X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;h=935b69d0541af59df7623f0606b74620a451f611;hb=ff29f47f799d99cec7c2a6aa2cf818da2b931fc5;hp=9594b87e1054d25fe1f7e34427fa724a8d01493b;hpb=7d09e4f50b0500522e2eb1d25564aaf7626a0094;p=lugaru.git
diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp
index 9594b87..935b69d 100644
--- a/Source/GameInitDispose.cpp
+++ b/Source/GameInitDispose.cpp
@@ -1,93 +1,69 @@
/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see .
*/
#include "Game.h"
#include "openal_wrapper.h"
+#include "Animation.h"
+#include "Texture.h"
-extern float screenwidth,screenheight;
+extern float screenwidth, screenheight;
extern float viewdistance;
extern XYZ viewer;
extern XYZ lightlocation;
-extern float lightambient[3],lightbrightness[3];
extern float fadestart;
extern float texscale;
extern float gravity;
extern Light light;
-extern Animation animation[animation_count];
extern Skeleton testskeleton;
extern int numsounds;
-extern OPENAL_SAMPLE *samp[100];
-extern int channels[100];
extern Terrain terrain;
-extern Sprites sprites;
extern int kTextureSize;
extern float texdetail;
extern float realtexdetail;
-extern float terraindetail;
extern float volume;
extern Objects objects;
extern int detail;
extern bool cellophane;
-extern GLubyte bloodText[512*512*3];
-extern GLubyte wolfbloodText[512*512*3];
+extern GLubyte bloodText[512 * 512 * 3];
+extern GLubyte wolfbloodText[512 * 512 * 3];
extern bool ismotionblur;
extern bool trilinear;
-extern bool osx;
extern bool musictoggle;
-extern Weapons weapons;
-extern Person player[maxplayers];
-extern int numplayers;
extern int environment;
extern bool ambientsound;
extern float multiplier;
extern int netdatanew;
extern float mapinfo;
extern bool stillloading;
-extern TGAImageRec texture;
extern short vRefNum;
extern long dirID;
extern int mainmenu;
-extern int oldmainmenu;
extern bool visibleloading;
-extern int loadscreencolor;
-extern float flashamount,flashr,flashg,flashb;
+extern float flashamount, flashr, flashg, flashb;
extern int flashdelay;
extern int whichjointstartarray[26];
extern int whichjointendarray[26];
extern int difficulty;
-extern float tintr,tintg,tintb;
extern float slomospeed;
-extern char mapname[256];
extern bool gamestarted;
-extern int numaccounts;
-extern int accountactive;
-extern int accountdifficulty[10];
-extern int accountprogress[10];
-extern float accountpoints[10];
-extern float accounthighscore[10][50];
-extern float accountfasttime[10][50];
-extern bool accountunlocked[10][60];
-extern char accountname[10][256];
-
extern int numdialogues;
extern int numdialogueboxes[20];
extern int dialoguetype[20];
@@ -97,8 +73,8 @@ extern int dialogueboxsound[20][20];
extern char dialoguetext[20][20][128];
extern char dialoguename[20][20][64];
extern XYZ dialoguecamera[20][20];
-extern float dialoguecamerarotation[20][20];
-extern float dialoguecamerarotation2[20][20];
+extern float dialoguecamerayaw[20][20];
+extern float dialoguecamerapitch[20][20];
extern int indialogue;
extern int whichdialogue;
extern float dialoguetime;
@@ -111,1920 +87,832 @@ extern float accountcampaigntime[10];
extern int accountcampaignchoicesmade[10];
extern int accountcampaignchoices[10][5000];
-extern OPENAL_STREAM * strm[20];
-
-extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-
void LOG(const std::string &fmt, ...)
{
// !!! FIXME: write me.
}
-
-Game::TextureList Game::textures;
-
-void Game::Dispose()
-{
- int i,j;
-
- LOGFUNC;
-
- if(endgame==2){
- accountcampaignchoicesmade[accountactive]=0;
- accountcampaignscore[accountactive]=0;
- accountcampaigntime[accountactive]=0;
- endgame=0;
- }
-
-
- sprintf (ConvertFileName(mapname), ":Data:Users");
-
- FILE *tfile;
- tfile=fopen( ConvertFileName(mapname), "wb" );
- if (tfile)
- {
- fpackf(tfile, "Bi", numaccounts);
- fpackf(tfile, "Bi", accountactive);
- if(numaccounts>0)
- {
- for(i=0;i0)
- {
- for(j=0;j<(int)strlen(accountname[i]);j++)
- {
- fpackf(tfile, "Bb", accountname[i][j]);
- }
- }
- }
- }
-
- fclose(tfile);
- }
-
- TexIter it = textures.begin();
- for (; it != textures.end(); ++it)
- {
- if (glIsTexture(it->second))
- glDeleteTextures(1, &it->second);
- }
- textures.clear();
-
- LOG("Shutting down sound system...");
-
- OPENAL_StopSound(OPENAL_ALL);
-
-// this is causing problems on Linux, but we'll force an _exit() a little
-// later in the shutdown process. --ryan.
-#if !PLATFORM_LINUX
-#define streamcount 20
-#define samplecount 100
-
- for (i=0; i < samplecount; ++i)
- {
- OPENAL_Sample_Free(samp[i]);
- }
-
- for (i=0; i < streamcount; ++i)
- {
- OPENAL_Stream_Close(strm[i]);
- }
-
- OPENAL_Close();
- if (texture.data)
- {
- free(texture.data);
- }
- texture.data = 0;
-#endif
-}
-
-
-//void Game::LoadSounds();
-void Game::LoadSounds()
+void Dispose()
{
- LOGFUNC;
-
- LOG(std::string("Loading sounds..."));
-
- OPENAL_3D_SetDopplerFactor(0);
-
- OPENAL_SetSFXMasterVolume((int)(volume*255));
-
- samp[footstepsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
-
- samp[footstepsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
-
- samp[footstepsound3] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
-
- samp[footstepsound4] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
-
- samp[landsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:land.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[landsound], 4.0f, 1000.0f);
-
- samp[jumpsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:jump.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[jumpsound], 4.0f, 1000.0f);
-
- samp[hawksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:hawk.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[hawksound], 40.0f, 10000.0f);
-
- samp[whooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:whoosh.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[whooshsound], 4.0f, 1000.0f);
- OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL);
-
- samp[landsound1] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:land1.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[landsound1], 4.0f, 1000.0f);
-
-
-
- samp[landsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:land2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[landsound2], 4.0f, 1000.0f);
-
- samp[breaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:broken.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[breaksound], 8.0f, 2000.0f);
-
- samp[lowwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Lowwhoosh.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[lowwhooshsound], 8.0f, 2000.0f);
-
- samp[midwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:midwhoosh.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[midwhooshsound], 8.0f, 2000.0f);
-
- samp[highwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:highwhoosh.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[highwhooshsound], 8.0f, 2000.0f);
-
- samp[movewhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:movewhoosh.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[movewhooshsound], 8.0f, 2000.0f);
-
- samp[heavyimpactsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:heavyimpact.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[heavyimpactsound], 8.0f, 2000.0f);
-
- samp[whooshhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Whooshhit.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[whooshhitsound], 8.0f, 2000.0f);
-
- samp[thudsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:thud.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[thudsound], 8.0f, 2000.0f);
-
- samp[alarmsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:alarm.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[alarmsound], 8.0f, 2000.0f);
-
- samp[breaksound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:break.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[breaksound2], 8.0f, 2000.0f);
-
- samp[knifedrawsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:knifedraw.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[knifedrawsound], 8.0f, 2000.0f);
-
- samp[knifesheathesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:knifesheathe.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[knifesheathesound], 8.0f, 2000.0f);
-
- samp[fleshstabsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Fleshstab.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[fleshstabsound], 8.0f, 2000.0f);
-
- samp[fleshstabremovesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Fleshstabremove.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[fleshstabremovesound], 8.0f, 2000.0f);
-
- samp[knifeswishsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:knifeswish.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[knifeswishsound], 8.0f, 2000.0f);
-
- samp[knifeslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:knifeslice.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[knifeslicesound], 8.0f, 2000.0f);
-
- samp[swordslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:swordslice.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[swordslicesound], 8.0f, 2000.0f);
-
- samp[skidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:skid.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[skidsound], 8.0f, 2000.0f);
+ LOGFUNC;
- samp[snowskidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:snowskid.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[snowskidsound], 8.0f, 2000.0f);
-
- samp[bushrustle] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:bushrustle.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[bushrustle], 4.0f, 1000.0f);
-
- samp[clank1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:clank1.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[clank1sound], 8.0f, 2000.0f);
-
- samp[clank2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:clank2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[clank2sound], 8.0f, 2000.0f);
-
- samp[clank3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:clank3.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[clank3sound], 8.0f, 2000.0f);
+ if (Game::endgame == 2) {
+ Game::accountactive->endGame();
+ Game::endgame = 0;
+ }
- samp[clank4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:clank4.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[clank4sound], 8.0f, 2000.0f);
+ Account::saveFile(":Data:Users", Game::accountactive);
- samp[consolesuccesssound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:consolesuccess.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[consolesuccesssound], 4.0f, 1000.0f);
+ //textures.clear();
- samp[consolefailsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:consolefail.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[consolefailsound], 4.0f, 1000.0f);
+ LOG("Shutting down sound system...");
- samp[metalhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:MetalHit.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[metalhitsound], 8.0f, 2000.0f);
+ OPENAL_StopSound(OPENAL_ALL);
- samp[clawslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:clawslice.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[clawslicesound], 8.0f, 2000.0f);
+// this is causing problems on Linux, but we'll force an _exit() a little
+// later in the shutdown process. --ryan.
