X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;h=5e6ce040c9d95e197e7cd79186f10398e8b18105;hb=a3775aa01cd00672b37785365675f6842b9db2dc;hp=38815d9ee56206ef427bde0020460026dcae30da;hpb=3f8ee86c6085b5d6c7ee31b916d0e022239750ab;p=lugaru.git diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index 38815d9..5e6ce04 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -114,17 +114,6 @@ void Game::deleteGame() delete skybox; if (text) delete text; - terraintexture.destroy(); - terraintexture2.destroy(); - cursortexture.destroy(); - Maparrowtexture.destroy(); - Mapboxtexture.destroy(); - Mapcircletexture.destroy(); - hawktexture.destroy(); - loadscreentexture.destroy(); - - for (int i = 0; i < 10; i++) - Mainmenuitems[i].destroy(); glDeleteTextures(1, &screentexture); glDeleteTextures(1, &screentexture2); @@ -663,10 +652,6 @@ void Game::LoadStuff() stillloading = 1; - for (auto p:Person::players) { - p->skeleton.drawmodel.textureptr.destroy(); - } - visibleloading = 0; //don't use loadscreentexture yet loadscreentexture.load("Textures/Fire.jpg", 1); visibleloading = 1;