X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;h=43b13f498581b2d1737fc8ee4827a41485c4b537;hb=9b2b1b257c8e3f01c4c414fbaab03f59284eef03;hp=ce1a3d46ae1ab30a8108ecb58f10f262013c1cd3;hpb=9b02e6c2c1987b983584afc69e60ae2efa5dccc7;p=lugaru.git diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index ce1a3d4..43b13f4 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -138,7 +138,7 @@ void Game::Dispose() } - sprintf (mapname, "/Data/Users"); + sprintf (mapname, "Data/Users"); FILE *tfile; tfile=fopen( mapname, "wb" ); @@ -234,188 +234,188 @@ void Game::LoadSounds() OPENAL_SetSFXMasterVolume((int)(volume*255)); - samp[footstepsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[footstepsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); - samp[footstepsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[footstepsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); - samp[footstepsound3] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[footstepsound3] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); - samp[footstepsound4] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[footstepsound4] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); - samp[landsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/land.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[landsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/land.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[landsound], 4.0f, 1000.0f); - samp[jumpsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/jump.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[jumpsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/jump.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[jumpsound], 4.0f, 1000.0f); - samp[hawksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/hawk.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[hawksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/hawk.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[hawksound], 40.0f, 10000.0f); - samp[whooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/whoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[whooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/whoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[whooshsound], 4.0f, 1000.0f); OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL); - samp[landsound1] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/land1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[landsound1] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/land1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[landsound1], 4.0f, 1000.0f); - samp[landsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/land2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[landsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/land2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[landsound2], 4.0f, 1000.0f); - samp[breaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/broken.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[breaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/broken.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[breaksound], 8.0f, 2000.0f); - samp[lowwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Lowwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[lowwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Lowwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[lowwhooshsound], 8.0f, 2000.0f); - samp[midwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/midwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[midwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/midwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[midwhooshsound], 8.0f, 2000.0f); - samp[highwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/highwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[highwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/highwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[highwhooshsound], 8.0f, 2000.0f); - samp[movewhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/movewhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[movewhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/movewhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[movewhooshsound], 8.0f, 2000.0f); - samp[heavyimpactsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/heavyimpact.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[heavyimpactsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/heavyimpact.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[heavyimpactsound], 8.0f, 2000.0f); - samp[whooshhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Whooshhit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[whooshhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Whooshhit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[whooshhitsound], 8.0f, 2000.0f); - samp[thudsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/thud.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[thudsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/thud.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[thudsound], 8.0f, 2000.0f); - samp[alarmsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/alarm.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[alarmsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/alarm.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[alarmsound], 8.0f, 2000.0f); - samp[breaksound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/break.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[breaksound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/break.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[breaksound2], 8.0f, 2000.0f); - samp[knifedrawsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/knifedraw.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[knifedrawsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifedraw.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[knifedrawsound], 8.0f, 2000.0f); - samp[knifesheathesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/knifesheathe.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[knifesheathesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifesheathe.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[knifesheathesound], 8.0f, 2000.0f); - samp[fleshstabsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Fleshstab.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[fleshstabsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Fleshstab.