X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=f1768f383f89a9516af2accbcb1b9d7f4838c5db;hb=6cb245d6d347e0f610b2851d08273087fff9c0d0;hp=7c0673d3a8a1ac9a9976d05ce938fada17a1fe39;hpb=3a6ebcc050c7ee941e5d5ea243f59827d113d968;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 7c0673d..f1768f3 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -416,7 +416,7 @@ int Game::DrawGLScene(StereoSide side) if (distance >= 1) glDisable(GL_BLEND); if (distance >= .5) { - checkpoint = DoRotation(Person::players[k]->skeleton.joints[abs(Random() % Person::players[k]->skeleton.joints.size())].position, 0, Person::players[k]->yaw, 0) * Person::players[k]->scale + Person::players[k]->coords; + checkpoint = DoRotation(Person::players[k]->skeleton.joints[fabs(Random() % Person::players[k]->skeleton.joints.size())].position, 0, Person::players[k]->yaw, 0) * Person::players[k]->scale + Person::players[k]->coords; checkpoint.y += 1; int i = -1; if (Person::players[k]->occluded != 0) @@ -481,7 +481,7 @@ int Game::DrawGLScene(StereoSide side) if (distance >= 1) glDisable(GL_BLEND); if (distance >= .5) { - checkpoint = DoRotation(Person::players[k]->skeleton.joints[abs(Random() % Person::players[k]->skeleton.joints.size())].position, 0, Person::players[k]->yaw, 0) * Person::players[k]->scale + Person::players[k]->coords; + checkpoint = DoRotation(Person::players[k]->skeleton.joints[fabs(Random() % Person::players[k]->skeleton.joints.size())].position, 0, Person::players[k]->yaw, 0) * Person::players[k]->scale + Person::players[k]->coords; checkpoint.y += 1; int i = -1; if (Person::players[k]->occluded != 0)