X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;h=28b0f69a74965837408a226bfc8096ca4bbfb36b;hb=65db961d42f06e061df7a16aa9fcbd6bbc6ecbf1;hp=ed1edac3ce8320c059b334963de618eae55734af;hpb=d5ff767196019eeb0001f921365bb1e4060eee5b;p=lugaru.git diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index ed1edac..28b0f69 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -34,7 +34,6 @@ extern float gravity; extern Light light; extern Skeleton testskeleton; extern int numsounds; -extern int channels[100]; extern Terrain terrain; //extern Sprites sprites; extern int kTextureSize; @@ -97,9 +96,6 @@ extern float accountcampaigntime[10]; extern int accountcampaignchoicesmade[10]; extern int accountcampaignchoices[10][5000]; -extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); -extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); - void LOG(const std::string &fmt, ...) { // !!! FIXME: write me. @@ -831,8 +827,6 @@ void Game::InitGame() //terraindetail=2; } - memset(channels, 0xff, sizeof(channels)); - LOG("Initializing sound system..."); int output = -1; @@ -873,11 +867,8 @@ void Game::InitGame() OPENAL_SetSFXMasterVolume((int)(volume*255)); loadAllSounds(); - if(musictoggle){ - PlayStreamEx(stream_music3, samp[stream_music3], 0, true); - OPENAL_SetPaused(channels[stream_music3], false); - OPENAL_SetVolume(channels[stream_music3], 256); - } + if(musictoggle) + emit_stream_np(stream_music3); LoadTexture(":Data:Textures:Cursor.png",&cursortexture,0,1); @@ -926,11 +917,6 @@ void Game::LoadStuff() visibleloading=1; - /*musicvolume[3]=512; - PlaySoundEx( music4, samp[music4], NULL, true); - OPENAL_SetPaused(channels[music4], false); - OPENAL_SetVolume(channels[music4], 512); - */ loadtime=0; stillloading=1; @@ -1260,12 +1246,7 @@ void Game::LoadStuff() } if(targetlevel!=7){ - float gLoc[3]={0,0,0}; - float vel[3]={0,0,0}; - PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); - OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); - OPENAL_SetVolume(channels[fireendsound], 256); - OPENAL_SetPaused(channels[fireendsound], false); + emit_sound_at(fireendsound); } stillloading=0;