X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=ec4ec3f6e7d96eef6eed0d4d153e60c962c4141b;hb=0cfa6130ff61b2d0f749386f16b206a46d857f8a;hp=c817285a154ee5d3f4774b7000b5619216a7a5d1;hpb=44146d06c780d3aaa283672fedb08b8870ebe1b9;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index c817285..ec4ec3f 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -19,7 +19,8 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -#include "Game.h" +#include "Game.h" +#include "openal_wrapper.h" using namespace std; @@ -174,9 +175,9 @@ extern float accountcampaigntime[10]; extern bool gamestarted; -extern FSOUND_SAMPLE *samp[100]; +extern OPENAL_SAMPLE *samp[100]; extern int channels[100]; -extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused); +extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); /*********************> DrawGLScene() <*****/ long long Game::MD5_string (char *string){ @@ -1092,10 +1093,10 @@ int Game::DrawGLScene(void) if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound; if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound; if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound; - PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, TRUE); - FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); - FSOUND_SetVolume(channels[whichsoundplay], 256); - FSOUND_SetPaused(channels[whichsoundplay], FALSE); + PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true); + OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); + OPENAL_SetVolume(channels[whichsoundplay], 256); + OPENAL_SetPaused(channels[whichsoundplay], false); } } } @@ -2505,7 +2506,7 @@ int Game::DrawGLScene(void) movex[10]=0; movey[10]=0; - sprintf (menustring[11], "Volume: %d%", (int)(volume*100)); + sprintf (menustring[11], "Volume: %d%%", (int)(volume*100)); startx[11]=10+60; starty[11]=155; endx[11]=startx[11]+strlen(menustring[11])*10; @@ -2687,7 +2688,7 @@ int Game::DrawGLScene(void) if(accountcampaignchoicesmade[accountactive]) for(i=0;i0) for(i=accountcampaignchoicesmade[accountactive];i