+#if !PLATFORM_LINUX
- samp[splattersound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:splatter.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[splattersound], 8.0f, 2000.0f);
+ for (int i = 0; i < sounds_count; ++i) {
+ OPENAL_Sample_Free(samp[i]);
+ }
- samp[growlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Growl.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[growlsound], 1000.0f, 2000.0f);
+ OPENAL_Close();
+#endif
+}
- samp[growl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Growl2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[growl2sound], 1000.0f, 2000.0f);
+void Game::newGame()
+{
+ text = new Text();
+ skybox = new SkyBox();
+}
- samp[barksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:bark.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[barksound], 1000.0f, 2000.0f);
+void Game::deleteGame()
+{
+ if (skybox)
+ delete skybox;
+ if (text)
+ delete text;
+ terraintexture.destroy();
+ terraintexture2.destroy();
+ cursortexture.destroy();
+ Maparrowtexture.destroy();
+ Mapboxtexture.destroy();
+ Mapcircletexture.destroy();
+ hawktexture.destroy();
+ loadscreentexture.destroy();
+
+ for (int i = 0; i < 10; i++)
+ Mainmenuitems[i].destroy();
+
+ glDeleteTextures(1, &screentexture);
+ glDeleteTextures(1, &screentexture2);
+
+ Dispose();
+}
- samp[bark2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:bark2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[bark2sound], 1000.0f, 2000.0f);
- samp[bark3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:bark3.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[bark3sound], 1000.0f, 2000.0f);
- samp[snarlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:snarl.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[snarlsound], 1000.0f, 2000.0f);
+void LoadSave(const char *fileName, GLuint *textureid, bool mipmap, GLubyte *array, int *skinsize)
+{
+ LOGFUNC;
+ LOG(std::string("Loading (S)...") + fileName);
- samp[snarl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:snarl2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[snarl2sound], 1000.0f, 2000.0f);
+ //Load Image
+ float temptexdetail = texdetail;
+ texdetail = 1;
- samp[barkgrowlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:barkgrowl.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[barkgrowlsound], 1000.0f, 2000.0f);
+ //Load Image
+ ImageRec texture;
+ load_image(ConvertFileName(fileName), texture);
+ texdetail = temptexdetail;
- samp[rabbitattacksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitattack.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitattacksound], 1000.0f, 2000.0f);
+ int bytesPerPixel = texture.bpp / 8;
- samp[rabbitattack2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitattack2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack2sound], 1000.0f, 2000.0f);
+ int tempnum = 0;
+ for (int i = 0; i < (int)(texture.sizeY * texture.sizeX * bytesPerPixel); i++) {
+ if ((i + 1) % 4 || bytesPerPixel == 3) {
+ array[tempnum] = texture.data[i];
+ tempnum++;
+ }
+ }
+}
- samp[rabbitattack3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitattack3.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack3sound], 1000.0f, 2000.0f);
- samp[rabbitattack4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitattack4.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack4sound], 1000.0f, 2000.0f);
- samp[rabbitpainsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitpain.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitpainsound], 1000.0f, 2000.0f);
+//***************> ResizeGLScene() <******/
+GLvoid Game::ReSizeGLScene(float fov, float pnear)
+{
+ if (screenheight == 0) {
+ screenheight = 1;
+ }
- samp[rabbitpain1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitpain2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain1sound], 1000.0f, 2000.0f);
+ glViewport(0, 0, screenwidth, screenheight);
- /*samp[rabbitpain2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitpain2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain2sound], 1000.0f, 2000.0f);
- */
- samp[rabbitchitter] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitchitter.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter], 1000.0f, 2000.0f);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
- samp[rabbitchitter2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitchitter2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter2], 1000.0f, 2000.0f);
+ gluPerspective(fov, (GLfloat)screenwidth / (GLfloat)screenheight, pnear, viewdistance);
- samp[swordstaffsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:swordstaff.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[swordstaffsound], 8.0f, 2000.0f);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
- samp[staffbodysound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:staffbody.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[staffbodysound], 8.0f, 2000.0f);
+void Game::LoadingScreen()
+{
+ static float loadprogress;
+ static AbsoluteTime frametime = {0, 0};
+ AbsoluteTime currTime = UpTime ();
+ double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
+
+ if (0 > deltaTime) // if negative microseconds
+ deltaTime /= -1000000.0;
+ else // else milliseconds
+ deltaTime /= 1000.0;
+
+ multiplier = deltaTime;
+ if (multiplier < .001)
+ multiplier = .001;
+ if (multiplier > 10)
+ multiplier = 10;
+ if (multiplier > .05) {
+ frametime = currTime; // reset for next time interval
+
+ glLoadIdentity();
+ //Clear to black
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+
+ loadtime += multiplier * 4;
+
+ loadprogress = loadtime;
+ if (loadprogress > 100)
+ loadprogress = 100;
+
+ //Background
+
+ glEnable(GL_TEXTURE_2D);
+ loadscreentexture.bind();
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ glDepthMask(0);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0, screenwidth, 0, screenheight, -100, 100);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glTranslatef(screenwidth / 2, screenheight / 2, 0);
+ glScalef((float)screenwidth / 2, (float)screenheight / 2, 1);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_BLEND);
+ glColor4f(loadprogress / 100, loadprogress / 100, loadprogress / 100, 1);
+ glPushMatrix();
+ glBegin(GL_QUADS);
+ glTexCoord2f(.1 - loadprogress / 100, 0 + loadprogress / 100 + .3);
+ glVertex3f(-1, -1, 0.0f);
+ glTexCoord2f(.1 - loadprogress / 100, 0 + loadprogress / 100 + .3);
+ glVertex3f(1, -1, 0.0f);
+ glTexCoord2f(.1 - loadprogress / 100, 1 + loadprogress / 100 + .3);
+ glVertex3f(1, 1, 0.0f);
+ glTexCoord2f(.1 - loadprogress / 100, 1 + loadprogress / 100 + .3);
+ glVertex3f(-1, 1, 0.0f);
+ glEnd();
+ glPopMatrix();
+ glEnable(GL_BLEND);
+ glPushMatrix();
+ glBegin(GL_QUADS);
+ glTexCoord2f(.4 + loadprogress / 100, 0 + loadprogress / 100);
+ glVertex3f(-1, -1, 0.0f);
+ glTexCoord2f(.4 + loadprogress / 100, 0 + loadprogress / 100);
+ glVertex3f(1, -1, 0.0f);
+ glTexCoord2f(.4 + loadprogress / 100, 1 + loadprogress / 100);
+ glVertex3f(1, 1, 0.0f);
+ glTexCoord2f(.4 + loadprogress / 100, 1 + loadprogress / 100);
+ glVertex3f(-1, 1, 0.0f);
+ glEnd();
+ glPopMatrix();
+ glDisable(GL_TEXTURE_2D);
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glDisable(GL_BLEND);
+ glDepthMask(1);
+
+ glEnable(GL_TEXTURE_2D);
+ loadscreentexture.bind();
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ glDepthMask(0);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0, screenwidth, 0, screenheight, -100, 100);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glTranslatef(screenwidth / 2, screenheight / 2, 0);
+ glScalef((float)screenwidth / 2 * (1.5 - (loadprogress) / 200), (float)screenheight / 2 * (1.5 - (loadprogress) / 200), 1);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ glEnable(GL_BLEND);
+ glColor4f(loadprogress / 100, loadprogress / 100, loadprogress / 100, 1);
+ glPushMatrix();
+ glBegin(GL_QUADS);
+ glTexCoord2f(0 + .5, 0 + .5);
+ glVertex3f(-1, -1, 0.0f);
+ glTexCoord2f(1 + .5, 0 + .5);
+ glVertex3f(1, -1, 0.0f);
+ glTexCoord2f(1 + .5, 1 + .5);
+ glVertex3f(1, 1, 0.0f);
+ glTexCoord2f(0 + .5, 1 + .5);
+ glVertex3f(-1, 1, 0.0f);
+ glEnd();
+ glPopMatrix();
+ glDisable(GL_TEXTURE_2D);
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glDisable(GL_BLEND);
+ glDepthMask(1);
+
+ glEnable(GL_TEXTURE_2D);
+ loadscreentexture.bind();
