X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;h=4a700b37567b6f4ebf4b72be76ab394bb8bdf137;hb=71a5b4590a18bf663b97b8a52078754899dcf345;hp=c7663322b195a7f016aa6670fe86b3a0f88a44d2;hpb=6aeefd781d62a9b5b8cf2f4d3a7ba4abaf82f54f;p=lugaru.git diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index c766332..4a700b3 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -1,5 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -21,19 +22,16 @@ along with Lugaru. If not, see . #include "openal_wrapper.h" #include "Animation.h" #include "Texture.h" +#include "Utils/Folders.h" extern float screenwidth, screenheight; extern float viewdistance; extern XYZ viewer; -extern XYZ lightlocation; extern float fadestart; extern float texscale; extern float gravity; extern Light light; -extern Skeleton testskeleton; -extern int numsounds; extern Terrain terrain; -//extern Sprites sprites; extern int kTextureSize; extern float texdetail; extern float realtexdetail; @@ -45,7 +43,6 @@ extern GLubyte bloodText[512 * 512 * 3]; extern GLubyte wolfbloodText[512 * 512 * 3]; extern bool ismotionblur; extern bool trilinear; -extern bool osx; extern bool musictoggle; extern int environment; extern bool ambientsound; @@ -53,9 +50,6 @@ extern float multiplier; extern int netdatanew; extern float mapinfo; extern bool stillloading; -extern TGAImageRec texture; -extern short vRefNum; -extern long dirID; extern int mainmenu; extern bool visibleloading; extern float flashamount, flashr, flashg, flashb; @@ -63,25 +57,9 @@ extern int flashdelay; extern int whichjointstartarray[26]; extern int whichjointendarray[26]; extern int difficulty; -extern float tintr, tintg, tintb; extern float slomospeed; extern bool gamestarted; -extern int numdialogues; -extern int numdialogueboxes[20]; -extern int dialoguetype[20]; -extern int dialogueboxlocation[20][20]; -extern float dialogueboxcolor[20][20][3]; -extern int dialogueboxsound[20][20]; -extern char dialoguetext[20][20][128]; -extern char dialoguename[20][20][64]; -extern XYZ dialoguecamera[20][20]; -extern float dialoguecamerayaw[20][20]; -extern float dialoguecamerapitch[20][20]; -extern int indialogue; -extern int whichdialogue; -extern float dialoguetime; - extern float accountcampaignhighscore[10]; extern float accountcampaignfasttime[10]; extern float accountcampaignscore[10]; @@ -104,7 +82,7 @@ void Dispose() Game::endgame = 0; } - Account::saveFile(":Data:Users", Game::accountactive); + Account::saveFile(Folders::getUserDataPath()+"/users", Game::accountactive); //textures.clear(); @@ -121,10 +99,6 @@ void Dispose() } OPENAL_Close(); - if (texture.data) { - free(texture.data); - } - texture.data = 0; #endif } @@ -170,14 +144,9 @@ void LoadSave(const char *fileName, GLuint *textureid, bool mipmap, GLubyte *arr float temptexdetail = texdetail; texdetail = 1; - // Converting file to something os specific - char * fixedFN = ConvertFileName(fileName); - //Load Image - unsigned char fileNamep[256]; - CopyCStringToPascal(fixedFN, fileNamep); - //Load Image - upload_image( fileNamep , 0); + ImageRec texture; + load_image(Folders::getResourcePath(fileName).c_str(), texture); texdetail = temptexdetail; int