X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;h=607324692fa432a7ab3e2594d9cdfeeea9aa94dd;hb=794f89c25569a9bf50f167689ca0faa3dcffc577;hp=b825162a6b7442e097f2d5147f6678546e0369f6;hpb=3b325285c15e47e75ad5c9db05f7105f8b5af387;p=lugaru.git diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index b825162..6073246 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -606,25 +606,23 @@ void Game::InitGame() if (musictoggle) emit_stream_np(stream_menutheme); - cursortexture.load(":Data:Textures:Cursor.png", 0, 1); + cursortexture.load(":Data:Textures:Cursor.png", 0); - Mapcircletexture.load(":Data:Textures:MapCircle.png", 0, 1); - Mapboxtexture.load(":Data:Textures:MapBox.png", 0, 1); - Maparrowtexture.load(":Data:Textures:MapArrow.png", 0, 1); + Mapcircletexture.load(":Data:Textures:MapCircle.png", 0); + Mapboxtexture.load(":Data:Textures:MapBox.png", 0); + Maparrowtexture.load(":Data:Textures:MapArrow.png", 0); temptexdetail = texdetail; if (texdetail > 2) texdetail = 2; - Mainmenuitems[0].load(":Data:Textures:Lugaru.png", 0, 0); - Mainmenuitems[1].load(":Data:Textures:Newgame.png", 0, 0); - Mainmenuitems[2].load(":Data:Textures:Options.png", 0, 0); - Mainmenuitems[3].load(":Data:Textures:Quit.png", 0, 0); - Mainmenuitems[4].load(":Data:Textures:Eyelid.png", 0, 1); - Mainmenuitems[5].load(":Data:Textures:Resume.png", 0, 0); - Mainmenuitems[6].load(":Data:Textures:Endgame.png", 0, 0); - - //LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1); - //~ LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0); // LoadCampaign will take care of that + Mainmenuitems[0].load(":Data:Textures:Lugaru.png", 0); + Mainmenuitems[1].load(":Data:Textures:Newgame.png", 0); + Mainmenuitems[2].load(":Data:Textures:Options.png", 0); + Mainmenuitems[3].load(":Data:Textures:Quit.png", 0); + Mainmenuitems[4].load(":Data:Textures:Eyelid.png", 0); + Mainmenuitems[5].load(":Data:Textures:Resume.png", 0); + Mainmenuitems[6].load(":Data:Textures:Endgame.png", 0); + texdetail = temptexdetail; FadeLoadingScreen(95); @@ -681,7 +679,7 @@ void Game::LoadStuff() i = abs(Random() % 4); visibleloading = 0; //don't use loadscreentexture yet - loadscreentexture.load(":Data:Textures:fire.jpg", 1, 0); + loadscreentexture.load(":Data:Textures:fire.jpg", 1); visibleloading = 1; temptexdetail = texdetail; @@ -707,13 +705,13 @@ void Game::LoadStuff() LOG("Loading weapon data..."); - Weapon::knifetextureptr.load(":Data:Textures:knife.png", 0, 1); - Weapon::bloodknifetextureptr.load(":Data:Textures:bloodknife.png", 0, 1); - Weapon::lightbloodknifetextureptr.load(":Data:Textures:lightbloodknife.png", 0, 1); - Weapon::swordtextureptr.load(":Data:Textures:sword.jpg", 1, 0); - Weapon::bloodswordtextureptr.load(":Data:Textures:Swordblood.jpg", 1, 0); - Weapon::lightbloodswordtextureptr.load(":Data:Textures:Swordbloodlight.jpg", 1, 0); - Weapon::stafftextureptr.load(":Data:Textures:Staff.jpg", 1, 0); + Weapon::knifetextureptr.load(":Data:Textures:knife.png", 0); + Weapon::bloodknifetextureptr.load(":Data:Textures:bloodknife.png", 0); + Weapon::lightbloodknifetextureptr.load(":Data:Textures:lightbloodknife.png", 0); + Weapon::swordtextureptr.load(":Data:Textures:sword.jpg", 1); + Weapon::bloodswordtextureptr.load(":Data:Textures:Swordblood.jpg", 1); + Weapon::lightbloodswordtextureptr.load(":Data:Textures:Swordbloodlight.jpg", 1); + Weapon::stafftextureptr.load(":Data:Textures:Staff.jpg", 1); Weapon::throwingknifemodel.load((char *)":Data:Models:throwingknife.solid", 1); Weapon::throwingknifemodel.Scale(.001, .001, .001); @@ -738,28 +736,28 @@ void Game::LoadStuff() Weapon::staffmodel.flat = 1; Weapon::staffmodel.CalculateNormals(1); - terrain.shadowtexture.load(":Data:Textures:shadow.png", 0, 1); - terrain.bloodtexture.load(":Data:Textures:blood.png", 0, 1); - terrain.breaktexture.load(":Data:Textures:break.png", 0, 1); - terrain.bloodtexture2.load(":Data:Textures:blood.png", 0, 1); + terrain.shadowtexture.load(":Data:Textures:shadow.png", 0); + terrain.bloodtexture.load(":Data:Textures:blood.png", 0); + terrain.breaktexture.load(":Data:Textures:break.png", 0); + terrain.bloodtexture2.load(":Data:Textures:blood.png", 0); - terrain.footprinttexture.load(":Data:Textures:footprint.png", 0, 1); - terrain.bodyprinttexture.load(":Data:Textures:bodyprint.png", 0, 1); - hawktexture.load(":Data:Textures:hawk.png", 0, 1); + terrain.footprinttexture.load(":Data:Textures:footprint.png", 0); + terrain.bodyprinttexture.load(":Data:Textures:bodyprint.png", 0); + hawktexture.load(":Data:Textures:hawk.png", 0); - Sprite::cloudtexture.load(":Data:Textures:cloud.png", 1, 1); - Sprite::cloudimpacttexture.load(":Data:Textures:cloudimpact.png", 1, 1); - Sprite::bloodtexture.load(":Data:Textures:bloodparticle.png", 1, 1); - Sprite::snowflaketexture.load(":Data:Textures:snowflake.png", 1, 1); - Sprite::flametexture.load(":Data:Textures:flame.png", 1, 1); - Sprite::bloodflametexture.load(":Data:Textures:bloodflame.png", 1, 1); - Sprite::smoketexture.load(":Data:Textures:smoke.png", 1, 1); - Sprite::shinetexture.load(":Data:Textures:shine.png", 1, 0); - Sprite::splintertexture.load(":Data:Textures:splinter.png", 1, 1); - Sprite::leaftexture.load(":Data:Textures:leaf.png", 1, 1); - Sprite::toothtexture.load(":Data:Textures:tooth.png", 1, 1); + Sprite::cloudtexture.load(":Data:Textures:cloud.png", 1); + Sprite::cloudimpacttexture.load(":Data:Textures:cloudimpact.png", 1); + Sprite::bloodtexture.load(":Data:Textures:bloodparticle.png", 1); + Sprite::snowflaketexture.load(":Data:Textures:snowflake.png", 1); + Sprite::flametexture.load(":Data:Textures:flame.png", 1); + Sprite::bloodflametexture.load(":Data:Textures:bloodflame.png", 1); + Sprite::smoketexture.load(":Data:Textures:smoke.png", 1); + Sprite::shinetexture.load(":Data:Textures:shine.png", 1); + Sprite::splintertexture.load(":Data:Textures:splinter.png", 1); + Sprite::leaftexture.load(":Data:Textures:leaf.png", 1); + Sprite::toothtexture.load(":Data:Textures:tooth.png", 1); yaw = 0; pitch = 0;