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ glDepthMask(0);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0, screenwidth, 0, screenheight, -100, 100);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glTranslatef(screenwidth / 2, screenheight / 2, 0);
+ glScalef((float)screenwidth / 2 * (100 + loadprogress) / 100, (float)screenheight / 2 * (100 + loadprogress) / 100, 1);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ glEnable(GL_BLEND);
+ glColor4f(loadprogress / 100, loadprogress / 100, loadprogress / 100, .4);
+ glPushMatrix();
+ glBegin(GL_QUADS);
+ glTexCoord2f(0 + .2, 0 + .8);
+ glVertex3f(-1, -1, 0.0f);
+ glTexCoord2f(1 + .2, 0 + .8);
+ glVertex3f(1, -1, 0.0f);
+ glTexCoord2f(1 + .2, 1 + .8);
+ glVertex3f(1, 1, 0.0f);
+ glTexCoord2f(0 + .2, 1 + .8);
+ glVertex3f(-1, 1, 0.0f);
+ glEnd();
+ glPopMatrix();
+ glDisable(GL_TEXTURE_2D);
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glDisable(GL_BLEND);
+ glDepthMask(1);
+
+ //Text
+
+ if (flashamount > 0) {
+ if (flashamount > 1)
+ flashamount = 1;
+ if (flashdelay <= 0)
+ flashamount -= multiplier;
+ flashdelay--;
+ if (flashamount < 0)
+ flashamount = 0;
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_2D);
+ glDepthMask(0);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0, screenwidth, 0, screenheight, -100, 100);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glScalef(screenwidth, screenheight, 1);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ glColor4f(flashr, flashg, flashb, flashamount);
+ glBegin(GL_QUADS);
+ glVertex3f(0, 0, 0.0f);
+ glVertex3f(256, 0, 0.0f);
+ glVertex3f(256, 256, 0.0f);
+ glVertex3f(0, 256, 0.0f);
+ glEnd();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glDisable(GL_BLEND);
+ glDepthMask(1);
+ }
- samp[staffheadsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:staffhead.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[staffheadsound], 8.0f, 2000.0f);
+ swap_gl_buffers();
+ }
+}
- samp[staffbreaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:staffbreak.wav"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[staffbreaksound], 8.0f, 2000.0f);
+void FadeLoadingScreen(float howmuch)
+{
+ static float loadprogress;
+
+ glLoadIdentity();
+ //Clear to black
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ loadprogress = howmuch;
+
+ //Background
+
+ glDisable(GL_TEXTURE_2D);
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ glDepthMask(0);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0, screenwidth, 0, screenheight, -100, 100);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glTranslatef(screenwidth / 2, screenheight / 2, 0);
+ glScalef((float)screenwidth / 2, (float)screenheight / 2, 1);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_BLEND);
+ glColor4f(loadprogress / 100, 0, 0, 1);
+ glPushMatrix();
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0);
+ glVertex3f(-1, -1, 0.0f);
+ glTexCoord2f(1, 0);
+ glVertex3f(1, -1, 0.0f);
+ glTexCoord2f(1, 1);
+ glVertex3f(1, 1, 0.0f);
+ glTexCoord2f(0, 1);
+ glVertex3f(-1, 1, 0.0f);
+ glEnd();
+ glPopMatrix();
+ glDisable(GL_TEXTURE_2D);
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glDisable(GL_BLEND);
+ glDepthMask(1);
+ //Text
+ swap_gl_buffers();
}
-void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha)
+void Game::InitGame()
{
- GLuint type;
+ LOGFUNC;
- LOGFUNC;
+ numchallengelevels = 14;
- LOG(std::string("Loading texture...") + fileName);
+ accountactive = Account::loadFile(":Data:Users");
- // Fix filename so that is os appropreate
- char * fixedFN = ConvertFileName(fileName);
+ whichjointstartarray[0] = righthip;
+ whichjointendarray[0] = rightfoot;
- unsigned char fileNamep[256];
- CopyCStringToPascal(fixedFN, fileNamep);
- //Load Image
- upload_image( fileNamep ,hasalpha);
+ whichjointstartarray[1] = righthip;
+ whichjointendarray[1] = rightankle;
-// std::string fname(fileName);
-// std::transform(fname.begin(), fname.end(), tolower);
-// TexIter it = textures.find(fname);
+ whichjointstartarray[2] = righthip;
+ whichjointendarray[2] = rightknee;
- //Is it valid?
- if(1==1)
- //if(textures.end() == it)
- {
- //Alpha channel?
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
+ whichjointstartarray[3] = rightknee;
+ whichjointendarray[3] = rightankle;
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
+ whichjointstartarray[4] = rightankle;
+ whichjointendarray[4] = rightfoot;
- if(!*textureid)glGenTextures( 1, textureid );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
+ whichjointstartarray[5] = lefthip;
+ whichjointendarray[5] = leftfoot;
- glBindTexture( GL_TEXTURE_2D, *textureid);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- if(trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
- if(!trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
- if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ whichjointstartarray[6] = lefthip;
+ whichjointendarray[6] = leftankle;
- //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.sizeX, texture.sizeY, 0,
- // GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, texture.data);
+ whichjointstartarray[7] = lefthip;
+ whichjointendarray[7] = leftknee;
- //gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, texture.data );
+ whichjointstartarray[8] = leftknee;
+ whichjointendarray[8] = leftankle;
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
+ whichjointstartarray[9] = leftankle;
+ whichjointendarray[9] = leftfoot;
-// textures.insert(std::make_pair(fname, *textureid));
- }
-// else
-// {
-// *textureid = it->second;
-// }
-}
+ whichjointstartarray[10] = abdomen;
+ whichjointendarray[10] = rightshoulder;
-void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize)
-{
- GLuint type;
- int i;
- int bytesPerPixel;
-
- LOGFUNC;
-
- LOG(std::string("Loading texture (S)...") + fileName);
-
- //Load Image
- unsigned char fileNamep[256];
- CopyCStringToPascal(ConvertFileName(fileName), fileNamep);
- //Load Image
- upload_image( fileNamep ,0);
- //LoadTGA( fileName );
-
-// std::string fname(fileName);
-// std::transform(fname.begin(), fname.end(), tolower);
-// TexIter it = textures.find(fname);
-
- //Is it valid?
- if(1==1)
- //if(textures.end() == it)
- {
- bytesPerPixel=texture.bpp/8;
-
- //Alpha channel?
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- if(!*textureid)glGenTextures( 1, textureid );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, *textureid);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- if(trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
- if(!trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
- if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- int tempnum=0;
- for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++){
- if((i+1)%4||type==GL_RGB){
- array[tempnum]=texture.data[i];
- tempnum++;
- }
- }
-
- *skinsize=texture.sizeX;
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, GL_RGB, GL_UNSIGNED_BYTE, array );
-
-// textures.insert(std::make_pair(fname, *textureid));
- }
-// else
-// {
-// *textureid = it->second;
-// }
-}
+ whichjointstartarray[11] = abdomen;
+ whichjointendarray[11] = rightelbow;
-void Game::LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
-{
- int i;
- int bytesPerPixel;
-
- LOGFUNC;
-
- LOG(std::string("Loading (S)...") + fileName);
-
- //Load Image
- float temptexdetail=texdetail;
- texdetail=1;
- //upload_image( fileName );
- //LoadTGA( fileName );
-
- // Converting file to something os specific
- char * fixedFN = ConvertFileName(fileName);
-
- //Load Image
- unsigned char fileNamep[256];
- CopyCStringToPascal(fixedFN, fileNamep);
- //Load Image
- upload_image( fileNamep ,0);
- texdetail=temptexdetail;
-
- //Is it valid?
- if(1==1){
- bytesPerPixel=texture.bpp/8;
-
- int tempnum=0;
- for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++){
- if((i+1)%4||bytesPerPixel==3){
- array[tempnum]=texture.data[i];
- tempnum++;
- }
- }
- }
-}
+ whichjointstartarray[12] = abdomen;
+ whichjointendarray[12] = rightwrist;
-bool Game::AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
-{
- int i;
- int bytesPerPixel;
-
- LOGFUNC;
-
- //upload_image( fileName );
- //LoadTGA( fileName );
- //Load Image
- unsigned char fileNamep[256];
- CopyCStringToPascal(fileName,fileNamep);
- //Load Image
- bool opened;
- opened=upload_image( fileNamep ,1);
-
- float alphanum;
- //Is it valid?