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[fleshstabsound], 8.0f, 2000.0f); - samp[fleshstabremovesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Fleshstabremove.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[fleshstabremovesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Fleshstabremove.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[fleshstabremovesound], 8.0f, 2000.0f); - samp[knifeswishsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/knifeswish.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[knifeswishsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifeswish.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[knifeswishsound], 8.0f, 2000.0f); - samp[knifeslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/knifeslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[knifeslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifeslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[knifeslicesound], 8.0f, 2000.0f); - samp[swordslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/swordslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[swordslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/swordslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[swordslicesound], 8.0f, 2000.0f); - samp[skidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/skid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[skidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/skid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[skidsound], 8.0f, 2000.0f); - samp[snowskidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/snowskid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[snowskidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/snowskid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[snowskidsound], 8.0f, 2000.0f); - samp[bushrustle] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/bushrustle.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[bushrustle] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bushrustle.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[bushrustle], 4.0f, 1000.0f); - samp[clank1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/clank1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[clank1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[clank1sound], 8.0f, 2000.0f); - samp[clank2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/clank2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[clank2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[clank2sound], 8.0f, 2000.0f); - samp[clank3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/clank3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[clank3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[clank3sound], 8.0f, 2000.0f); - samp[clank4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/clank4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[clank4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[clank4sound], 8.0f, 2000.0f); - samp[consolesuccesssound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/consolesuccess.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[consolesuccesssound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/consolesuccess.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[consolesuccesssound], 4.0f, 1000.0f); - samp[consolefailsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/consolefail.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[consolefailsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/consolefail.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[consolefailsound], 4.0f, 1000.0f); - samp[metalhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/MetalHit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[metalhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/MetalHit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[metalhitsound], 8.0f, 2000.0f); - samp[clawslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/clawslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[clawslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clawslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[clawslicesound], 8.0f, 2000.0f); - samp[splattersound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/splatter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[splattersound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/splatter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[splattersound], 8.0f, 2000.0f); - samp[growlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Growl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[growlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Growl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[growlsound], 1000.0f, 2000.0f); - samp[growl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Growl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[growl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Growl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[growl2sound], 1000.0f, 2000.0f); - samp[barksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/bark.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[barksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bark.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[barksound], 1000.0f, 2000.0f); - samp[bark2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/bark2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[bark2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bark2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[bark2sound], 1000.0f, 2000.0f); - samp[bark3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/bark3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[bark3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bark3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[bark3sound], 1000.0f, 2000.0f); - samp[snarlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/snarl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[snarlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/snarl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[snarlsound], 1000.0f, 2000.0f); - samp[snarl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/snarl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[snarl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/snarl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[snarl2sound], 1000.0f, 2000.0f); - samp[barkgrowlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/barkgrowl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[barkgrowlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/barkgrowl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[barkgrowlsound], 1000.0f, 2000.0f); - samp[rabbitattacksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitattack.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitattacksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitattacksound], 1000.0f, 2000.0f); - samp[rabbitattack2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitattack2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitattack2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack2sound], 1000.0f, 2000.0f); - samp[rabbitattack3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitattack3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitattack3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack3sound], 1000.0f, 2000.0f); - samp[rabbitattack4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitattack4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitattack4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack4sound], 1000.0f, 2000.0f); - samp[rabbitpainsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitpain.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitpainsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitpain.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitpainsound], 1000.0f, 2000.0f); - samp[rabbitpain1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitpain1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain1sound], 1000.0f, 2000.0f); - /*samp[rabbitpain2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + /*samp[rabbitpain2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain2sound], 1000.0f, 2000.0f); */ - samp[rabbitchitter] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitchitter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitchitter] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitchitter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter], 1000.0f, 2000.0f); - samp[rabbitchitter2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitchitter2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitchitter2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitchitter2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter2], 1000.0f, 2000.0f); - samp[swordstaffsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/swordstaff.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[swordstaffsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/swordstaff.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[swordstaffsound], 8.0f, 2000.0f); - samp[staffbodysound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/staffbody.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[staffbodysound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/staffbody.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[staffbodysound], 8.0f, 2000.0f); - samp[staffheadsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/staffhead.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[staffheadsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/staffhead.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[staffheadsound], 8.0f, 2000.0f); - samp[staffbreaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/staffbreak.wav", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[staffbreaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/staffbreak.wav", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[staffbreaksound], 8.0f, 2000.0f); } @@ -1007,7 +1007,7 @@ void Game::InitGame() accountactive=-1; - sprintf (mapname, "/Data/Users"); + sprintf (mapname, "Data/Users"); tfile=fopen( mapname, "rb" ); if(tfile) { @@ -1147,7 +1147,7 @@ void Game::InitGame() int temptexdetail=texdetail; texdetail=1; - text.LoadFontTexture("/Data/Textures/Font.png"); + text.LoadFontTexture("Data/Textures/Font.png"); text.BuildFont(); texdetail=temptexdetail; @@ -1216,7 +1216,7 @@ void Game::InitGame() OPENAL_SetSFXMasterVolume((int)(volume*255)); - strm[stream_music3] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/music3.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;} + strm[stream_music3] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music3.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_music3], 4.0f, 1000.0f); OPENAL_Stream_SetMode(strm[stream_music3], OPENAL_LOOP_NORMAL); @@ -1230,48 +1230,48 @@ void Game::InitGame() FadeLoadingScreen(20); if(ambientsound){ - strm[stream_wind] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/wind.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + strm[stream_wind] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/wind.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_wind], 4.0f, 1000.0f); OPENAL_Stream_SetMode(strm[stream_wind], OPENAL_LOOP_NORMAL); FadeLoadingScreen(30); - strm[stream_desertambient] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/desertambient.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + strm[stream_desertambient] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/desertambient.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_desertambient], 4.0f, 1000.0f); OPENAL_Stream_SetMode(strm[stream_desertambient], OPENAL_LOOP_NORMAL); } FadeLoadingScreen(40); - samp[firestartsound] = OPENAL_Sample_Load(OPENAL_FREE, ("/Data/Sounds/firestart.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[firestartsound] = OPENAL_Sample_Load(OPENAL_FREE, ("Data/Sounds/firestart.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); - strm[stream_firesound] = OPENAL_Stream_Open("/Data/Sounds/fire.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + strm[stream_firesound] = OPENAL_Stream_Open("Data/Sounds/fire.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_firesound], 8.0f, 2000.0f); OPENAL_Stream_SetMode(strm[stream_firesound], OPENAL_LOOP_NORMAL); FadeLoadingScreen(50); - samp[fireendsound] = OPENAL_Sample_Load(OPENAL_FREE, ("/Data/Sounds/fireend.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[fireendsound] = OPENAL_Sample_Load(OPENAL_FREE, ("Data/Sounds/fireend.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); //if(musictoggle){ - strm[stream_music1grass] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/music1grass.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;} + strm[stream_music1grass] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music1grass.