X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;h=935b69d0541af59df7623f0606b74620a451f611;hb=ff29f47f799d99cec7c2a6aa2cf818da2b931fc5;hp=c7663322b195a7f016aa6670fe86b3a0f88a44d2;hpb=6aeefd781d62a9b5b8cf2f4d3a7ba4abaf82f54f;p=lugaru.git diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index c766332..935b69d 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -1,5 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -33,7 +34,6 @@ extern Light light; extern Skeleton testskeleton; extern int numsounds; extern Terrain terrain; -//extern Sprites sprites; extern int kTextureSize; extern float texdetail; extern float realtexdetail; @@ -45,7 +45,6 @@ extern GLubyte bloodText[512 * 512 * 3]; extern GLubyte wolfbloodText[512 * 512 * 3]; extern bool ismotionblur; extern bool trilinear; -extern bool osx; extern bool musictoggle; extern int environment; extern bool ambientsound; @@ -53,7 +52,6 @@ extern float multiplier; extern int netdatanew; extern float mapinfo; extern bool stillloading; -extern TGAImageRec texture; extern short vRefNum; extern long dirID; extern int mainmenu; @@ -63,7 +61,6 @@ extern int flashdelay; extern int whichjointstartarray[26]; extern int whichjointendarray[26]; extern int difficulty; -extern float tintr, tintg, tintb; extern float slomospeed; extern bool gamestarted; @@ -121,10 +118,6 @@ void Dispose() } OPENAL_Close(); - if (texture.data) { - free(texture.data); - } - texture.data = 0; #endif } @@ -170,14 +163,9 @@ void LoadSave(const char *fileName, GLuint *textureid, bool mipmap, GLubyte *arr float temptexdetail = texdetail; texdetail = 1; - // Converting file to something os specific - char * fixedFN = ConvertFileName(fileName); - //Load Image - unsigned char fileNamep[256]; - CopyCStringToPascal(fixedFN, fileNamep); - //Load Image - upload_image( fileNamep , 0); + ImageRec texture; + load_image(ConvertFileName(fileName), texture); texdetail = temptexdetail; int bytesPerPixel = texture.bpp / 8; @@ -479,9 +467,6 @@ void FadeLoadingScreen(float howmuch) swap_gl_buffers(); } - -extern bool cmdline(const char *cmd); - void Game::InitGame() { LOGFUNC; @@ -490,10 +475,6 @@ void Game::InitGame() accountactive = Account::loadFile(":Data:Users"); - tintr = 1; - tintg = 1; - tintb = 1; - whichjointstartarray[0] = righthip; whichjointendarray[0] = rightfoot; @@ -576,8 +557,6 @@ void Game::InitGame() stillloading = 1; - texture.data = ( GLubyte* )malloc( 1024 * 1024 * 4 ); - int temptexdetail = texdetail; texdetail = 1; text->LoadFontTexture(":Data:Textures:Font.png"); @@ -601,15 +580,14 @@ void Game::InitGame() #if PLATFORM_LINUX unsigned char rc = 0; int output = OPENAL_OUTPUT_ALSA; // Try alsa first... - if (cmdline("forceoss")) // ...but let user override that. - output = OPENAL_OUTPUT_OSS; - else if (cmdline("nosound")) - output = OPENAL_OUTPUT_NOSOUND; + if (commandLineOptions[SOUND]) { + output = commandLineOptions[SOUND].last()->type(); // ...but let user override that. + } OPENAL_SetOutput(output); if ((rc = OPENAL_Init(44100, 32, 0)) == false) { // if we tried ALSA and failed, fall back to OSS. - if ( (output == OPENAL_OUTPUT_ALSA) && (!cmdline("forcealsa")) ) { + if ( (output == OPENAL_OUTPUT_ALSA) && (commandLineOptions[SOUND].last()->type() != OPENAL_OUTPUT_ALSA) ) { OPENAL_Close(); output = OPENAL_OUTPUT_OSS; OPENAL_SetOutput(output); @@ -746,32 +724,26 @@ void Game::LoadStuff() Weapon::throwingknifemodel.load((char *)":Data:Models:throwingknife.solid", 1); Weapon::throwingknifemodel.Scale(.001, .001, .001); - //Weapon::throwingknifemodel.Rotate(0,0,-90); Weapon::throwingknifemodel.Rotate(90, 0, 0); Weapon::throwingknifemodel.Rotate(0, 90, 0); Weapon::throwingknifemodel.flat = 0; Weapon::throwingknifemodel.CalculateNormals(1); - //Weapon::throwingknifemodel.ScaleNormals(-1,-1,-1); Weapon::swordmodel.load((char *)":Data:Models:sword.solid", 1); Weapon::swordmodel.Scale(.001, .001, .001); - //Weapon::swordmodel.Rotate(0,0,-90); Weapon::swordmodel.Rotate(90, 0, 0); Weapon::swordmodel.Rotate(0, 90, 0); Weapon::swordmodel.Rotate(0, 0, 90); Weapon::swordmodel.flat = 1; Weapon::swordmodel.CalculateNormals(1); - //Weapon::swordmodel.ScaleNormals(-1,-1,-1); Weapon::staffmodel.load((char *)":Data:Models:staff.solid", 1); Weapon::staffmodel.Scale(.005, .005, .005); - //Weapon::staffmodel.Rotate(0,0,-90); Weapon::staffmodel.Rotate(90, 0, 0); Weapon::staffmodel.Rotate(0, 90, 0); Weapon::staffmodel.Rotate(0, 0, 90); Weapon::staffmodel.flat = 1; Weapon::staffmodel.CalculateNormals(1); - //Weapon::staffmodel.ScaleNormals(-1,-1,-1); terrain.shadowtexture.load(":Data:Textures:shadow.png", 0, 1); terrain.bloodtexture.load(":Data:Textures:blood.png", 0, 1);