X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;h=037828229b98294c3d534f33d2c05bf37391441c;hb=2ee52e8aac60f13cdbfb53adcacac57985f4e24f;hp=5b3113ddb301d78f5af0986e5f5f28f662109d32;hpb=fd8b0a1082911a475fd73a4baa4a8634d136dd01;p=lugaru.git diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index 5b3113d..0378282 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -421,7 +421,7 @@ void Game::LoadSounds() } -void Game::LoadTexture(char *fileName, GLuint *textureid,int mipmap, bool hasalpha) +void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha) { GLuint type; @@ -474,7 +474,7 @@ void Game::LoadTexture(char *fileName, GLuint *textureid,int mipmap, bool hasalp // } } -void Game::LoadTextureSave(char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize) +void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize) { GLuint type; int i; @@ -538,7 +538,7 @@ void Game::LoadTextureSave(char *fileName, GLuint *textureid,int mipmap,GLubyte // } } -void Game::LoadSave(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize) +void Game::LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize) { int i; int bytesPerPixel; @@ -573,7 +573,7 @@ void Game::LoadSave(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array } } -bool Game::AddClothes(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize) +bool Game::AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize) { int i; int bytesPerPixel;