X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;fp=Source%2FGameInitDispose.cpp;h=37593a1ab524adfe2eae7ac6ec6ef4bafdf4df37;hb=cd451341c5ee01374268559885871ca9d454cbd0;hp=73673ee9678e0c7cb11ebb194ed19b0d8784343c;hpb=cf610b0dfbf15ffafaefcae72a44957095fd7740;p=lugaru.git diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index 73673ee..37593a1 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -68,7 +68,7 @@ extern float accountcampaigntime[10]; extern int accountcampaignchoicesmade[10]; extern int accountcampaignchoices[10][5000]; -void LOG(const std::string &fmt, ...) +void LOG(const std::string &, ...) { // !!! FIXME: write me. } @@ -123,7 +123,7 @@ void Game::deleteGame() -void LoadSave(const std::string& fileName, GLuint *textureid, bool mipmap, GLubyte *array, int *skinsize) +void LoadSave(const std::string& fileName, GLubyte *array) { LOGFUNC; @@ -554,33 +554,7 @@ void Game::InitGame() LOG("Initializing sound system..."); -#if PLATFORM_LINUX - unsigned char rc = 0; - int output = OPENAL_OUTPUT_ALSA; // Try alsa first... - if (commandLineOptions[SOUND]) { - output = commandLineOptions[SOUND].last()->type(); // ...but let user override that. - } - - OPENAL_SetOutput(output); - if ((rc = OPENAL_Init(44100, 32, 0)) == false) { - // if we tried ALSA and failed, fall back to OSS. - if ( (output == OPENAL_OUTPUT_ALSA) && (commandLineOptions[SOUND].last()->type() != OPENAL_OUTPUT_ALSA) ) { - OPENAL_Close(); - output = OPENAL_OUTPUT_OSS; - OPENAL_SetOutput(output); - rc = OPENAL_Init(44100, 32, 0); - } - } - - if (rc == false) { - OPENAL_Close(); - output = OPENAL_OUTPUT_NOSOUND; // we tried! just do silence. - OPENAL_SetOutput(output); - rc = OPENAL_Init(44100, 32, 0); - } -#else OPENAL_Init(44100, 32, 0); -#endif OPENAL_SetSFXMasterVolume((int)(volume * 255)); loadAllSounds(); @@ -692,14 +666,14 @@ void Game::LoadStuff() Weapon::lightbloodswordtextureptr.load("Textures/SwordBloodLight.jpg", 1); Weapon::stafftextureptr.load("Textures/Staff.jpg", 1); - Weapon::throwingknifemodel.load("Models/ThrowingKnife.solid", 1); + Weapon::throwingknifemodel.load("Models/ThrowingKnife.solid"); Weapon::throwingknifemodel.Scale(.001, .001, .001); Weapon::throwingknifemodel.Rotate(90, 0, 0); Weapon::throwingknifemodel.Rotate(0, 90, 0); Weapon::throwingknifemodel.flat = 0; Weapon::throwingknifemodel.CalculateNormals(1); - Weapon::swordmodel.load("Models/Sword.solid", 1); + Weapon::swordmodel.load("Models/Sword.solid"); Weapon::swordmodel.Scale(.001, .001, .001); Weapon::swordmodel.Rotate(90, 0, 0); Weapon::swordmodel.Rotate(0, 90, 0); @@ -707,7 +681,7 @@ void Game::LoadStuff() Weapon::swordmodel.flat = 1; Weapon::swordmodel.CalculateNormals(1); - Weapon::staffmodel.load("Models/Staff.solid", 1); + Weapon::staffmodel.load("Models/Staff.solid"); Weapon::staffmodel.Scale(.005, .005, .005); Weapon::staffmodel.Rotate(90, 0, 0); Weapon::staffmodel.Rotate(0, 90, 0); @@ -770,7 +744,7 @@ void Game::LoadStuff() viewer.x = terrain.size / 2 * terrain.scale; viewer.z = terrain.size / 2 * terrain.scale; - hawk.load("Models/Hawk.solid", 1); + hawk.load("Models/Hawk.solid"); hawk.Scale(.03, .03, .03); hawk.Rotate(90, 1, 1); hawk.CalculateNormals(0); @@ -779,20 +753,20 @@ void Game::LoadStuff() hawkcoords.z = terrain.size / 2 * terrain.scale - 5 - 7; hawkcoords.y = terrain.getHeight(hawkcoords.x, hawkcoords.z) + 25; - eye.load("Models/Eye.solid", 1); + eye.load("Models/Eye.solid"); eye.Scale(.03, .03, .03); eye.CalculateNormals(0); - cornea.load("Models/Cornea.solid", 1); + cornea.load("Models/Cornea.solid"); cornea.Scale(.03, .03, .03); cornea.CalculateNormals(0); - iris.load("Models/Iris.solid", 1); + iris.load("Models/Iris.solid"); iris.Scale(.03, .03, .03); iris.CalculateNormals(0); - LoadSave("Textures/BloodFur.png", 0, 1, &bloodText[0], 0); - LoadSave("Textures/WolfBloodFur.png", 0, 1, &wolfbloodText[0], 0); + LoadSave("Textures/BloodFur.png", &bloodText[0]); + LoadSave("Textures/WolfBloodFur.png", &wolfbloodText[0]); oldenvironment = -4;