bytesPerPixel = texture.bpp / 8; @@ -479,20 +448,13 @@ void FadeLoadingScreen(float howmuch) swap_gl_buffers(); } - -extern bool cmdline(const char *cmd); - void Game::InitGame() { LOGFUNC; numchallengelevels = 14; - accountactive = Account::loadFile(":Data:Users"); - - tintr = 1; - tintg = 1; - tintb = 1; + accountactive = Account::loadFile(Folders::getUserDataPath()+"/users"); whichjointstartarray[0] = righthip; whichjointendarray[0] = rightfoot; @@ -576,11 +538,9 @@ void Game::InitGame() stillloading = 1; - texture.data = ( GLubyte* )malloc( 1024 * 1024 * 4 ); - int temptexdetail = texdetail; texdetail = 1; - text->LoadFontTexture(":Data:Textures:Font.png"); + text->LoadFontTexture("Textures/Font.png"); text->BuildFont(); texdetail = temptexdetail; @@ -601,15 +561,14 @@ void Game::InitGame() #if PLATFORM_LINUX unsigned char rc = 0; int output = OPENAL_OUTPUT_ALSA; // Try alsa first... - if (cmdline("forceoss")) // ...but let user override that. - output = OPENAL_OUTPUT_OSS; - else if (cmdline("nosound")) - output = OPENAL_OUTPUT_NOSOUND; + if (commandLineOptions[SOUND]) { + output = commandLineOptions[SOUND].last()->type(); // ...but let user override that. + } OPENAL_SetOutput(output); if ((rc = OPENAL_Init(44100, 32, 0)) == false) { // if we tried ALSA and failed, fall back to OSS. - if ( (output == OPENAL_OUTPUT_ALSA) && (!cmdline("forcealsa")) ) { + if ( (output == OPENAL_OUTPUT_ALSA) && (commandLineOptions[SOUND].last()->type() != OPENAL_OUTPUT_ALSA) ) { OPENAL_Close(); output = OPENAL_OUTPUT_OSS; OPENAL_SetOutput(output); @@ -633,25 +592,23 @@ void Game::InitGame() if (musictoggle) emit_stream_np(stream_menutheme); - cursortexture.load(":Data:Textures:Cursor.png", 0, 1); + cursortexture.load("Textures/Cursor.png", 0); - Mapcircletexture.load(":Data:Textures:MapCircle.png", 0, 1); - Mapboxtexture.load(":Data:Textures:MapBox.png", 0, 1); - Maparrowtexture.load(":Data:Textures:MapArrow.png", 0, 1); + Mapcircletexture.load("Textures/MapCircle.png", 0); + Mapboxtexture.load("Textures/MapBox.png", 0); + Maparrowtexture.load("Textures/MapArrow.png", 0); temptexdetail = texdetail; if (texdetail > 2) texdetail = 2; - Mainmenuitems[0].load(":Data:Textures:Lugaru.png", 0, 0); - Mainmenuitems[1].load(":Data:Textures:Newgame.png", 0, 0); - Mainmenuitems[2].load(":Data:Textures:Options.png", 0, 0); - Mainmenuitems[3].load(":Data:Textures:Quit.png", 0, 0); - Mainmenuitems[4].load(":Data:Textures:Eyelid.png", 0, 1); - Mainmenuitems[5].load(":Data:Textures:Resume.png", 0, 0); - Mainmenuitems[6].load(":Data:Textures:Endgame.png", 0, 0); - - //LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1); - //~ LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0); // LoadCampaign will take care of that + Mainmenuitems[0].load("Textures/Lugaru.png", 0); + Mainmenuitems[1].load("Textures/NewGame.png", 0); + Mainmenuitems[2].load("Textures/Options.png", 0); + Mainmenuitems[3].load("Textures/Quit.png", 0); + Mainmenuitems[4].load("Textures/Eyelid.png", 0); + Mainmenuitems[5].load("Textures/Resume.png", 0); + Mainmenuitems[6].load("Textures/EndGame.png", 0); + texdetail = temptexdetail; FadeLoadingScreen(95); @@ -708,17 +665,15 @@ void