X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;h=dccc88982116918000264b9e5f5a5eecd0e61956;hb=2be40815197f266e99b054544bbb988b20d2289c;hp=ea0d7366be409a3f4631fce30776b438c60a394f;hpb=326621743b8eea53a3a040f657ad77e9f19fc7da;p=lugaru.git diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index ea0d736..dccc889 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Game.h" #include "openal_wrapper.h" +#include "Animation.h" extern float screenwidth,screenheight; extern float viewdistance; @@ -31,13 +32,12 @@ extern float fadestart; extern float texscale; extern float gravity; extern Light light; -extern Animation animation[animation_count]; extern Skeleton testskeleton; extern int numsounds; extern OPENAL_SAMPLE *samp[100]; extern int channels[100]; extern Terrain terrain; -extern Sprites sprites; +//extern Sprites sprites; extern int kTextureSize; extern float texdetail; extern float realtexdetail; @@ -393,7 +393,8 @@ void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); - if(!*textureid)glGenTextures( 1, textureid ); + if(!*textureid) + glGenTextures( 1, textureid ); glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); glBindTexture( GL_TEXTURE_2D, *textureid); @@ -401,20 +402,9 @@ void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool if(trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR ); if(!trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST ); if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - - //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.sizeX, texture.sizeY, 0, - // GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, texture.data); - - //gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, texture.data ); - + gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data ); - -// textures.insert(std::make_pair(fname, *textureid)); } -// else -// { -// *textureid = it->second; -// } } void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize) @@ -1338,19 +1328,19 @@ void Game::LoadStuff() LoadTexture(":Data:Textures:bodyprint.png",&terrain.bodyprinttexture,0,1); - /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1); + /*LoadTexture(":Data:Textures:cloud.png",&Sprite::cloudtexture,1); - LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1); + LoadTexture(":Data:Textures:cloudimpact.png",&Sprite::cloudimpacttexture,1); - LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1); + LoadTexture(":Data:Textures:bloodparticle.png",&Sprite::bloodtexture,1); - LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1); + LoadTexture(":Data:Textures:snowflake.png",&Sprite::snowflaketexture,1); - LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1); + LoadTexture(":Data:Textures:flame.png",&Sprite::flametexture,1); - LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1); + LoadTexture(":Data:Textures:smoke.png",&Sprite::smoketexture,1); //texdetail=temptexdetail; - LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1);*/ + LoadTexture(":Data:Textures:shine.png",&Sprite::shinetexture,1);*/ @@ -1362,17 +1352,17 @@ void Game::LoadStuff() //LoadTexture(":Data:Textures:box.jpg",&objects.boxtextureptr,1,0); - LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1); - LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1); - LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1); - LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1); - LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1); - LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1); - LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1); - LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0); - LoadTexture(":Data:Textures:splinter.png",&sprites.splintertexture,1,1); - LoadTexture(":Data:Textures:leaf.png",&sprites.leaftexture,1,1); - LoadTexture(":Data:Textures:tooth.png",&sprites.toothtexture,1,1); + LoadTexture(":Data:Textures:cloud.png",&Sprite::cloudtexture,1,1); + LoadTexture(":Data:Textures:cloudimpact.png",&Sprite::cloudimpacttexture,1,1); + LoadTexture(":Data:Textures:bloodparticle.png",&Sprite::bloodtexture,1,1); + LoadTexture(":Data:Textures:snowflake.png",&Sprite::snowflaketexture,1,1); + LoadTexture(":Data:Textures:flame.png",&Sprite::flametexture,1,1); + LoadTexture(":Data:Textures:bloodflame.png",&Sprite::bloodflametexture,1,1); + LoadTexture(":Data:Textures:smoke.png",&Sprite::smoketexture,1,1); + LoadTexture(":Data:Textures:shine.png",&Sprite::shinetexture,1,0); + LoadTexture(":Data:Textures:splinter.png",&Sprite::splintertexture,1,1); + LoadTexture(":Data:Textures:leaf.png",&Sprite::leaftexture,1,1); + LoadTexture(":Data:Textures:tooth.png",&Sprite::toothtexture,1,1); rotation=0; rotation2=0;