X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;h=d950c2ebb9d52bd9a228131f19c5a4c65cd509e0;hb=ed3662c0852c4312a612b4fc35bd03aba8d13db7;hp=036f80f9a4fc737d8c4d8ed2085958b8318dc2e6;hpb=b84825978803615f45a9f128232e62431042aec0;p=lugaru.git diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index 036f80f..d950c2e 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -18,12 +18,13 @@ You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ -#include "Game.h" -#include "Animation/Animation.h" -#include "Audio/openal_wrapper.h" -#include "Graphic/Texture.h" -#include "Menu/Menu.h" -#include "Utils/Folders.h" +#include "Game.hpp" + +#include "Animation/Animation.hpp" +#include "Audio/openal_wrapper.hpp" +#include "Graphic/Texture.hpp" +#include "Menu/Menu.hpp" +#include "Utils/Folders.hpp" extern float screenwidth, screenheight; extern float viewdistance; @@ -650,7 +651,7 @@ void Game::LoadScreenTexture() glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, kTextureSize, kTextureSize, 0); } -//TODO: move LoadStuff() closer to GameTick.cpp to get rid of various vars shared in Game.h +//TODO: move LoadStuff() closer to GameTick.cpp to get rid of various vars shared in Game.hpp void Game::LoadStuff() { static float temptexdetail;