 0; output = OPENAL_OUTPUT_ALSA; // Try alsa first... @@ -853,14 +717,14 @@ void Game::InitGame() LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0); LoadTexture(":Data:Textures:Options.png",&Mainmenuitems[2],0,0); LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0); - LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0); LoadTexture(":Data:Textures:Eyelid.png",&Mainmenuitems[4],0,1); + LoadTexture(":Data:Textures:Resume.png",&Mainmenuitems[5],0,0); + LoadTexture(":Data:Textures:Endgame.png",&Mainmenuitems[6],0,0); + //LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1); + //~ LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0); // LoadCampaign will take care of that texdetail=temptexdetail; - loaddistrib=0; - anim=0; - FadeLoadingScreen(95); @@ -877,7 +741,7 @@ void Game::InitGame() } -void Game::LoadScreenTexture(){ +void Game::LoadScreenTexture() { glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); if(!screentexture) @@ -897,7 +761,7 @@ void Game::LoadStuff() { static float temptexdetail; static float viewdistdetail; - static int i,j,texsize; + static int i,j; float megascale =1; LOGFUNC; @@ -908,8 +772,6 @@ void Game::LoadStuff() stillloading=1; - //texture.data = ( GLubyte* )malloc( 1024*1024*4 ); - for(i=0;i4)texdetail=4; + LoadTexture(":Data:Textures:knife.png",&Weapon::knifetextureptr,0,1); + LoadTexture(":Data:Textures:bloodknife.png",&Weapon::bloodknifetextureptr,0,1); + LoadTexture(":Data:Textures:lightbloodknife.png",&Weapon::lightbloodknifetextureptr,0,1); + LoadTexture(":Data:Textures:sword.jpg",&Weapon::swordtextureptr,1,0); + LoadTexture(":Data:Textures:Swordblood.jpg",&Weapon::bloodswordtextureptr,1,0); + LoadTexture(":Data:Textures:Swordbloodlight.jpg",&Weapon::lightbloodswordtextureptr,1,0); + LoadTexture(":Data:Textures:Staff.jpg",&Weapon::stafftextureptr,1,0); + + Weapon::throwingknifemodel.load((char *)":Data:Models:throwingknife.solid",1); + Weapon::throwingknifemodel.Scale(.001,.001,.001); + //Weapon::throwingknifemodel.Rotate(0,0,-90); + Weapon::throwingknifemodel.Rotate(90,0,0); + Weapon::throwingknifemodel.Rotate(0,90,0); + Weapon::throwingknifemodel.flat=0; + Weapon::throwingknifemodel.CalculateNormals(1); + //Weapon::throwingknifemodel.ScaleNormals(-1,-1,-1); + + Weapon::swordmodel.load((char *)":Data:Models:sword.solid",1); + Weapon::swordmodel.Scale(.001,.001,.001); + //Weapon::swordmodel.Rotate(0,0,-90); + Weapon::swordmodel.Rotate(90,0,0); + Weapon::swordmodel.Rotate(0,90,0); + Weapon::swordmodel.Rotate(0,0,90); + Weapon::swordmodel.flat=1; + Weapon::swordmodel.CalculateNormals(1); + //Weapon::swordmodel.ScaleNormals(-1,-1,-1); + + Weapon::staffmodel.load((char *)":Data:Models:staff.solid",1); + Weapon::staffmodel.Scale(.005,.005,.005); + //Weapon::staffmodel.Rotate(0,0,-90); + Weapon::staffmodel.Rotate(90,0,0); + Weapon::staffmodel.Rotate(0,90,0); + Weapon::staffmodel.Rotate(0,0,90); + Weapon::staffmodel.flat=1; + Weapon::staffmodel.CalculateNormals(1); + //Weapon::staffmodel.ScaleNormals(-1,-1,-1); + LoadTexture(":Data:Textures:shadow.png",&terrain.shadowtexture,0,1); LoadTexture(":Data:Textures:blood.png",&terrain.bloodtexture,0,1); @@ -1022,30 +864,11 @@ void Game::LoadStuff() LoadTexture(":Data:Textures:bodyprint.png",&terrain.bodyprinttexture,0,1); - /*LoadTexture(":Data:Textures:cloud.png",&Sprite::cloudtexture,1); - - LoadTexture(":Data:Textures:cloudimpact.png",&Sprite::cloudimpacttexture,1); - - LoadTexture(":Data:Textures:bloodparticle.png",&Sprite::bloodtexture,1); - - LoadTexture(":Data:Textures:snowflake.png",&Sprite::snowflaketexture,1); - - LoadTexture(":Data:Textures:flame.png",&Sprite::flametexture,1); - - LoadTexture(":Data:Textures:smoke.png",&Sprite::smoketexture,1); - //texdetail=temptexdetail; - LoadTexture(":Data:Textures:shine.png",&Sprite::shinetexture,1);*/ - - - LoadTexture(":Data:Textures:hawk.png",&hawktexture,0,1); LoadTexture(":Data:Textures:logo.png",&logotexture,0,1); - //LoadTexture(":Data:Textures:box.jpg",&objects.boxtextureptr,1,0); - - LoadTexture(":Data:Textures:cloud.png",&Sprite::cloudtexture,1,1); LoadTexture(":Data:Textures:cloudimpact.png",&Sprite::cloudimpacttexture,1,1); LoadTexture(":Data:Textures:bloodparticle.png",&Sprite::bloodtexture,1,1); @@ -1065,15 +888,10 @@ void Game::LoadStuff() viewer=0; - - if(detail)kTextureSize=1024; if(detail==1)kTextureSize=512; if(detail==0)kTextureSize=256; - - - //drawmode=motionblurmode; - + //Set up distant light light.color[0]=.95; light.color[1]=.95; @@ -1109,7 +927,6 @@ void Game::LoadStuff() hawkcoords.z=terrain.size/2*terrain.scale-5-7; hawkcoords.y=terrain.getHeight(hawkcoords.x,hawkcoords.z)+25; - eye.load((char *)":Data:Models:eye.solid",1); eye.Scale(.03,.03,.03); eye.CalculateNormals(0); @@ -1131,9 +948,6 @@ void Game::LoadStuff() mainmenu=0; firstload=0; - //if(targetlevel!=7) - Loadlevel(targetlevel); - rabbitcoords=player[0].coords; rabbitcoords.y=terrain.getHeight(rabbitcoords.x,rabbitcoords.z); @@ -1192,13 +1006,7 @@ void Game::LoadStuff() animation[swordsneakattackedanim].position[i][j]+=moveamount; } } - /* - for(i=0;i