- if(opened){
- if(tintr>1)tintr=1;
- if(tintg>1)tintg=1;
- if(tintb>1)tintb=1;
-
- if(tintr<0)tintr=0;
- if(tintg<0)tintg=0;
- if(tintb<0)tintb=0;
-
- bytesPerPixel=texture.bpp/8;
-
- int tempnum=0;
- alphanum=255;
- for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++){
- if(bytesPerPixel==3)alphanum=255;
- else if((i+1)%4==0)alphanum=texture.data[i];
- //alphanum/=2;
- if((i+1)%4||bytesPerPixel==3){
- if((i%4)==0)texture.data[i]*=tintr;
- if((i%4)==1)texture.data[i]*=tintg;
- if((i%4)==2)texture.data[i]*=tintb;
- array[tempnum]=(float)array[tempnum]*(1-alphanum/255)+(float)texture.data[i]*(alphanum/255);
- tempnum++;
- }
- }
- }
- else return 0;
- return 1;
-}
+ whichjointstartarray[13] = abdomen;
+ whichjointendarray[13] = righthand;
+ whichjointstartarray[14] = rightshoulder;
+ whichjointendarray[14] = rightelbow;
-//***************> ResizeGLScene() <******/
-GLvoid Game::ReSizeGLScene(float fov, float pnear)
-{
- if (screenheight==0)
- {
- screenheight=1;
- }
+ whichjointstartarray[15] = rightelbow;
+ whichjointendarray[15] = rightwrist;
- glViewport(0,0,screenwidth,screenheight);
+ whichjointstartarray[16] = rightwrist;
+ whichjointendarray[16] = righthand;
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
+ whichjointstartarray[17] = abdomen;
+ whichjointendarray[17] = leftshoulder;
- gluPerspective(fov,(GLfloat)screenwidth/(GLfloat)screenheight,pnear,viewdistance);
+ whichjointstartarray[18] = abdomen;
+ whichjointendarray[18] = leftelbow;
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
+ whichjointstartarray[19] = abdomen;
+ whichjointendarray[19] = leftwrist;
-void Game::LoadingScreen()
-{
- static float loadprogress,minprogress,maxprogress;
- static AbsoluteTime time = {0,0};
- static AbsoluteTime frametime = {0,0};
- AbsoluteTime currTime = UpTime ();
- double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
-
- if (0 > deltaTime) // if negative microseconds
- deltaTime /= -1000000.0;
- else // else milliseconds
- deltaTime /= 1000.0;
-
- multiplier=deltaTime;
- if(multiplier<.001)multiplier=.001;
- if(multiplier>10)multiplier=10;
- if(multiplier>.05){
- frametime = currTime; // reset for next time interval
-
- float size=1;
- glLoadIdentity();
- //Clear to black
- glClearColor(0,0,0,1);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-
- loadtime+=multiplier*4;
-
- loadprogress=loadtime;
- if(loadprogress>100)loadprogress=100;
-
- //loadprogress=abs(Random()%100);
-
- //Background
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture( GL_TEXTURE_2D, loadscreentexture);
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- glDisable(GL_DEPTH_TEST); // Disables Depth Testing
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glDepthMask(0);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPushMatrix(); // Store The Projection Matrix
- glLoadIdentity(); // Reset The Projection Matrix
- glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix(); // Store The Modelview Matrix
- glLoadIdentity(); // Reset The Modelview Matrix
- glTranslatef(screenwidth/2,screenheight/2,0);
- glScalef((float)screenwidth/2,(float)screenheight/2,1);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_BLEND);
- glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
- //glColor4f(1,1,1,1);
- /*if(loadscreencolor==0)glColor4f(1,1,1,1);
- if(loadscreencolor==1)glColor4f(1,0,0,1);
- if(loadscreencolor==2)glColor4f(0,1,0,1);
- if(loadscreencolor==3)glColor4f(0,0,1,1);
- if(loadscreencolor==4)glColor4f(1,1,0,1);
- if(loadscreencolor==5)glColor4f(1,0,1,1);
- */
- glPushMatrix();
- //glScalef(.25,.25,.25);
- glBegin(GL_QUADS);
- glTexCoord2f(.1-loadprogress/100,0+loadprogress/100+.3);
- glVertex3f(-1, -1, 0.0f);
- glTexCoord2f(.1-loadprogress/100,0+loadprogress/100+.3);
- glVertex3f(1, -1, 0.0f);
- glTexCoord2f(.1-loadprogress/100,1+loadprogress/100+.3);
- glVertex3f(1, 1, 0.0f);
- glTexCoord2f(.1-loadprogress/100,1+loadprogress/100+.3);
- glVertex3f(-1, 1, 0.0f);
- glEnd();
- glPopMatrix();
- glEnable(GL_BLEND);
- glPushMatrix();
- //glScalef(.25,.25,.25);
- glBegin(GL_QUADS);
- glTexCoord2f(.4+loadprogress/100,0+loadprogress/100);
- glVertex3f(-1, -1, 0.0f);
- glTexCoord2f(.4+loadprogress/100,0+loadprogress/100);
- glVertex3f(1, -1, 0.0f);
- glTexCoord2f(.4+loadprogress/100,1+loadprogress/100);
- glVertex3f(1, 1, 0.0f);
- glTexCoord2f(.4+loadprogress/100,1+loadprogress/100);
- glVertex3f(-1, 1, 0.0f);
- glEnd();
- glPopMatrix();
- glDisable(GL_TEXTURE_2D);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glDisable(GL_BLEND);
- glDepthMask(1);
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture( GL_TEXTURE_2D, loadscreentexture);
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- glDisable(GL_DEPTH_TEST); // Disables Depth Testing
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glDepthMask(0);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPushMatrix(); // Store The Projection Matrix
- glLoadIdentity(); // Reset The Projection Matrix
- glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix(); // Store The Modelview Matrix
- glLoadIdentity(); // Reset The Modelview Matrix
- glTranslatef(screenwidth/2,screenheight/2,0);
- glScalef((float)screenwidth/2*(1.5-(loadprogress)/200),(float)screenheight/2*(1.5-(loadprogress)/200),1);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
- glEnable(GL_BLEND);
- //glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
- glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
- /*if(loadscreencolor==0)glColor4f(1,1,1,1);
- if(loadscreencolor==1)glColor4f(1,0,0,1);
- if(loadscreencolor==2)glColor4f(0,1,0,1);
- if(loadscreencolor==3)glColor4f(0,0,1,1);
- if(loadscreencolor==4)glColor4f(1,1,0,1);
- if(loadscreencolor==5)glColor4f(1,0,1,1);
- */
- glPushMatrix();
- //glScalef(.25,.25,.25);
- glBegin(GL_QUADS);
- glTexCoord2f(0+.5,0+.5);
- glVertex3f(-1, -1, 0.0f);
- glTexCoord2f(1+.5,0+.5);
- glVertex3f(1, -1, 0.0f);
- glTexCoord2f(1+.5,1+.5);
- glVertex3f(1, 1, 0.0f);
- glTexCoord2f(0+.5,1+.5);
- glVertex3f(-1, 1, 0.0f);
- glEnd();
- glPopMatrix();
- glDisable(GL_TEXTURE_2D);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glDisable(GL_BLEND);
- glDepthMask(1);
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture( GL_TEXTURE_2D, loadscreentexture);
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- glDisable(GL_DEPTH_TEST); // Disables Depth Testing
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glDepthMask(0);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPushMatrix(); // Store The Projection Matrix
- glLoadIdentity(); // Reset The Projection Matrix
- glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix(); // Store The Modelview Matrix
- glLoadIdentity(); // Reset The Modelview Matrix
- glTranslatef(screenwidth/2,screenheight/2,0);
- glScalef((float)screenwidth/2*(100+loadprogress)/100,(float)screenheight/2*(100+loadprogress)/100,1);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
- glEnable(GL_BLEND);
- glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,.4);
- glPushMatrix();
- //glScalef(.25,.25,.25);
- glBegin(GL_QUADS);
- glTexCoord2f(0+.2,0+.8);
- glVertex3f(-1, -1, 0.0f);
- glTexCoord2f(1+.2,0+.8);
- glVertex3f(1, -1, 0.0f);
- glTexCoord2f(1+.2,1+.8);
- glVertex3f(1, 1, 0.0f);
- glTexCoord2f(0+.2,1+.8);
- glVertex3f(-1, 1, 0.0f);
- glEnd();
- glPopMatrix();
- glDisable(GL_TEXTURE_2D);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glDisable(GL_BLEND);
