X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;h=5e6ce040c9d95e197e7cd79186f10398e8b18105;hb=a3775aa01cd00672b37785365675f6842b9db2dc;hp=a8d3ce82c93ceda305dbce7d70100694c00b1a6d;hpb=88891f52b571983a2f7407a39bed6eb6269af708;p=lugaru.git diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index a8d3ce8..5e6ce04 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -38,7 +38,6 @@ extern int kTextureSize; extern float texdetail; extern float realtexdetail; extern float volume; -extern Objects objects; extern int detail; extern bool cellophane; extern GLubyte bloodText[512 * 512 * 3]; @@ -115,17 +114,6 @@ void Game::deleteGame() delete skybox; if (text) delete text; - terraintexture.destroy(); - terraintexture2.destroy(); - cursortexture.destroy(); - Maparrowtexture.destroy(); - Mapboxtexture.destroy(); - Mapcircletexture.destroy(); - hawktexture.destroy(); - loadscreentexture.destroy(); - - for (int i = 0; i < 10; i++) - Mainmenuitems[i].destroy(); glDeleteTextures(1, &screentexture); glDeleteTextures(1, &screentexture2); @@ -664,10 +652,6 @@ void Game::LoadStuff() stillloading = 1; - for (auto p:Person::players) { - p->skeleton.drawmodel.textureptr.destroy(); - } - visibleloading = 0; //don't use loadscreentexture yet loadscreentexture.load("Textures/Fire.jpg", 1); visibleloading = 1;