Game::LoadStuff() i = abs(Random() % 4); visibleloading = 0; //don't use loadscreentexture yet - loadscreentexture.load(":Data:Textures:fire.jpg", 1, 0); + loadscreentexture.load("Textures/Fire.jpg", 1); visibleloading = 1; temptexdetail = texdetail; texdetail = 1; - text->LoadFontTexture(":Data:Textures:Font.png"); + text->LoadFontTexture("Textures/Font.png"); text->BuildFont(); texdetail = temptexdetail; - numsounds = 71; - viewdistdetail = 2; viewdistance = 50 * megascale * viewdistdetail; @@ -736,65 +691,59 @@ void Game::LoadStuff() LOG("Loading weapon data..."); - Weapon::knifetextureptr.load(":Data:Textures:knife.png", 0, 1); - Weapon::bloodknifetextureptr.load(":Data:Textures:bloodknife.png", 0, 1); - Weapon::lightbloodknifetextureptr.load(":Data:Textures:lightbloodknife.png", 0, 1); - Weapon::swordtextureptr.load(":Data:Textures:sword.jpg", 1, 0); - Weapon::bloodswordtextureptr.load(":Data:Textures:Swordblood.jpg", 1, 0); - Weapon::lightbloodswordtextureptr.load(":Data:Textures:Swordbloodlight.jpg", 1, 0); - Weapon::stafftextureptr.load(":Data:Textures:Staff.jpg", 1, 0); + Weapon::knifetextureptr.load("Textures/Knife.png", 0); + Weapon::bloodknifetextureptr.load("Textures/BloodKnife.png", 0); + Weapon::lightbloodknifetextureptr.load("Textures/BloodKnifeLight.png", 0); + Weapon::swordtextureptr.load("Textures/Sword.jpg", 1); + Weapon::bloodswordtextureptr.load("Textures/SwordBlood.jpg", 1); + Weapon::lightbloodswordtextureptr.load("Textures/SwordBloodLight.jpg", 1); + Weapon::stafftextureptr.load("Textures/Staff.jpg", 1); - Weapon::throwingknifemodel.load((char *)":Data:Models:throwingknife.solid", 1); + Weapon::throwingknifemodel.load((char *)"Models/ThrowingKnife.solid", 1); Weapon::throwingknifemodel.Scale(.001, .001, .001); - //Weapon::throwingknifemodel.Rotate(0,0,-90); Weapon::throwingknifemodel.Rotate(90, 0, 0); Weapon::throwingknifemodel.Rotate(0, 90, 0); Weapon::throwingknifemodel.flat = 0; Weapon::throwingknifemodel.CalculateNormals(1); - //Weapon::throwingknifemodel.ScaleNormals(-1,-1,-1); - Weapon::swordmodel.load((char *)":Data:Models:sword.solid", 1); + Weapon::swordmodel.load((char *)"Models/Sword.solid", 1); Weapon::swordmodel.Scale(.001, .001, .001); - //Weapon::swordmodel.Rotate(0,0,-90); Weapon::swordmodel.Rotate(90, 0, 0); Weapon::swordmodel.Rotate(0, 90, 0); Weapon::swordmodel.Rotate(0, 0, 90); Weapon::swordmodel.flat = 1; Weapon::swordmodel.CalculateNormals(1); - //Weapon::swordmodel.ScaleNormals(-1,-1,-1); - Weapon::staffmodel.load((char *)":Data:Models:staff.solid", 1); + Weapon::staffmodel.load((char *)"Models/Staff.solid", 1); Weapon::staffmodel.Scale(.005, .005, .005); - //Weapon::staffmodel.Rotate(0,0,-90); Weapon::staffmodel.Rotate(90, 0, 0); Weapon::staffmodel.Rotate(0, 90, 0); Weapon::staffmodel.Rotate(0, 0, 90); Weapon::staffmodel.flat = 1; Weapon::staffmodel.CalculateNormals(1); - //Weapon::staffmodel.ScaleNormals(-1,-1,-1); - terrain.shadowtexture.load(":Data:Textures:shadow.png", 0, 1); - terrain.bloodtexture.load(":Data:Textures:blood.png", 0, 1); - terrain.breaktexture.load(":Data:Textures:break.png", 0, 1); - terrain.bloodtexture2.load(":Data:Textures:blood.png", 0, 