- glDepthMask(1);
-
- //Text
- /*
- glEnable(GL_TEXTURE_2D);
- static char string[256]="";
- sprintf (string, "LOADING... %d%",(int)loadprogress);
- glColor4f(1,1,1,.2);
- text.glPrint(280-280*loadprogress/100/2/4,125-125*loadprogress/100/2/4,string,1,1+loadprogress/100,640,480);
- glColor4f(1.2-loadprogress/100,1.2-loadprogress/100,1.2-loadprogress/100,1);
- text.glPrint(280,125,string,1,1,640,480);
- */
-
- if(flashamount>0){
- if(flashamount>1)flashamount=1;
- if(flashdelay<=0)flashamount-=multiplier;
- flashdelay--;
- if(flashamount<0)flashamount=0;
- glDisable(GL_DEPTH_TEST); // Disables Depth Testing
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
- glDepthMask(0);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPushMatrix(); // Store The Projection Matrix
- glLoadIdentity(); // Reset The Projection Matrix
- glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix(); // Store The Modelview Matrix
- glLoadIdentity(); // Reset The Modelview Matrix
- glScalef(screenwidth,screenheight,1);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- glColor4f(flashr,flashg,flashb,flashamount);
- glBegin(GL_QUADS);
- glVertex3f(0, 0, 0.0f);
- glVertex3f(256, 0, 0.0f);
- glVertex3f(256, 256, 0.0f);
- glVertex3f(0, 256, 0.0f);
- glEnd();
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glEnable(GL_DEPTH_TEST); // Enables Depth Testing
- glEnable(GL_CULL_FACE);
- glDisable(GL_BLEND);
- glDepthMask(1);
- }
-
- swap_gl_buffers();
- loadscreencolor=0;
- }
-}
+ whichjointstartarray[20] = abdomen;
+ whichjointendarray[20] = lefthand;
-void Game::FadeLoadingScreen(float howmuch)
-{
- static float loadprogress,minprogress,maxprogress;
-
- float size=1;
- glLoadIdentity();
- //Clear to black
- glClearColor(0,0,0,1);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- loadprogress=howmuch;
-
- //loadprogress=abs(Random()%100);
-
- //Background
-
- //glEnable(GL_TEXTURE_2D);
- glDisable(GL_TEXTURE_2D);
- //glBindTexture( GL_TEXTURE_2D, loadscreentexture);
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- glDisable(GL_DEPTH_TEST); // Disables Depth Testing
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glDepthMask(0);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPushMatrix(); // Store The Projection Matrix
- glLoadIdentity(); // Reset The Projection Matrix
- glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix(); // Store The Modelview Matrix
- glLoadIdentity(); // Reset The Modelview Matrix
- glTranslatef(screenwidth/2,screenheight/2,0);
- glScalef((float)screenwidth/2,(float)screenheight/2,1);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_BLEND);
- glColor4f(loadprogress/100,0,0,1);
- /*if(loadscreencolor==0)glColor4f(1,1,1,1);
- if(loadscreencolor==1)glColor4f(1,0,0,1);
- if(loadscreencolor==2)glColor4f(0,1,0,1);
- if(loadscreencolor==3)glColor4f(0,0,1,1);
- if(loadscreencolor==4)glColor4f(1,1,0,1);
- if(loadscreencolor==5)glColor4f(1,0,1,1);
- */
- glPushMatrix();
- //glScalef(.25,.25,.25);
- glBegin(GL_QUADS);
- glTexCoord2f(0,0);
- glVertex3f(-1, -1, 0.0f);
- glTexCoord2f(1,0);
- glVertex3f(1, -1, 0.0f);
- glTexCoord2f(1,1);
- glVertex3f(1, 1, 0.0f);
- glTexCoord2f(0,1);
- glVertex3f(-1, 1, 0.0f);
- glEnd();
- glPopMatrix();
- glDisable(GL_TEXTURE_2D);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glDisable(GL_BLEND);
- glDepthMask(1);
- //Text
- /*
- glEnable(GL_TEXTURE_2D);
- static char string[256]="";
- sprintf (string, "LOADING... %d%",(int)loadprogress);
- glColor4f(1,1,1,.2);
- text.glPrint(280-280*loadprogress/100/2/4,125-125*loadprogress/100/2/4,string,1,1+loadprogress/100,640,480);
- glColor4f(1.2-loadprogress/100,1.2-loadprogress/100,1.2-loadprogress/100,1);
- text.glPrint(280,125,string,1,1,640,480);
- */
- swap_gl_buffers();
- loadscreencolor=0;
-}
+ whichjointstartarray[21] = leftshoulder;
+ whichjointendarray[21] = leftelbow;
+ whichjointstartarray[22] = leftelbow;
+ whichjointendarray[22] = leftwrist;
-void Game::InitGame()
-{
-#if PLATFORM_MACOSX
- ProcessSerialNumber PSN;
- ProcessInfoRec pinfo;
- FSSpec pspec;
- OSStatus err;
- /* set up process serial number */
- PSN.highLongOfPSN = 0;
- PSN.lowLongOfPSN = kCurrentProcess;
- /* set up info block */
- pinfo.processInfoLength = sizeof(pinfo);
- pinfo.processName = NULL;
- pinfo.processAppSpec = &pspec;
- /* grab the vrefnum and directory */
- err = GetProcessInformation(&PSN, &pinfo);
- if (err == noErr) {
- vRefNum = pspec.vRefNum;
- dirID = pspec.parID;
- }
-#endif
-
- LOGFUNC;
-
- autocam=0;
-
- int i,j;
-
- numchallengelevels=14;
-
- /*char tempstring[256];
- sprintf (tempstring, "%s", registrationname);
- long num1;
- long num2;
- long num3;
- long num4;
- long long longnum;
- longnum = MD5_string ( tempstring);
- //longnum = 1111111111111111;
- num1 = longnum/100000000;
- num2 = longnum%100000000;
- sprintf (tempstring, "%d-%d-%d-%d", num1/10000, num1%10000, num2/10000, num2%10000);
- */
-
- FILE *tfile;
-
- accountactive=-1;
-
- sprintf (ConvertFileName(mapname), ":Data:Users");
- tfile=fopen( ConvertFileName(mapname), "rb" );
- if(tfile)
- {
- funpackf(tfile, "Bi", &numaccounts);
- funpackf(tfile, "Bi", &accountactive);
- if(numaccounts>0)
- {
- for(i=0;i= 10)
- {
- accountcampaignchoices[i][j] = 0;
- }
- }
- funpackf(tfile, "Bf", &accountpoints[i]);
- for(j=0;j<50;j++)
- {
- funpackf(tfile, "Bf", &accounthighscore[i][j]);
- funpackf(tfile, "Bf", &accountfasttime[i][j]);
- }
- for(j=0;j<60;j++)
- {
- funpackf(tfile, "Bb", &accountunlocked[i][j]);
- }
- int temp;
- funpackf(tfile, "Bi", &temp);
- if(temp>0)
- {
- for(j=0;jLoadFontTexture(":Data:Textures:Font.png");
+ text->BuildFont();
+ texdetail = temptexdetail;
- if(detail==2){
- texdetail=1;
- terraindetail=1;
- }
- if(detail==1){
- texdetail=2;
- terraindetail=1;
- }
- if(detail==0){
- texdetail=4;
- terraindetail=1;
- //terraindetail=2;
- }
+ FadeLoadingScreen(10);
- for (int it = 0; it < 100; ++it)
- {
- channels[it] = -1;
- samp[it] = NULL;
- }
- for (int it = 0; it < 20; ++it)
- {
- strm[it] = NULL;
- }
-
- LOG("Initializing sound system...");
+ if (detail == 2) {
+ texdetail = 1;
+ }
+ if (detail == 1) {
+ texdetail = 2;
+ }
+ if (detail == 0) {
+ texdetail = 4;
+ }
- int output = -1;
+ LOG("Initializing sound system...");
- #if PLATFORM_LINUX
- extern bool cmdline(const char *cmd);
+#if PLATFORM_LINUX
unsigned char rc = 0;
- output = OPENAL_OUTPUT_ALSA; // Try alsa first...
- if (cmdline("forceoss")) // ...but let user override that.
- output = OPENAL_OUTPUT_OSS;
- else if (cmdline("nosound"))
- output = OPENAL_OUTPUT_NOSOUND;
+ int output = OPENAL_OUTPUT_ALSA; // Try alsa first...
+ if (commandLineOptions[SOUND]) {
+ output = commandLineOptions[SOUND].last()->type(); // ...but let user override that.
+ }
OPENAL_SetOutput(output);
- if ((rc = OPENAL_Init(44100, 32, 0)) == false)
- {
+ if ((rc = OPENAL_Init(44100, 32, 0)) == false) {
// if we tried ALSA and failed, fall back to OSS.
- if ( (output == OPENAL_OUTPUT_ALSA) && (!cmdline("forcealsa")) )
- {
+ if ( (output == OPENAL_OUTPUT_ALSA) && (commandLineOptions[SOUND].last()->type() != OPENAL_OUTPUT_ALSA) ) {
OPENAL_Close();
output = OPENAL_OUTPUT_OSS;
OPENAL_SetOutput(output);
- rc = OPENAL_Init(44100, 32, 0);
+ rc = OPENAL_Init(44100, 32, 0);
}
}
- if (rc == false)
- {
+ if (rc == false) {
OPENAL_Close();
output = OPENAL_OUTPUT_NOSOUND; // we tried! just do silence.
