X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;h=a1e96031da4ccf4d13245e7a971ca721384b8097;hb=77f22d0571ddca7bbfd1d1f621d61785d375c889;hp=b082ef10676417feb07b91ddf202ac5a5ddd15d8;hpb=8b6e8f3ad7390309795eb35c0959264cb7924402;p=lugaru.git diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index b082ef1..a1e9603 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -1,6 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) +Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -40,8 +40,6 @@ extern float realtexdetail; extern float volume; extern int detail; extern bool cellophane; -extern GLubyte bloodText[512 * 512 * 3]; -extern GLubyte wolfbloodText[512 * 512 * 3]; extern bool ismotionblur; extern bool trilinear; extern bool musictoggle; @@ -179,16 +177,19 @@ void Game::LoadingScreen() AbsoluteTime currTime = UpTime(); double deltaTime = (float)AbsoluteDeltaToDuration(currTime, frametime); - if (0 > deltaTime) // if negative microseconds + if (0 > deltaTime) { // if negative microseconds deltaTime /= -1000000.0; - else // else milliseconds + } else { // else milliseconds deltaTime /= 1000.0; + } multiplier = deltaTime; - if (multiplier < .001) + if (multiplier < .001) { multiplier = .001; - if (multiplier > 10) + } + if (multiplier > 10) { multiplier = 10; + } if (multiplier > .05) { frametime = currTime; // reset for next time interval @@ -200,8 +201,9 @@ void Game::LoadingScreen() loadtime += multiplier * 4; loadprogress = loadtime; - if (loadprogress > 100) + if (loadprogress > 100) { loadprogress = 100; + } //Background @@ -341,13 +343,16 @@ void Game::LoadingScreen() //Text if (flashamount > 0) { - if (flashamount > 1) + if (flashamount > 1) { flashamount = 1; - if (flashdelay <= 0) + } + if (flashdelay <= 0) { flashamount -= multiplier; + } flashdelay--; - if (flashamount < 0) + if (flashamount < 0) { flashamount = 0; + } glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); glDisable(GL_LIGHTING); @@ -556,8 +561,9 @@ void Game::InitGame() OPENAL_SetSFXMasterVolume((int)(volume * 255)); loadAllSounds(); - if (musictoggle) + if (musictoggle) { emit_stream_np(stream_menutheme); + } cursortexture.load("Textures/Cursor.png", 0); @@ -566,8 +572,9 @@ void Game::InitGame() Maparrowtexture.load("Textures/MapArrow.png", 0); temptexdetail = texdetail; - if (texdetail > 2) + if (texdetail > 2) { texdetail = 2; + } Mainmenuitems[0].load("Textures/Lugaru.png", 0); Mainmenuitems[1].load("Textures/NewGame.png", 0); Mainmenuitems[2].load("Textures/Options.png", 0); @@ -593,14 +600,19 @@ void Game::InitGame() Menu::Load(); Animation::loadAll(); + + PersonType::Load(); + + Person::players.emplace_back(new Person()); } void Game::LoadScreenTexture() { glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (!Game::screentexture) + if (!Game::screentexture) { glGenTextures(1, &Game::screentexture); + } glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glEnable(GL_TEXTURE_2D); @@ -728,8 +740,8 @@ void Game::LoadStuff() iris.Scale(.03, .03, .03); iris.CalculateNormals(0); - LoadSave("Textures/BloodFur.png", &bloodText[0]); - LoadSave("Textures/WolfBloodFur.png", &wolfbloodText[0]); + LoadSave("Textures/WolfBloodFur.png", &PersonType::types[wolftype].bloodText[0]); + LoadSave("Textures/BloodFur.png", &PersonType::types[rabbittype].bloodText[0]); oldenvironment = -4;