1); + terrain.shadowtexture.load("Textures/Shadow.png", 0); + terrain.bloodtexture.load("Textures/Blood.png", 0); + terrain.breaktexture.load("Textures/Break.png", 0); + terrain.bloodtexture2.load("Textures/Blood.png", 0); - terrain.footprinttexture.load(":Data:Textures:footprint.png", 0, 1); - terrain.bodyprinttexture.load(":Data:Textures:bodyprint.png", 0, 1); - hawktexture.load(":Data:Textures:hawk.png", 0, 1); + terrain.footprinttexture.load("Textures/Footprint.png", 0); + terrain.bodyprinttexture.load("Textures/Bodyprint.png", 0); + hawktexture.load("Textures/Hawk.png", 0); - Sprite::cloudtexture.load(":Data:Textures:cloud.png", 1, 1); - Sprite::cloudimpacttexture.load(":Data:Textures:cloudimpact.png", 1, 1); - Sprite::bloodtexture.load(":Data:Textures:bloodparticle.png", 1, 1); - Sprite::snowflaketexture.load(":Data:Textures:snowflake.png", 1, 1); - Sprite::flametexture.load(":Data:Textures:flame.png", 1, 1); - Sprite::bloodflametexture.load(":Data:Textures:bloodflame.png", 1, 1); - Sprite::smoketexture.load(":Data:Textures:smoke.png", 1, 1); - Sprite::shinetexture.load(":Data:Textures:shine.png", 1, 0); - Sprite::splintertexture.load(":Data:Textures:splinter.png", 1, 1); - Sprite::leaftexture.load(":Data:Textures:leaf.png", 1, 1); - Sprite::toothtexture.load(":Data:Textures:tooth.png", 1, 1); + Sprite::cloudtexture.load("Textures/Cloud.png", 1); + Sprite::cloudimpacttexture.load("Textures/CloudImpact.png", 1); + Sprite::bloodtexture.load("Textures/BloodParticle.png", 1); + Sprite::snowflaketexture.load("Textures/SnowFlake.png", 1); + Sprite::flametexture.load("Textures/Flame.png", 1); + Sprite::bloodflametexture.load("Textures/BloodFlame.png", 1); + Sprite::smoketexture.load("Textures/Smoke.png", 1); + Sprite::shinetexture.load("Textures/Shine.png", 1); + Sprite::splintertexture.load("Textures/Splinter.png", 1); + Sprite::leaftexture.load("Textures/Leaf.png", 1); + Sprite::toothtexture.load("Textures/Tooth.png", 1); yaw = 0; pitch = 0; @@ -836,7 +785,7 @@ void Game::LoadStuff() viewer.x = terrain.size / 2 * terrain.scale; viewer.z = terrain.size / 2 * terrain.scale; - hawk.load((char *)":Data:Models:hawk.solid", 1); + hawk.load((char *)"Models/Hawk.solid", 1); hawk.Scale(.03, .03, .03); hawk.Rotate(90, 1, 1); hawk.CalculateNormals(0); @@ -845,20 +794,20 @@ void Game::LoadStuff() hawkcoords.z = terrain.size / 2 * terrain.scale - 5 - 7; hawkcoords.y = terrain.getHeight(hawkcoords.x, hawkcoords.z) + 25; - eye.load((char *)":Data:Models:eye.solid", 1); + eye.load((char *)"Models/Eye.solid", 1); eye.Scale(.03, .03, .03); eye.CalculateNormals(0); - cornea.load((char *)":Data:Models:cornea.solid", 1); + cornea.load((char *)"Models/Cornea.solid", 1); cornea.Scale(.03, .03, .03); cornea.CalculateNormals(0); - iris.load((char *)":Data:Models:iris.solid", 1); + iris.load((char *)"Models/Iris.solid", 1); iris.Scale(.03, .03, .03); iris.CalculateNormals(0); - LoadSave(":Data:Textures:Bloodfur.png", 0, 1, &bloodText[0], 0); - LoadSave(":Data:Textures:Wolfbloodfur.png", 0, 1, &wolfbloodText[0], 0); + LoadSave("Textures/BloodFur.png", 0, 1, &bloodText[0], 0); + LoadSave("Textures/WolfBloodFur.png", 0, 1, &wolfbloodText[0], 0); oldenvironment = -4;