OPENAL_SetOutput(output);
- rc = OPENAL_Init(44100, 32, 0);
+ rc = OPENAL_Init(44100, 32, 0);
}
- #else
- OPENAL_Init(44100, 32, 0);
- #endif
-
- OPENAL_SetSFXMasterVolume((int)(volume*255));
-
- strm[stream_music3] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music3.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music3], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music3], OPENAL_LOOP_NORMAL);
-
- if(musictoggle){
-// PlaySoundEx( stream_music3, strm[stream_music3], NULL, true);
- PlayStreamEx(stream_music3, strm[stream_music3], 0, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
- }
-
- FadeLoadingScreen(20);
-
- if(ambientsound){
- strm[stream_wind] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:wind.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_wind], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_wind], OPENAL_LOOP_NORMAL);
-
- FadeLoadingScreen(30);
-
- strm[stream_desertambient] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:desertambient.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_desertambient], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_desertambient], OPENAL_LOOP_NORMAL);
- }
-
- FadeLoadingScreen(40);
-
- samp[firestartsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:firestart.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- strm[stream_firesound] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:fire.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_firesound], 8.0f, 2000.0f);
- OPENAL_Stream_SetMode(strm[stream_firesound], OPENAL_LOOP_NORMAL);
-
- FadeLoadingScreen(50);
-
- samp[fireendsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:fireend.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- //if(musictoggle){
- strm[stream_music1grass] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1grass.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music1grass], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music1grass], OPENAL_LOOP_NORMAL);
-
- strm[stream_music1snow] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1snow.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music1snow], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music1snow], OPENAL_LOOP_NORMAL);
-
- FadeLoadingScreen(60);
-
- strm[stream_music1desert] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1desert.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music1desert], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music1desert], OPENAL_LOOP_NORMAL);
+#else
+ OPENAL_Init(44100, 32, 0);
+#endif
- FadeLoadingScreen(80);
- strm[stream_music2] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music2.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music2], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music2], OPENAL_LOOP_NORMAL);
+ OPENAL_SetSFXMasterVolume((int)(volume * 255));
+ loadAllSounds();
- //}
+ if (musictoggle)
+ emit_stream_np(stream_menutheme);
+ cursortexture.load(":Data:Textures:Cursor.png", 0, 1);
- FadeLoadingScreen(90);
+ Mapcircletexture.load(":Data:Textures:MapCircle.png", 0, 1);
+ Mapboxtexture.load(":Data:Textures:MapBox.png", 0, 1);
+ Maparrowtexture.load(":Data:Textures:MapArrow.png", 0, 1);
+ temptexdetail = texdetail;
+ if (texdetail > 2)
+ texdetail = 2;
+ Mainmenuitems[0].load(":Data:Textures:Lugaru.png", 0, 0);
+ Mainmenuitems[1].load(":Data:Textures:Newgame.png", 0, 0);
+ Mainmenuitems[2].load(":Data:Textures:Options.png", 0, 0);
+ Mainmenuitems[3].load(":Data:Textures:Quit.png", 0, 0);
+ Mainmenuitems[4].load(":Data:Textures:Eyelid.png", 0, 1);
+ Mainmenuitems[5].load(":Data:Textures:Resume.png", 0, 0);
+ Mainmenuitems[6].load(":Data:Textures:Endgame.png", 0, 0);
- LoadTexture(":Data:Textures:Cursor.png",&cursortexture,0,1);
+ //LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1);
+ //~ LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0); // LoadCampaign will take care of that
+ texdetail = temptexdetail;
- LoadTexture(":Data:Textures:MapCircle.png",&Mapcircletexture,0,1);
- LoadTexture(":Data:Textures:MapBox.png",&Mapboxtexture,0,1);
- LoadTexture(":Data:Textures:MapArrow.png",&Maparrowtexture,0,1);
+ FadeLoadingScreen(95);
- temptexdetail=texdetail;
- if(texdetail>2)texdetail=2;
- LoadTexture(":Data:Textures:Lugaru.png",&Mainmenuitems[0],0,0);
- LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0);
- LoadTexture(":Data:Textures:Options.png",&Mainmenuitems[2],0,0);
- LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0);
- LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
- LoadTexture(":Data:Textures:Eyelid.png",&Mainmenuitems[4],0,1);
- //LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1);
- texdetail=temptexdetail;
- loaddistrib=0;
- anim=0;
+ gameon = 0;
+ mainmenu = 1;
- FadeLoadingScreen(95);
+ stillloading = 0;
+ firstload = 0;
+ newdetail = detail;
+ newscreenwidth = screenwidth;
+ newscreenheight = screenheight;
- gameon=0;
- mainmenu=1;
+ LoadMenu();
+}
- stillloading=0;
- firstload=0;
- oldmainmenu=0;
- newdetail=detail;
- newscreenwidth=screenwidth;
- newscreenheight=screenheight;
+void Game::LoadScreenTexture()
+{
+ glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
+ if (!Game::screentexture)
+ glGenTextures( 1, &Game::screentexture );
+ glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- /*
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture( GL_TEXTURE_2D, Game::screentexture);
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- */
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, kTextureSize, kTextureSize, 0);
}
-
+//TODO: move LoadStuff() closer to GameTick.cpp to get rid of various vars shared in Game.h
void Game::LoadStuff()
{
- static float temptexdetail;
- static float viewdistdetail;
- static int i,j,texsize;
- float megascale =1;
-
- LOGFUNC;
-
- visibleloading=1;
-
- /*musicvolume[3]=512;
- PlaySoundEx( music4, samp[music4], NULL, true);
- OPENAL_SetPaused(channels[music4], false);
- OPENAL_SetVolume(channels[music4], 512);
- */
- loadtime=0;
-
- stillloading=1;
-
- //texture.data = ( GLubyte* )malloc( 1024*1024*4 );
-
- for(i=0;i4)texdetail=4;
- LoadTexture(":Data:Textures:shadow.png",&terrain.shadowtexture,0,1);
-
- LoadTexture(":Data:Textures:blood.png",&terrain.bloodtexture,0,1);
-
- LoadTexture(":Data:Textures:break.png",&terrain.breaktexture,0,1);
-
- LoadTexture(":Data:Textures:blood.png",&terrain.bloodtexture2,0,1);
-
-
- LoadTexture(":Data:Textures:footprint.png",&terrain.footprinttexture,0,1);
-
- LoadTexture(":Data:Textures:bodyprint.png",&terrain.bodyprinttexture,0,1);
-
- /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1);
-
- LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1);
-
- LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1);
-
- LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1);
-
- LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1);
-
- LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1);
- //texdetail=temptexdetail;
- LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1);*/
-
-
-
- LoadTexture(":Data:Textures:hawk.png",&hawktexture,0,1);
-
- LoadTexture(":Data:Textures:logo.png",&logotexture,0,1);
-
-
- //LoadTexture(":Data:Textures:box.jpg",&objects.boxtextureptr,1,0);
-
-
- LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
- LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
- LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
- LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
- LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
- LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
- LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
- LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
- LoadTexture(":Data:Textures:splinter.png",&sprites.splintertexture,1,1);
- LoadTexture(":Data:Textures:leaf.png",&sprites.leaftexture,1,1);
- LoadTexture(":Data:Textures:tooth.png",&sprites.toothtexture,1,1);
-
- rotation=0;
- rotation2=0;
- ReSizeGLScene(90,.01);
-
- viewer=0;
+ LOGFUNC;
+ loadtime = 0;
+ stillloading = 1;
+ for (auto p:Person::players) {
+ p->skeleton.drawmodel.textureptr.destroy();
+ }
- if(detail)kTextureSize=1024;
- if(detail==1)kTextureSize=512;
- if(detail==0)kTextureSize=256;
+ i = abs(Random() % 4);
+ visibleloading = 0; //don't use loadscreentexture yet
+ loadscreentexture.load(":Data:Textures:fire.jpg", 1, 0);
+ visibleloading = 1;
+ temptexdetail = texdetail;
+ texdetail = 1;
+ text->LoadFontTexture(":Data:Textures:Font.png");
+ text->BuildFont();
+ texdetail = temptexdetail;
- //drawmode=motionblurmode;
+ numsounds = 71;
- //Set up distant light
- light.color[0]=.95;
- light.color[1]=.95;
- light.color[2]=1;
- light.ambient[0]=.2;
- light.ambient[1]=.2;
- light.ambient[2]=.24;
- light.location.x=1;
- light.location.y=1;
- light.location.z=-.2;
- Normalise(&light.location);
+ viewdistdetail = 2;
+ viewdistance = 50 * megascale * viewdistdetail;
- LoadingScreen();
+ if (detail == 2) {
+ texdetail = 1;
+ }
+ if (detail == 1) {
+ texdetail = 2;
+ }
+ if (detail == 0) {
+ texdetail = 4;
+ }
- SetUpLighting();
+ realtexdetail = texdetail;
+
+ LOG("Loading weapon data...");