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_music1grass], 4.0f, 1000.0f); OPENAL_Stream_SetMode(strm[stream_music1grass], OPENAL_LOOP_NORMAL); - strm[stream_music1snow] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/music1snow.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;} + strm[stream_music1snow] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music1snow.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_music1snow], 4.0f, 1000.0f); OPENAL_Stream_SetMode(strm[stream_music1snow], OPENAL_LOOP_NORMAL); FadeLoadingScreen(60); - strm[stream_music1desert] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/music1desert.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;} + strm[stream_music1desert] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music1desert.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_music1desert], 4.0f, 1000.0f); OPENAL_Stream_SetMode(strm[stream_music1desert], OPENAL_LOOP_NORMAL); FadeLoadingScreen(80); - strm[stream_music2] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/music2.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;} + strm[stream_music2] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music2.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_music2], 4.0f, 1000.0f); OPENAL_Stream_SetMode(strm[stream_music2], OPENAL_LOOP_NORMAL); @@ -1281,21 +1281,21 @@ void Game::InitGame() FadeLoadingScreen(90); - LoadTexture("/Data/Textures/Cursor.png",&cursortexture,0,1); + LoadTexture("Data/Textures/Cursor.png",&cursortexture,0,1); - LoadTexture("/Data/Textures/MapCircle.png",&Mapcircletexture,0,1); - LoadTexture("/Data/Textures/MapBox.png",&Mapboxtexture,0,1); - LoadTexture("/Data/Textures/MapArrow.png",&Maparrowtexture,0,1); + LoadTexture("Data/Textures/MapCircle.png",&Mapcircletexture,0,1); + LoadTexture("Data/Textures/MapBox.png",&Mapboxtexture,0,1); + LoadTexture("Data/Textures/MapArrow.png",&Maparrowtexture,0,1); temptexdetail=texdetail; if(texdetail>2)texdetail=2; - LoadTexture("/Data/Textures/Lugaru.png",&Mainmenuitems[0],0,0); - LoadTexture("/Data/Textures/Newgame.png",&Mainmenuitems[1],0,0); - LoadTexture("/Data/Textures/Options.png",&Mainmenuitems[2],0,0); - LoadTexture("/Data/Textures/Quit.png",&Mainmenuitems[3],0,0); - LoadTexture("/Data/Textures/World.png",&Mainmenuitems[7],0,0); - LoadTexture("/Data/Textures/Eyelid.png",&Mainmenuitems[4],0,1); - //LoadTexture("/Data/Textures/Eye.jpg",&Mainmenuitems[5],0,1); + LoadTexture("Data/Textures/Lugaru.png",&Mainmenuitems[0],0,0); + LoadTexture("Data/Textures/Newgame.png",&Mainmenuitems[1],0,0); + LoadTexture("Data/Textures/Options.png",&Mainmenuitems[2],0,0); + LoadTexture("Data/Textures/Quit.png",&Mainmenuitems[3],0,0); + LoadTexture("Data/Textures/World.png",&Mainmenuitems[7],0,0); + LoadTexture("Data/Textures/Eyelid.png",&Mainmenuitems[4],0,1); + //LoadTexture("Data/Textures/Eye.jpg",&Mainmenuitems[5],0,1); texdetail=temptexdetail; loaddistrib=0; @@ -1370,12 +1370,12 @@ void Game::LoadStuff() //temptexdetail=texdetail; //texdetail=1; i=abs(Random()%4); - LoadTexture("/Data/Textures/fire.jpg",&loadscreentexture,1,0); + LoadTexture("Data/Textures/fire.jpg",&loadscreentexture,1,0); //texdetail=temptexdetail; temptexdetail=texdetail; texdetail=1; - text.LoadFontTexture("/Data/Textures/Font.png"); + text.LoadFontTexture("Data/Textures/Font.png"); text.BuildFont(); texdetail=temptexdetail; @@ -1412,25 +1412,25 @@ void Game::LoadStuff() - /*LoadTexture("/Data/Textures/snow.png",&terraintexture,1); + /*LoadTexture("Data/Textures/snow.png",&terraintexture,1); - LoadTexture("/Data/Textures/rock.png",&terraintexture2,1); + LoadTexture("Data/Textures/rock.png",&terraintexture2,1); - LoadTexture("/Data/Textures/detail.png",&terraintexture3,1); + LoadTexture("Data/Textures/detail.png",&terraintexture3,1); */ LOG("Loading weapon data..."); - LoadTexture("/Data/Textures/knife.png",&weapons.knifetextureptr,0,1); - LoadTexture("/Data/Textures/bloodknife.png",&weapons.bloodknifetextureptr,0,1); - LoadTexture("/Data/Textures/lightbloodknife.png",&weapons.lightbloodknifetextureptr,0,1); - LoadTexture("/Data/Textures/sword.jpg",&weapons.swordtextureptr,1,0); - LoadTexture("/Data/Textures/Swordblood.jpg",&weapons.bloodswordtextureptr,1,0); - LoadTexture("/Data/Textures/Swordbloodlight.jpg",&weapons.lightbloodswordtextureptr,1,0); - LoadTexture("/Data/Textures/Staff.jpg",&weapons.stafftextureptr,1,0); + LoadTexture("Data/Textures/knife.png",&weapons.knifetextureptr,0,1); + LoadTexture("Data/Textures/bloodknife.png",&weapons.bloodknifetextureptr,0,1); + LoadTexture("Data/Textures/lightbloodknife.png",&weapons.lightbloodknifetextureptr,0,1); + LoadTexture("Data/Textures/sword.jpg",&weapons.swordtextureptr,1,0); + LoadTexture("Data/Textures/Swordblood.jpg",&weapons.bloodswordtextureptr,1,0); + LoadTexture("Data/Textures/Swordbloodlight.jpg",&weapons.lightbloodswordtextureptr,1,0); + LoadTexture("Data/Textures/Staff.jpg",&weapons.stafftextureptr,1,0); - weapons.throwingknifemodel.load((char *)"/Data/Models/throwingknife.solid",1); + weapons.throwingknifemodel.load((char *)"Data/Models/throwingknife.solid",1); weapons.throwingknifemodel.Scale(.001,.001,.001); //weapons.throwingknifemodel.Rotate(0,0,-90); weapons.throwingknifemodel.Rotate(90,0,0); @@ -1439,7 +1439,7 @@ void Game::LoadStuff() weapons.throwingknifemodel.CalculateNormals(1); //weapons.throwingknifemodel.ScaleNormals(-1,-1,-1); - weapons.swordmodel.load((char *)"/Data/Models/sword.solid",1); + weapons.swordmodel.load((char *)"Data/Models/sword.solid",1); weapons.swordmodel.Scale(.001,.001,.001); //weapons.swordmodel.Rotate(0,0,-90); weapons.swordmodel.Rotate(90,0,0); @@ -1449,7 +1449,7 @@ void Game::LoadStuff() weapons.swordmodel.CalculateNormals(1); //weapons.swordmodel.ScaleNormals(-1,-1,-1); - weapons.staffmodel.load((char *)"/Data/Models/staff.solid",1); + weapons.staffmodel.load((char *)"Data/Models/staff.solid",1); weapons.staffmodel.Scale(.005,.005,.005); //weapons.staffmodel.Rotate(0,0,-90); weapons.staffmodel.Rotate(90,0,0); @@ -1461,54 +1461,54 @@ void