X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;h=6cc47e68b49872ddb43c03afbd61ada4770bcded;hb=8fb50ec5e055324deda9c83f74eadfbe88338344;hp=f1091c0d1cd5c65b7f10263b6f7af3534fe2b8f6;hpb=43f08119f2408a487dbefcf670bb6c8f47d4c49b;p=lugaru.git diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index f1091c0..6cc47e6 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -1191,7 +1191,40 @@ void Game::InitGame() LOG("Initializing sound system..."); + int output = -1; + + #if PLATFORM_LINUX + extern bool cmdline(const char *cmd); + unsigned char rc = 0; + output = FSOUND_OUTPUT_ALSA; // Try alsa first... + if (cmdline("forceoss")) // ...but let user override that. + output = FSOUND_OUTPUT_OSS; + else if (cmdline("nosound")) + output = FSOUND_OUTPUT_NOSOUND; + + FSOUND_SetOutput(output); + if ((rc = FSOUND_Init(44100, 32, 0)) == FALSE) + { + // if we tried ALSA and failed, fall back to OSS. + if ( (output == FSOUND_OUTPUT_ALSA) && (!cmdline("forcealsa")) ) + { + FSOUND_Close(); + output = FSOUND_OUTPUT_OSS; + FSOUND_SetOutput(output); + rc = FSOUND_Init(44100, 32, 0); + } + } + + if (rc == FALSE) + { + FSOUND_Close(); + output = FSOUND_OUTPUT_NOSOUND; // we tried! just do silence. + FSOUND_SetOutput(output); + rc = FSOUND_Init(44100, 32, 0); + } + #else FSOUND_Init(44100, 32, 0); + #endif FSOUND_SetSFXMasterVolume((int)(volume*255));