+
+ Weapon::knifetextureptr.load(":Data:Textures:knife.png", 0, 1);
+ Weapon::bloodknifetextureptr.load(":Data:Textures:bloodknife.png", 0, 1);
+ Weapon::lightbloodknifetextureptr.load(":Data:Textures:lightbloodknife.png", 0, 1);
+ Weapon::swordtextureptr.load(":Data:Textures:sword.jpg", 1, 0);
+ Weapon::bloodswordtextureptr.load(":Data:Textures:Swordblood.jpg", 1, 0);
+ Weapon::lightbloodswordtextureptr.load(":Data:Textures:Swordbloodlight.jpg", 1, 0);
+ Weapon::stafftextureptr.load(":Data:Textures:Staff.jpg", 1, 0);
+
+ Weapon::throwingknifemodel.load((char *)":Data:Models:throwingknife.solid", 1);
+ Weapon::throwingknifemodel.Scale(.001, .001, .001);
+ Weapon::throwingknifemodel.Rotate(90, 0, 0);
+ Weapon::throwingknifemodel.Rotate(0, 90, 0);
+ Weapon::throwingknifemodel.flat = 0;
+ Weapon::throwingknifemodel.CalculateNormals(1);
+
+ Weapon::swordmodel.load((char *)":Data:Models:sword.solid", 1);
+ Weapon::swordmodel.Scale(.001, .001, .001);
+ Weapon::swordmodel.Rotate(90, 0, 0);
+ Weapon::swordmodel.Rotate(0, 90, 0);
+ Weapon::swordmodel.Rotate(0, 0, 90);
+ Weapon::swordmodel.flat = 1;
+ Weapon::swordmodel.CalculateNormals(1);
+
+ Weapon::staffmodel.load((char *)":Data:Models:staff.solid", 1);
+ Weapon::staffmodel.Scale(.005, .005, .005);
+ Weapon::staffmodel.Rotate(90, 0, 0);
+ Weapon::staffmodel.Rotate(0, 90, 0);
+ Weapon::staffmodel.Rotate(0, 0, 90);
+ Weapon::staffmodel.flat = 1;
+ Weapon::staffmodel.CalculateNormals(1);
+
+ terrain.shadowtexture.load(":Data:Textures:shadow.png", 0, 1);
+ terrain.bloodtexture.load(":Data:Textures:blood.png", 0, 1);
+ terrain.breaktexture.load(":Data:Textures:break.png", 0, 1);
+ terrain.bloodtexture2.load(":Data:Textures:blood.png", 0, 1);
+
+
+ terrain.footprinttexture.load(":Data:Textures:footprint.png", 0, 1);
+ terrain.bodyprinttexture.load(":Data:Textures:bodyprint.png", 0, 1);
+ hawktexture.load(":Data:Textures:hawk.png", 0, 1);
+
+
+ Sprite::cloudtexture.load(":Data:Textures:cloud.png", 1, 1);
+ Sprite::cloudimpacttexture.load(":Data:Textures:cloudimpact.png", 1, 1);
+ Sprite::bloodtexture.load(":Data:Textures:bloodparticle.png", 1, 1);
+ Sprite::snowflaketexture.load(":Data:Textures:snowflake.png", 1, 1);
+ Sprite::flametexture.load(":Data:Textures:flame.png", 1, 1);
+ Sprite::bloodflametexture.load(":Data:Textures:bloodflame.png", 1, 1);
+ Sprite::smoketexture.load(":Data:Textures:smoke.png", 1, 1);
+ Sprite::shinetexture.load(":Data:Textures:shine.png", 1, 0);
+ Sprite::splintertexture.load(":Data:Textures:splinter.png", 1, 1);
+ Sprite::leaftexture.load(":Data:Textures:leaf.png", 1, 1);
+ Sprite::toothtexture.load(":Data:Textures:tooth.png", 1, 1);
+
+ yaw = 0;
+ pitch = 0;
+ ReSizeGLScene(90, .01);
+
+ viewer = 0;
+
+
+ if (detail)
+ kTextureSize = 1024;
+ if (detail == 1)
+ kTextureSize = 512;
+ if (detail == 0)
+ kTextureSize = 256;
+
+ //Set up distant light
+ light.color[0] = .95;
+ light.color[1] = .95;
+ light.color[2] = 1;
+ light.ambient[0] = .2;
+ light.ambient[1] = .2;
+ light.ambient[2] = .24;
+ light.location.x = 1;
+ light.location.y = 1;
+ light.location.z = -.2;
+ Normalise(&light.location);
+
+ LoadingScreen();
+
+ SetUpLighting();
+
+
+ fadestart = .6;
+ gravity = -10;
+
+ texscale = .2 / megascale / viewdistdetail;
+ terrain.scale = 3 * megascale * viewdistdetail;
+
+ viewer.x = terrain.size / 2 * terrain.scale;
+ viewer.z = terrain.size / 2 * terrain.scale;
+
+ hawk.load((char *)":Data:Models:hawk.solid", 1);
+ hawk.Scale(.03, .03, .03);
+ hawk.Rotate(90, 1, 1);
+ hawk.CalculateNormals(0);
+ hawk.ScaleNormals(-1, -1, -1);
+ hawkcoords.x = terrain.size / 2 * terrain.scale - 5 - 7;
+ hawkcoords.z = terrain.size / 2 * terrain.scale - 5 - 7;
+ hawkcoords.y = terrain.getHeight(hawkcoords.x, hawkcoords.z) + 25;
+
+ eye.load((char *)":Data:Models:eye.solid", 1);
+ eye.Scale(.03, .03, .03);
+ eye.CalculateNormals(0);
+
+ cornea.load((char *)":Data:Models:cornea.solid", 1);
+ cornea.Scale(.03, .03, .03);
+ cornea.CalculateNormals(0);
+
+ iris.load((char *)":Data:Models:iris.solid", 1);
+ iris.Scale(.03, .03, .03);
+ iris.CalculateNormals(0);
+
+ LoadSave(":Data:Textures:Bloodfur.png", 0, 1, &bloodText[0], 0);
+ LoadSave(":Data:Textures:Wolfbloodfur.png", 0, 1, &wolfbloodText[0], 0);
+
+ oldenvironment = -4;
+
+ gameon = 1;
+ mainmenu = 0;
+
+ firstload = 0;
+
+ loadAllAnimations();
+ //Fix knife stab, too lazy to do it manually
+ XYZ moveamount;
+ moveamount = 0;
+ moveamount.z = 2;
+ for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
+ for (j = 0; j < animation[knifesneakattackanim].numframes; j++) {
+ animation[knifesneakattackanim].position[i][j] += moveamount;
+ }
+ }
+ LoadingScreen();
- fadestart=.6;
- gravity=-10;
+ for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
+ for (j = 0; j < animation[knifesneakattackedanim].numframes; j++) {
+ animation[knifesneakattackedanim].position[i][j] += moveamount;
+ }
+ }
- texscale=.2/megascale/viewdistdetail;
- terrain.scale=3*megascale*terraindetail*viewdistdetail;
+ LoadingScreen();
- viewer.x=terrain.size/2*terrain.scale;
- viewer.z=terrain.size/2*terrain.scale;
+ for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
+ animation[dead1anim].position[i][1] = animation[dead1anim].position[i][0];
+ animation[dead2anim].position[i][1] = animation[dead2anim].position[i][0];
+ animation[dead3anim].position[i][1] = animation[dead3anim].position[i][0];
+ animation[dead4anim].position[i][1] = animation[dead4anim].position[i][0];
+ }
+ animation[dead1anim].speed[0] = 0.001;
+ animation[dead2anim].speed[0] = 0.001;
+ animation[dead3anim].speed[0] = 0.001;
+ animation[dead4anim].speed[0] = 0.001;
+
+ animation[dead1anim].speed[1] = 0.001;
+ animation[dead2anim].speed[1] = 0.001;
+ animation[dead3anim].speed[1] = 0.001;
+ animation[dead4anim].speed[1] = 0.001;
+
+ for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
+ for (j = 0; j < animation[swordsneakattackanim].numframes; j++) {
+ animation[swordsneakattackanim].position[i][j] += moveamount;
+ }
+ }
+ LoadingScreen();
+ for (j = 0; j < animation[swordsneakattackanim].numframes; j++) {
+ animation[swordsneakattackanim].weapontarget[j] += moveamount;
+ }
- hawk.load((char *)":Data:Models:hawk.solid",1);
- hawk.Scale(.03,.03,.03);
- hawk.Rotate(90,1,1);
- hawk.CalculateNormals(0);
- hawk.ScaleNormals(-1,-1,-1);
- hawkcoords.x=terrain.size/2*terrain.scale-5-7;
- hawkcoords.z=terrain.size/2*terrain.scale-5-7;
- hawkcoords.y=terrain.getHeight(hawkcoords.x,hawkcoords.z)+25;
+ LoadingScreen();
+ for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
+ for (j = 0; j < animation[swordsneakattackedanim].numframes; j++) {
+ animation[swordsneakattackedanim].position[i][j] += moveamount;
+ }
+ }
- eye.load((char *)":Data:Models:eye.solid",1);
- eye.Scale(.03,.03,.03);
- eye.CalculateNormals(0);
+ LoadingScreen();
+ temptexdetail = texdetail;
+ texdetail = 1;
+ texdetail = temptexdetail;
- cornea.load((char *)":Data:Models:cornea.solid",1);
- cornea.Scale(.03,.03,.03);
- cornea.CalculateNormals(0);
+ LoadingScreen();
- iris.load((char *)":Data:Models:iris.solid",1);
- iris.Scale(.03,.03,.03);
- iris.CalculateNormals(0);
+ if (!screentexture) {
+ LoadScreenTexture();
+ }
- LoadSave(":Data:Textures:Bloodfur.png",0,1,&bloodText[0],0);
- LoadSave(":Data:Textures:Wolfbloodfur.png",0,1,&wolfbloodText[0],0);
-
- oldenvironment=-4;
-
- gameon=1;
- mainmenu=0;
-
- firstload=0;
- //if(targetlevel!=7)
- Loadlevel(targetlevel);
-
-
- rabbitcoords=player[0].coords;
- rabbitcoords.y=terrain.getHeight(rabbitcoords.x,rabbitcoords.z);
-
- animation[runanim].Load((char *)":Data:Animations:Run",middleheight,neutral);
-
- animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
- animation[stopanim].Load((char *)":Data:Animations:Stop",middleheight,neutral);
-
- animation[jumpupanim].Load((char *)":Data:Animations:JumpUp",highheight,neutral);
- animation[jumpdownanim].Load((char *)":Data:Animations:JumpDown",highheight,neutral);
-
- animation[landanim].Load((char *)":Data:Animations:Landing",lowheight,neutral);
- animation[landhardanim].Load((char *)":Data:Animations:Landhard",lowheight,neutral);
- animation[climbanim].Load((char *)":Data:Animations:Climb",lowheight,neutral);
- animation[hanganim].Load((char *)":Data:Animations:Hangon",lowheight,neutral);
- animation[spinkickanim].Load((char *)":Data:Animations:SpinKick",middleheight,normalattack);
-
- animation[getupfromfrontanim].Load((char *)":Data:Animations:GetUpFromFront",lowheight,neutral);
- animation[getupfrombackanim].Load((char *)":Data:Animations:GetUpFromBack",lowheight,neutral);
- animation[crouchanim].Load((char *)":Data:Animations:Crouch",lowheight,neutral);
- animation[sneakanim].Load((char *)":Data:Animations:Sneak",lowheight,neutral);
- animation[rollanim].Load((char *)":Data:Animations:Roll",lowheight,neutral);
- animation[flipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
- animation[frontflipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
- animation[spinkickreversedanim].Load((char *)":Data:Animations:SpinKickCaught",middleheight,reversed);
-