Game::LoadStuff() //temptexdetail=texdetail; //if(texdetail>4)texdetail=4; - LoadTexture("/Data/Textures/shadow.png",&terrain.shadowtexture,0,1); + LoadTexture("Data/Textures/shadow.png",&terrain.shadowtexture,0,1); - LoadTexture("/Data/Textures/blood.png",&terrain.bloodtexture,0,1); + LoadTexture("Data/Textures/blood.png",&terrain.bloodtexture,0,1); - LoadTexture("/Data/Textures/break.png",&terrain.breaktexture,0,1); + LoadTexture("Data/Textures/break.png",&terrain.breaktexture,0,1); - LoadTexture("/Data/Textures/blood.png",&terrain.bloodtexture2,0,1); + LoadTexture("Data/Textures/blood.png",&terrain.bloodtexture2,0,1); - LoadTexture("/Data/Textures/footprint.png",&terrain.footprinttexture,0,1); + LoadTexture("Data/Textures/footprint.png",&terrain.footprinttexture,0,1); - LoadTexture("/Data/Textures/bodyprint.png",&terrain.bodyprinttexture,0,1); + LoadTexture("Data/Textures/bodyprint.png",&terrain.bodyprinttexture,0,1); - /*LoadTexture("/Data/Textures/cloud.png",&sprites.cloudtexture,1); + /*LoadTexture("Data/Textures/cloud.png",&sprites.cloudtexture,1); - LoadTexture("/Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1); + LoadTexture("Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1); - LoadTexture("/Data/Textures/bloodparticle.png",&sprites.bloodtexture,1); + LoadTexture("Data/Textures/bloodparticle.png",&sprites.bloodtexture,1); - LoadTexture("/Data/Textures/snowflake.png",&sprites.snowflaketexture,1); + LoadTexture("Data/Textures/snowflake.png",&sprites.snowflaketexture,1); - LoadTexture("/Data/Textures/flame.png",&sprites.flametexture,1); + LoadTexture("Data/Textures/flame.png",&sprites.flametexture,1); - LoadTexture("/Data/Textures/smoke.png",&sprites.smoketexture,1); + LoadTexture("Data/Textures/smoke.png",&sprites.smoketexture,1); //texdetail=temptexdetail; - LoadTexture("/Data/Textures/shine.png",&sprites.shinetexture,1);*/ + LoadTexture("Data/Textures/shine.png",&sprites.shinetexture,1);*/ - LoadTexture("/Data/Textures/hawk.png",&hawktexture,0,1); + LoadTexture("Data/Textures/hawk.png",&hawktexture,0,1); - LoadTexture("/Data/Textures/logo.png",&logotexture,0,1); + LoadTexture("Data/Textures/logo.png",&logotexture,0,1); - //LoadTexture("/Data/Textures/box.jpg",&objects.boxtextureptr,1,0); + //LoadTexture("Data/Textures/box.jpg",&objects.boxtextureptr,1,0); - LoadTexture("/Data/Textures/cloud.png",&sprites.cloudtexture,1,1); - LoadTexture("/Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1,1); - LoadTexture("/Data/Textures/bloodparticle.png",&sprites.bloodtexture,1,1); - LoadTexture("/Data/Textures/snowflake.png",&sprites.snowflaketexture,1,1); - LoadTexture("/Data/Textures/flame.png",&sprites.flametexture,1,1); - LoadTexture("/Data/Textures/bloodflame.png",&sprites.bloodflametexture,1,1); - LoadTexture("/Data/Textures/smoke.png",&sprites.smoketexture,1,1); - LoadTexture("/Data/Textures/shine.png",&sprites.shinetexture,1,0); - LoadTexture("/Data/Textures/splinter.png",&sprites.splintertexture,1,1); - LoadTexture("/Data/Textures/leaf.png",&sprites.leaftexture,1,1); - LoadTexture("/Data/Textures/tooth.png",&sprites.toothtexture,1,1); + LoadTexture("Data/Textures/cloud.png",&sprites.cloudtexture,1,1); + LoadTexture("Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1,1); + LoadTexture("Data/Textures/bloodparticle.png",&sprites.bloodtexture,1,1); + LoadTexture("Data/Textures/snowflake.png",&sprites.snowflaketexture,1,1); + LoadTexture("Data/Textures/flame.png",&sprites.flametexture,1,1); + LoadTexture("Data/Textures/bloodflame.png",&sprites.bloodflametexture,1,1); + LoadTexture("Data/Textures/smoke.png",&sprites.smoketexture,1,1); + LoadTexture("Data/Textures/shine.png",&sprites.shinetexture,1,0); + LoadTexture("Data/Textures/splinter.png",&sprites.splintertexture,1,1); + LoadTexture("Data/Textures/leaf.png",&sprites.leaftexture,1,1); + LoadTexture("Data/Textures/tooth.png",&sprites.toothtexture,1,1); rotation=0; rotation2=0; @@ -1552,7 +1552,7 @@ void Game::LoadStuff() viewer.x=terrain.size/2*terrain.scale; viewer.z=terrain.size/2*terrain.scale; - hawk.load((char *)"/Data/Models/hawk.solid",1); + hawk.load((char *)"Data/Models/hawk.solid",1); hawk.Scale(.03,.03,.03); hawk.Rotate(90,1,1); hawk.CalculateNormals(0); @@ -1562,20 +1562,20 @@ void Game::LoadStuff() hawkcoords.y=terrain.getHeight(hawkcoords.x,hawkcoords.z)+25; - eye.load((char *)"/Data/Models/eye.solid",1); + eye.load((char *)"Data/Models/eye.solid",1); eye.Scale(.03,.03,.03); eye.CalculateNormals(0); - cornea.load((char *)"/Data/Models/cornea.solid",1); + cornea.load((char *)"Data/Models/cornea.solid",1); cornea.Scale(.03,.03,.03); cornea.CalculateNormals(0); - iris.load((char *)"/Data/Models/iris.solid",1); + iris.load((char *)"Data/Models/iris.solid",1); iris.Scale(.03,.03,.03); iris.CalculateNormals(0); - LoadSave("/Data/Textures/Bloodfur.png",0,1,&bloodText[0],0); - LoadSave("/Data/Textures/Wolfbloodfur.png",0,1,&wolfbloodText[0],0); + LoadSave("Data/Textures/Bloodfur.png",0,1,&bloodText[0],0); + LoadSave("Data/Textures/Wolfbloodfur.png",0,1,&wolfbloodText[0],0); oldenvironment=-4; @@ -1590,126 +1590,126 @@ void Game::LoadStuff() rabbitcoords=player[0].coords; rabbitcoords.y=terrain.getHeight(rabbitcoords.x,rabbitcoords.z); - animation[runanim].Load((char *)"/Data/Animations/Run",middleheight,neutral); - - animation[bounceidleanim].Load((char *)"/Data/Animations/Idle",middleheight,neutral); - animation[stopanim].Load((char *)"/Data/Animations/Stop",middleheight,neutral); - - animation[jumpupanim].Load((char *)"/Data/Animations/JumpUp",highheight,neutral); - animation[jumpdownanim].Load((char *)"/Data/Animations/JumpDown",highheight,neutral); - - animation[landanim].Load((char *)"/Data/Animations/Landing",lowheight,neutral); - animation[landhardanim].Load((char *)"/Data/Animations/Landhard",lowheight,neutral); - animation[climbanim].Load((char *)"/Data/Animations/Climb",lowheight,neutral); - animation[hanganim].Load((char *)"/Data/Animations/Hangon",lowheight,neutral); - animation[spinkickanim].Load((char *)"/Data/Animations/SpinKick",middleheight,normalattack); - - animation[getupfromfrontanim].Load((char *)"/Data/Animations/GetUpFromFront",lowheight,neutral); - animation[getupfrombackanim].Load((char *)"/Data/Animations/GetUpFromBack",lowheight,neutral); - animation[crouchanim].Load((char *)"/Data/Animations/Crouch",lowheight,neutral); - animation[sneakanim].Load((char *)"/Data/Animations/Sneak",lowheight,neutral); - animation[rollanim].Load((char *)"/Data/Animations/Roll",lowheight,neutral); - animation[flipanim].Load((char *)"/Data/Animations/Flip",highheight,neutral); - animation[frontflipanim].Load((char *)"/Data/Animations/Flip",highheight,neutral); - animation[spinkickreversedanim].Load((char *)"/Data/Animations/SpinKickCaught",middleheight,reversed); - - animation[spinkickreversalanim].Load((char *)"/Data/Animations/SpinKickCatch",middleheight,reversal); - animation[lowkickanim].Load((char *)"/Data/Animations/lowkick",middleheight,normalattack); - animation[sweepanim].Load((char *)"/Data/Animations/sweep",lowheight,normalattack); - animation[sweepreversedanim].Load((char *)"/Data/Animations/SweepCaught",lowheight,reversed); - animation[sweepreversalanim].Load((char *)"/Data/Animations/SweepCatch",middleheight,reversal); - animation[rabbitkickanim].Load((char *)"/Data/Animations/RabbitKick",middleheight,normalattack); - animation[rabbitkickreversedanim].Load((char *)"/Data/Animations/RabbitKickCaught",middleheight,reversed); - animation[rabbitkickreversalanim].Load((char *)"/Data/Animations/RabbitKickCatch",lowheight,reversal); - animation[upunchanim].Load((char *)"/Data/Animations/Upunch",middleheight,normalattack); - animation[staggerbackhighanim].Load((char *)"/Data/Animations/Staggerbackhigh",middleheight,neutral); - animation[upunchreversedanim].Load((char *)"/Data/Animations/UpunchCaught",middleheight,reversed); - - animation[upunchreversalanim].Load((char *)"/Data/Animations/UpunchCatch",middleheight,reversal); - animation[hurtidleanim].Load((char *)"/Data/Animations/Hurtidle",middleheight,neutral); - animation[backhandspringanim].Load((char *)"/Data/Animations/Backhandspring",middleheight,neutral); - animation[fightidleanim].Load((char *)"/Data/Animations/Fightidle",middleheight,neutral); - animation[walkanim].Load((char *)"/Data/Animations/Walk",middleheight,neutral); - - animation[fightsidestep].Load((char *)"/Data/Animations/Fightsidestep",middleheight,neutral); - animation[killanim].Load((char *)"/Data/Animations/Kill",middleheight,normalattack); - animation[sneakattackanim].Load((char *)"/Data/Animations/Sneakattack",middleheight,reversal); - animation[sneakattackedanim].Load((char *)"/Data/Animations/Sneakattacked",middleheight,reversed); - animation[drawrightanim].Load((char *)"/Data/Animations/drawright",middleheight,neutral); - animation[knifeslashstartanim].Load((char *)"/Data/Animations/slashstart",middleheight,normalattack); - animation[crouchdrawrightanim].Load((char *)"/Data/Animations/crouchdrawright",lowheight,neutral); - animation[crouchstabanim].Load((char *)"/Data/Animations/crouchstab",lowheight,normalattack); - - animation[knifefollowanim].Load((char *)"/Data/Animations/slashfollow",middleheight,reversal); - animation[knifefollowedanim].Load((char *)"/Data/Animations/slashfollowed",middleheight,reversed); - animation[knifethrowanim].Load((char *)"/Data/Animations/knifethrow",middleheight,normalattack); - animation[removeknifeanim].Load((char *)"/Data/Animations/removeknife",middleheight,neutral); - animation[crouchremoveknifeanim].Load((char *)"/Data/Animations/crouchremoveknife",lowheight,neutral); - animation[jumpreversedanim].Load((char *)"/Data/Animations/JumpCaught",middleheight,reversed); - animation[jumpreversalanim].Load((char *)"/Data/Animations/JumpCatch",middleheight,reversal); - animation[staggerbackhardanim].Load((char *)"/Data/Animations/Staggerbackhard",middleheight,neutral); - - animation[dropkickanim].Load((char *)"/Data/Animations/Dropkick",middleheight,normalattack); - animation[winduppunchanim].Load((char *)"/Data/Animations/Winduppunch",middleheight,normalattack); - animation[winduppunchblockedanim].Load((char *)"/Data/Animations/Winduppunchblocked",middleheight,normalattack); - animation[blockhighleftanim].Load((char *)"/Data/Animations/Blockhighleft",middleheight,normalattack); - animation[blockhighleftstrikeanim].Load((char *)"/Data/Animations/Blockhighleftstrike",middleheight,normalattack); - animation[backflipanim].Load((char *)"/Data/Animations/Backflip",highheight,neutral); - animation[walljumpbackanim].Load((char *)"/Data/Animations/Walljumpback",highheight,neutral); - animation[walljumpfrontanim].Load((char *)"/Data/Animations/Walljumpfront",highheight,neutral); - animation[rightflipanim].Load((char *)"/Data/Animations/Rightflip",highheight,neutral); - animation[walljumprightanim].Load((char *)"/Data/Animations/Walljumpright",highheight,neutral); - animation[leftflipanim].Load((char *)"/Data/Animations/Leftflip",highheight,neutral); - animation[walljumpleftanim].Load((char *)"/Data/Animations/Walljumpleft",highheight,neutral); - animation[walljumprightkickanim].Load((char *)"/Data/Animations/Walljumprightkick",highheight,neutral); - animation[walljumpleftkickanim].Load((char *)"/Data/Animations/Walljumpleftkick",highheight,neutral); - animation[knifefightidleanim].Load((char *)"/Data/Animations/Knifefightidle",middleheight,neutral); - animation[knifesneakattackanim].Load((char *)"/Data/Animations/Knifesneakattack",middleheight,reversal); - animation[knifesneakattackedanim].Load((char *)"/Data/Animations/Knifesneakattacked",middleheight,reversed); - animation[swordfightidleanim].Load((char *)"/Data/Animations/swordfightidle",middleheight,neutral); - animation[drawleftanim].Load((char *)"/Data/Animations/drawleft",middleheight,neutral); - animation[swordslashanim].Load((char *)"/Data/Animations/swordslash",middleheight,normalattack); - animation[swordgroundstabanim].Load((char *)"/Data/Animations/swordgroundstab",lowheight,normalattack); - animation[dodgebackanim].Load((char *)"/Data/Animations/dodgeback",middleheight,neutral); - animation[swordsneakattackanim].Load((char *)"/Data/Animations/Swordsneakattack",middleheight,reversal); - animation[swordsneakattackedanim].Load((char *)"/Data/Animations/Swordsneakattacked",middleheight,reversed); - animation[swordslashreversedanim].Load((char *)"/Data/Animations/swordslashCaught",middleheight,reversed); - animation[swordslashreversalanim].Load((char *)"/Data/Animations/swordslashCatch",middleheight,reversal); - animation[knifeslashreversedanim].Load((char *)"/Data/Animations/knifeslashCaught",middleheight,reversed); - animation[knifeslashreversalanim].Load((char *)"/Data/Animations/knifeslashCatch",middleheight,reversal); - animation[swordfightidlebothanim].Load((char *)"/Data/Animations/swordfightidleboth",middleheight,neutral); - animation[swordslashparryanim].Load((char *)"/Data/Animations/sworduprightparry",middleheight,normalattack); - animation[swordslashparriedanim].Load((char *)"/Data/Animations/swordslashparried",middleheight,normalattack); - animation[wolfidle].Load((char *)"/Data/Animations/Wolfidle",middleheight,neutral); - animation[wolfcrouchanim].Load((char *)"/Data/Animations/Wolfcrouch",lowheight,neutral); - animation[wolflandanim].Load((char *)"/Data/Animations/Wolflanding",lowheight,neutral); - animation[wolflandhardanim].Load((char *)"/Data/Animations/Wolflandhard",lowheight,neutral); - animation[wolfrunanim].Load((char *)"/Data/Animations/Wolfrun",middleheight,neutral); - animation[wolfrunninganim].Load((char *)"/Data/Animations/Wolfrunning",middleheight,neutral); - animation[rabbitrunninganim].Load((char *)"/Data/Animations/Rabbitrunning",middleheight,neutral); - animation[wolfstopanim].Load((char *)"/Data/Animations/Wolfstop",middleheight,neutral); - animation[rabbittackleanim].Load((char *)"/Data/Animations/Rabbittackle",middleheight,neutral); - animation[rabbittacklinganim].Load((char *)"/Data/Animations/Rabbittackling",middleheight,reversal); - animation[rabbittackledbackanim].Load((char *)"/Data/Animations/Rabbittackledback",middleheight,reversed); - animation[rabbittackledfrontanim].Load((char *)"/Data/Animations/Rabbittackledfront",middleheight,reversed); - animation[wolfslapanim].Load((char *)"/Data/Animations/Wolfslap",middleheight,normalattack); - animation[staffhitanim].Load((char *)"/Data/Animations/StaffHit",middleheight,normalattack); - animation[staffgroundsmashanim].Load((char *)"/Data/Animations/StaffGroundSmash",lowheight,normalattack); - animation[staffspinhitanim].Load((char *)"/Data/Animations/Spinwhack",middleheight,normalattack); - animation[staffhitreversedanim].Load((char *)"/Data/Animations/StaffHitCaught",middleheight,reversed); - animation[staffhitreversalanim].Load((char *)"/Data/Animations/StaffHitCatch",middleheight,reversal); - animation[staffspinhitreversedanim].Load((char *)"/Data/Animations/SpinWhackCaught",middleheight,reversed); - animation[staffspinhitreversalanim].Load((char *)"/Data/Animations/SpinWhackCatch",middleheight,reversal); - - animation[sitanim].Load((char *)"/Data/Animations/Sit",lowheight,neutral); - animation[sleepanim].Load((char *)"/Data/Animations/Sleep",lowheight,neutral); - animation[talkidleanim].Load((char *)"/Data/Animations/TalkIdle",middleheight,neutral); - - animation[sitwallanim].Load((char *)"/Data/Animations/Dying",lowheight,neutral); - animation[dead1anim].Load((char *)"/Data/Animations/Dead1",lowheight,neutral); - animation[dead2anim].Load((char *)"/Data/Animations/Dead2",lowheight,neutral); - animation[dead3anim].Load((char *)"/Data/Animations/Dead3",lowheight,neutral); - animation[dead4anim].Load((char *)"/Data/Animations/Dead4",lowheight,neutral); + animation[runanim].Load((char *)"Data/Animations/Run",middleheight,neutral); + + animation[bounceidleanim].Load((char *)"Data/Animations/Idle",middleheight,neutral); + animation[stopanim].Load((char *)"Data/Animations/Stop",middleheight,neutral); + + animation[jumpupanim].Load((char *)"Data/Animations/JumpUp",highheight,neutral); + animation[jumpdownanim].Load((char *)"Data/Animations/JumpDown",highheight,neutral); + + animation[landanim].Load((char *)"Data/Animations/Landing",lowheight,neutral); + animation[landhardanim].Load((char *)"Data/Animations/Landhard",lowheight,neutral); + animation[climbanim].Load((char *)"Data/Animations/Climb",lowheight,neutral); + animation[hanganim].Load((char *)"Data/Animations/Hangon",lowheight,neutral); + animation[spinkickanim].Load((char *)"Data/Animations/SpinKick",middleheight,normalattack); + + animation[getupfromfrontanim].Load((char *)"Data/Animations/GetUpFromFront",lowheight,neutral); + animation[getupfrombackanim].Load((char *)"Data/Animations/GetUpFromBack",lowheight,neutral); + animation[crouchanim].Load((char *)"Data/Animations/Crouch",lowheight,neutral); + animation[sneakanim].Load((char *)"Data/Animations/Sneak",lowheight,neutral); + animation[rollanim].Load((char *)"Data/Animations/Roll",lowheight,neutral); + animation[flipanim].Load((char *)"Data/Animations/Flip",highheight,neutral); + animation[frontflipanim].Load((char *)"Data/Animations/Flip",highheight,neutral); + animation[spinkickreversedanim].Load((char *)"Data/Animations/SpinKickCaught",middleheight,reversed); + + animation[spinkickreversalanim].Load((char *)"Data/Animations/SpinKickCatch",middleheight,reversal); + animation[lowkickanim].Load((char *)"Data/Animations/lowkick",middleheight,normalattack); + animation[sweepanim].Load((char *)"Data/Animations/sweep",lowheight,normalattack); + animation[sweepreversedanim].Load((char *)"Data/Animations/SweepCaught",lowheight,reversed); + animation[sweepreversalanim].Load((char *)"Data/Animations/SweepCatch",middleheight,reversal); + animation[rabbitkickanim].Load((char *)"Data/Animations/RabbitKick",middleheight,normalattack); + animation[rabbitkickreversedanim].Load((char *)"Data/Animations/RabbitKickCaught",middleheight,reversed); + animation[rabbitkickreversalanim].Load((char *)"Data/Animations/RabbitKickCatch",lowheight,reversal); + animation[upunchanim].Load((char *)"Data/Animations/Upunch",middleheight,normalattack); + animation[staggerbackhighanim].Load((char *)"Data/Animations/Staggerbackhigh",middleheight,neutral); + animation[upunchreversedanim].Load((char *)"Data/Animations/UpunchCaught",middleheight,reversed); + + animation[upunchreversalanim].Load((char *)"Data/Animations/UpunchCatch",middleheight,reversal); + animation[hurtidleanim].Load((char *)"Data/Animations/Hurtidle",middleheight,neutral); + animation[backhandspringanim].Load((char *)"Data/Animations/Backhandspring",middleheight,neutral); + animation[fightidleanim].Load((char *)"Data/Animations/Fightidle",middleheight,neutral); + animation[walkanim].Load((char *)"Data/Animations/Walk",middleheight,neutral); + + animation[fightsidestep].Load((char *)"Data/Animations/Fightsidestep",middleheight,neutral); + animation[killanim].Load((char *)"Data/Animations/Kill",middleheight,normalattack); + animation[sneakattackanim].Load((char *)"Data/Animations/Sneakattack",middleheight,reversal); + animation[sneakattackedanim].Load((char *)"Data/Animations/Sneakattacked",middleheight,reversed); + animation[drawrightanim].Load((char *)"Data/Animations/drawright",middleheight,neutral); + animation[knifeslashstartanim].Load((char *)"Data/Animations/slashstart",middleheight,normalattack); + animation[crouchdrawrightanim].Load((char *)"Data/Animations/crouchdrawright",lowheight,neutral); + animation[crouchstabanim].Load((char *)"Data/Animations/crouchstab",lowheight,normalattack); + + animation[knifefollowanim].Load((char *)"Data/Animations/slashfollow",middleheight,reversal); + animation[knifefollowedanim].Load((char *)"Data/Animations/slashfollowed",middleheight,reversed); + animation[knifethrowanim].Load((char *)"Data/Animations/knifethrow",middleheight,normalattack); + animation[removeknifeanim].Load((char *)"Data/Animations/removeknife",middleheight,neutral); + animation[crouchremoveknifeanim].Load((char *)"Data/Animations/crouchremoveknife",lowheight,neutral); + animation[jumpreversedanim].Load((char *)"Data/Animations/JumpCaught",middleheight,reversed); + animation[jumpreversalanim].Load((char *)"Data/Animations/JumpCatch",middleheight,reversal); + animation[staggerbackhardanim].Load((char *)"Data/Animations/Staggerbackhard",middleheight,neutral); + + animation[dropkickanim].Load((char *)"Data/Animations/Dropkick",middleheight,normalattack); + animation[winduppunchanim].Load((char *)"Data/Animations/Winduppunch",middleheight,normalattack); + animation[winduppunchblockedanim].Load((char *)"Data/Animations/Winduppunchblocked",middleheight,normalattack); + animation[blockhighleftanim].Load((char *)"Data/Animations/Blockhighleft",middleheight,normalattack); + animation[blockhighleftstrikeanim].Load((char *)"Data/Animations/Blockhighleftstrike",middleheight,normalattack); + animation[backflipanim].Load((char *)"Data/Animations/Backflip",highheight,neutral); + animation[walljumpbackanim].Load((char *)"Data/Animations/Walljumpback",highheight,neutral); + animation[walljumpfrontanim].Load((char *)"Data/Animations/Walljumpfront",highheight,neutral); + animation[rightflipanim].Load((char *)"Data/Animations/Rightflip",highheight,neutral); + animation[walljumprightanim].Load((char *)"Data/Animations/Walljumpright",highheight,neutral); + animation[leftflipanim].Load((char *)"Data/Animations/Leftflip",highheight,neutral); + animation[walljumpleftanim].Load((char *)"Data/Animations/Walljumpleft",highheight,neutral); + animation[walljumprightkickanim].Load((char *)"Data/Animations/Walljumprightkick",highheight,neutral); + animation[walljumpleftkickanim].Load((char *)"Data/Animations/Walljumpleftkick",highheight,neutral); + animation[knifefightidleanim].Load((char *)"Data/Animations/Knifefightidle",middleheight,neutral); + animation[knifesneakattackanim].Load((char *)"Data/Animations/Knifesneakattack",middleheight,reversal); + animation[knifesneakattackedanim].Load((char *)"Data/Animations/Knifesneakattacked",middleheight,reversed); + animation[swordfightidleanim].Load((char *)"Data/Animations/swordfightidle",middleheight,neutral); + animation[drawleftanim].Load((char *)"Data/Animations/drawleft",middleheight,neutral); + animation[swordslashanim].Load((char *)"Data/Animations/swordslash",middleheight,normalattack); + animation[swordgroundstabanim].Load((char *)"Data/Animations/swordgroundstab",lowheight,normalattack); + animation[dodgebackanim].Load((char *)"Data/Animations/dodgeback",middleheight,neutral); + animation[swordsneakattackanim].Load((char *)"Data/Animations/Swordsneakattack",middleheight,reversal); + animation[swordsneakattackedanim].Load((char *)"Data/Animations/Swordsneakattacked",middleheight,reversed); + animation[swordslashreversedanim].Load((char *)"Data/Animations/swordslashCaught",middleheight,reversed); + animation[swordslashreversalanim].Load((char *)"Data/Animations/swordslashCatch",middleheight,reversal); + animation[knifeslashreversedanim].Load((char *)"Data/Animations/knifeslashCaught",middleheight,reversed); + animation[knifeslashreversalanim].Load((char *)"Data/Animations/knifeslashCatch",middleheight,reversal); + animation[swordfightidlebothanim].Load((char *)"Data/Animations/swordfightidleboth",middleheight,neutral); + animation[swordslashparryanim].Load((char *)"Data/Animations/sworduprightparry",middleheight,normalattack); + animation[swordslashparriedanim].Load((char *)"Data/Animations/swordslashparried",middleheight,normalattack); + animation[wolfidle].Load((char *)"Data/Animations/Wolfidle",middleheight,neutral); + animation[wolfcrouchanim].Load((char *)"Data/Animations/Wolfcrouch",lowheight,neutral); + animation[wolflandanim].Load((char *)"Data/Animations/Wolflanding",lowheight,neutral); + animation[wolflandhardanim].Load((char *)"Data/Animations/Wolflandhard",lowheight,neutral); + animation[wolfrunanim].Load((char *)"Data/Animations/Wolfrun",middleheight,neutral); + animation[wolfrunninganim].Load((char *)"Data/Animations/Wolfrunning",middleheight,neutral); + animation[rabbitrunninganim].Load((char *)"Data/Animations/Rabbitrunning",middleheight,neutral); + animation[wolfstopanim].Load((char *)"Data/Animations/Wolfstop",middleheight,neutral); + animation[rabbittackleanim].Load((char *)"Data/Animations/Rabbittackle",middleheight,neutral); + animation[rabbittacklinganim].Load((char *)"Data/Animations/Rabbittackling",middleheight,reversal); + animation[rabbittackledbackanim].Load((char *)"Data/Animations/Rabbittackledback",middleheight,reversed); + animation[rabbittackledfrontanim].Load((char *)"Data/Animations/Rabbittackledfront",middleheight,reversed); + animation[wolfslapanim].Load((char *)"Data/Animations/Wolfslap",middleheight,normalattack); + animation[staffhitanim].Load((char *)"Data/Animations/StaffHit",middleheight,normalattack); + animation[staffgroundsmashanim].Load((char *)"Data/Animations/StaffGroundSmash",lowheight,normalattack); + animation[staffspinhitanim].Load((char *)"Data/Animations/Spinwhack",middleheight,normalattack); + animation[staffhitreversedanim].Load((char *)"Data/Animations/StaffHitCaught",middleheight,reversed); + animation[staffhitreversalanim].Load((char *)"Data/Animations/StaffHitCatch",middleheight,reversal); + animation[staffspinhitreversedanim].Load((char *)"Data/Animations/SpinWhackCaught",middleheight,reversed); + animation[staffspinhitreversalanim].Load((char *)"Data/Animations/SpinWhackCatch",middleheight,reversal); + + animation[sitanim].Load((char *)"Data/Animations/Sit",lowheight,neutral); + animation[sleepanim].Load((char *)"Data/Animations/Sleep",lowheight,neutral); + animation[talkidleanim].Load((char *)"Data/Animations/TalkIdle",middleheight,neutral); + + animation[sitwallanim].Load((char *)"Data/Animations/Dying",lowheight,neutral); + animation[dead1anim].Load((char *)"Data/Animations/Dead1",lowheight,neutral); + animation[dead2anim].Load((char *)"Data/Animations/Dead2",lowheight,neutral); + animation[dead3anim].Load((char *)"Data/Animations/Dead3",lowheight,neutral); + animation[dead4anim].Load((char *)"Data/Animations/Dead4",lowheight,neutral); //Fix knife stab, too lazy to do it manually XYZ moveamount; moveamount=0;