- animation[spinkickreversalanim].Load((char *)":Data:Animations:SpinKickCatch",middleheight,reversal);
- animation[lowkickanim].Load((char *)":Data:Animations:lowkick",middleheight,normalattack);
- animation[sweepanim].Load((char *)":Data:Animations:sweep",lowheight,normalattack);
- animation[sweepreversedanim].Load((char *)":Data:Animations:SweepCaught",lowheight,reversed);
- animation[sweepreversalanim].Load((char *)":Data:Animations:SweepCatch",middleheight,reversal);
- animation[rabbitkickanim].Load((char *)":Data:Animations:RabbitKick",middleheight,normalattack);
- animation[rabbitkickreversedanim].Load((char *)":Data:Animations:RabbitKickCaught",middleheight,reversed);
- animation[rabbitkickreversalanim].Load((char *)":Data:Animations:RabbitKickCatch",lowheight,reversal);
- animation[upunchanim].Load((char *)":Data:Animations:Upunch",middleheight,normalattack);
- animation[staggerbackhighanim].Load((char *)":Data:Animations:Staggerbackhigh",middleheight,neutral);
- animation[upunchreversedanim].Load((char *)":Data:Animations:UpunchCaught",middleheight,reversed);
-
- animation[upunchreversalanim].Load((char *)":Data:Animations:UpunchCatch",middleheight,reversal);
- animation[hurtidleanim].Load((char *)":Data:Animations:Hurtidle",middleheight,neutral);
- animation[backhandspringanim].Load((char *)":Data:Animations:Backhandspring",middleheight,neutral);
- animation[fightidleanim].Load((char *)":Data:Animations:Fightidle",middleheight,neutral);
- animation[walkanim].Load((char *)":Data:Animations:Walk",middleheight,neutral);
-
- animation[fightsidestep].Load((char *)":Data:Animations:Fightsidestep",middleheight,neutral);
- animation[killanim].Load((char *)":Data:Animations:Kill",middleheight,normalattack);
- animation[sneakattackanim].Load((char *)":Data:Animations:Sneakattack",middleheight,reversal);
- animation[sneakattackedanim].Load((char *)":Data:Animations:Sneakattacked",middleheight,reversed);
- animation[drawrightanim].Load((char *)":Data:Animations:drawright",middleheight,neutral);
- animation[knifeslashstartanim].Load((char *)":Data:Animations:slashstart",middleheight,normalattack);
- animation[crouchdrawrightanim].Load((char *)":Data:Animations:crouchdrawright",lowheight,neutral);
- animation[crouchstabanim].Load((char *)":Data:Animations:crouchstab",lowheight,normalattack);
-
- animation[knifefollowanim].Load((char *)":Data:Animations:slashfollow",middleheight,reversal);
- animation[knifefollowedanim].Load((char *)":Data:Animations:slashfollowed",middleheight,reversed);
- animation[knifethrowanim].Load((char *)":Data:Animations:knifethrow",middleheight,normalattack);
- animation[removeknifeanim].Load((char *)":Data:Animations:removeknife",middleheight,neutral);
- animation[crouchremoveknifeanim].Load((char *)":Data:Animations:crouchremoveknife",lowheight,neutral);
- animation[jumpreversedanim].Load((char *)":Data:Animations:JumpCaught",middleheight,reversed);
- animation[jumpreversalanim].Load((char *)":Data:Animations:JumpCatch",middleheight,reversal);
- animation[staggerbackhardanim].Load((char *)":Data:Animations:Staggerbackhard",middleheight,neutral);
-
- animation[dropkickanim].Load((char *)":Data:Animations:Dropkick",middleheight,normalattack);
- animation[winduppunchanim].Load((char *)":Data:Animations:Winduppunch",middleheight,normalattack);
- animation[winduppunchblockedanim].Load((char *)":Data:Animations:Winduppunchblocked",middleheight,normalattack);
- animation[blockhighleftanim].Load((char *)":Data:Animations:Blockhighleft",middleheight,normalattack);
- animation[blockhighleftstrikeanim].Load((char *)":Data:Animations:Blockhighleftstrike",middleheight,normalattack);
- animation[backflipanim].Load((char *)":Data:Animations:Backflip",highheight,neutral);
- animation[walljumpbackanim].Load((char *)":Data:Animations:Walljumpback",highheight,neutral);
- animation[walljumpfrontanim].Load((char *)":Data:Animations:Walljumpfront",highheight,neutral);
- animation[rightflipanim].Load((char *)":Data:Animations:Rightflip",highheight,neutral);
- animation[walljumprightanim].Load((char *)":Data:Animations:Walljumpright",highheight,neutral);
- animation[leftflipanim].Load((char *)":Data:Animations:Leftflip",highheight,neutral);
- animation[walljumpleftanim].Load((char *)":Data:Animations:Walljumpleft",highheight,neutral);
- animation[walljumprightkickanim].Load((char *)":Data:Animations:Walljumprightkick",highheight,neutral);
- animation[walljumpleftkickanim].Load((char *)":Data:Animations:Walljumpleftkick",highheight,neutral);
- animation[knifefightidleanim].Load((char *)":Data:Animations:Knifefightidle",middleheight,neutral);
- animation[knifesneakattackanim].Load((char *)":Data:Animations:Knifesneakattack",middleheight,reversal);
- animation[knifesneakattackedanim].Load((char *)":Data:Animations:Knifesneakattacked",middleheight,reversed);
- animation[swordfightidleanim].Load((char *)":Data:Animations:swordfightidle",middleheight,neutral);
- animation[drawleftanim].Load((char *)":Data:Animations:drawleft",middleheight,neutral);
- animation[swordslashanim].Load((char *)":Data:Animations:swordslash",middleheight,normalattack);
- animation[swordgroundstabanim].Load((char *)":Data:Animations:swordgroundstab",lowheight,normalattack);
- animation[dodgebackanim].Load((char *)":Data:Animations:dodgeback",middleheight,neutral);
- animation[swordsneakattackanim].Load((char *)":Data:Animations:Swordsneakattack",middleheight,reversal);
- animation[swordsneakattackedanim].Load((char *)":Data:Animations:Swordsneakattacked",middleheight,reversed);
- animation[swordslashreversedanim].Load((char *)":Data:Animations:swordslashCaught",middleheight,reversed);
- animation[swordslashreversalanim].Load((char *)":Data:Animations:swordslashCatch",middleheight,reversal);
- animation[knifeslashreversedanim].Load((char *)":Data:Animations:knifeslashCaught",middleheight,reversed);
- animation[knifeslashreversalanim].Load((char *)":Data:Animations:knifeslashCatch",middleheight,reversal);
- animation[swordfightidlebothanim].Load((char *)":Data:Animations:swordfightidleboth",middleheight,neutral);
- animation[swordslashparryanim].Load((char *)":Data:Animations:sworduprightparry",middleheight,normalattack);
- animation[swordslashparriedanim].Load((char *)":Data:Animations:swordslashparried",middleheight,normalattack);
- animation[wolfidle].Load((char *)":Data:Animations:Wolfidle",middleheight,neutral);
- animation[wolfcrouchanim].Load((char *)":Data:Animations:Wolfcrouch",lowheight,neutral);
- animation[wolflandanim].Load((char *)":Data:Animations:Wolflanding",lowheight,neutral);
- animation[wolflandhardanim].Load((char *)":Data:Animations:Wolflandhard",lowheight,neutral);
- animation[wolfrunanim].Load((char *)":Data:Animations:Wolfrun",middleheight,neutral);
- animation[wolfrunninganim].Load((char *)":Data:Animations:Wolfrunning",middleheight,neutral);
- animation[rabbitrunninganim].Load((char *)":Data:Animations:Rabbitrunning",middleheight,neutral);
- animation[wolfstopanim].Load((char *)":Data:Animations:Wolfstop",middleheight,neutral);
- animation[rabbittackleanim].Load((char *)":Data:Animations:Rabbittackle",middleheight,neutral);
- animation[rabbittacklinganim].Load((char *)":Data:Animations:Rabbittackling",middleheight,reversal);
- animation[rabbittackledbackanim].Load((char *)":Data:Animations:Rabbittackledback",middleheight,reversed);
- animation[rabbittackledfrontanim].Load((char *)":Data:Animations:Rabbittackledfront",middleheight,reversed);
- animation[wolfslapanim].Load((char *)":Data:Animations:Wolfslap",middleheight,normalattack);
- animation[staffhitanim].Load((char *)":Data:Animations:StaffHit",middleheight,normalattack);
- animation[staffgroundsmashanim].Load((char *)":Data:Animations:StaffGroundSmash",lowheight,normalattack);
- animation[staffspinhitanim].Load((char *)":Data:Animations:Spinwhack",middleheight,normalattack);
- animation[staffhitreversedanim].Load((char *)":Data:Animations:StaffHitCaught",middleheight,reversed);
- animation[staffhitreversalanim].Load((char *)":Data:Animations:StaffHitCatch",middleheight,reversal);
- animation[staffspinhitreversedanim].Load((char *)":Data:Animations:SpinWhackCaught",middleheight,reversed);
- animation[staffspinhitreversalanim].Load((char *)":Data:Animations:SpinWhackCatch",middleheight,reversal);
-
- animation[sitanim].Load((char *)":Data:Animations:Sit",lowheight,neutral);
- animation[sleepanim].Load((char *)":Data:Animations:Sleep",lowheight,neutral);
- animation[talkidleanim].Load((char *)":Data:Animations:TalkIdle",middleheight,neutral);
-
- animation[sitwallanim].Load((char *)":Data:Animations:Dying",lowheight,neutral);
- animation[dead1anim].Load((char *)":Data:Animations:Dead1",lowheight,neutral);
- animation[dead2anim].Load((char *)":Data:Animations:Dead2",lowheight,neutral);
- animation[dead3anim].Load((char *)":Data:Animations:Dead3",lowheight,neutral);
- animation[dead4anim].Load((char *)":Data:Animations:Dead4",lowheight,neutral);
- //Fix knife stab, too lazy to do it manually
- XYZ moveamount;
- moveamount=0;
- moveamount.z=2;
- for(i=0;i