X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=eb905545834c49e26ebd9a974479bde209f98d06;hb=443dd85b562cc9b1584297e0eae4206d64189932;hp=79625b1795d23be8a81f5bf5f5b539c95cfc098d;hpb=14d27ff7369d8892e08b520309c90ece4ab883a7;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 79625b1..eb90554 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -81,13 +81,6 @@ extern bool decals; //extern int texdetail; extern float texdetail; extern bool musictoggle; -extern int bonus; -extern float bonusvalue; -extern float bonustotal; -extern float bonustime; -extern int oldbonus; -extern float startbonustotal; -extern float bonusnum[100]; extern int tutoriallevel; extern float smoketex; extern float tutorialstagetime; @@ -140,7 +133,6 @@ extern bool gamestarted; extern bool showdamagebar; extern int channels[100]; -extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); void Game::flash() { // shouldn't be that way, these should be attributes and Person class should not change rendering. flashr=1; @@ -586,38 +578,16 @@ int Game::DrawGLScene(StereoSide side) if(!tutoriallevel) if(bonus>0&&bonustime<1&&!winfreeze&&indialogue==-1/*bonustime<4*/){ - if(bonus==tracheotomy)sprintf (string, "Tracheotomy!"); - else if(bonus==backstab)sprintf (string, "Backstabber!"); - else if(bonus==spinecrusher)sprintf (string, "Spinecrusher!"); - else if(bonus==ninja)sprintf (string, "Ninja Bonus!"); - else if(bonus==style)sprintf (string, "Style Bonus!"); - else if(bonus==cannon)sprintf (string, "Leg Cannon!"); - else if(bonus==aimbonus)sprintf (string, "Nice Aim!"); - else if(bonus==deepimpact)sprintf (string, "Heavy Impact!"); - else if(bonus==touchofdeath)sprintf (string, "Touch of Death!"); - else if(bonus==swordreversebonus)sprintf (string, "Sword Disarm!"); - else if(bonus==staffreversebonus)sprintf (string, "Staff Disarm!"); - else if(bonus==reverseko)sprintf (string, "Reversal KO!"); - else if(bonus==solidhit)sprintf (string, "Solid Hit!"); - else if(bonus==twoxcombo)sprintf (string, "2X Combo!"); - else if(bonus==threexcombo)sprintf (string, "3X Combo!"); - else if(bonus==fourxcombo)sprintf (string, "4X COMBO!"); - else if(bonus==megacombo)sprintf (string, "MEGA COMBO!"); - else if(bonus==Reversal)sprintf (string, "Reversal!"); - else if(bonus==Stabbonus)sprintf (string, "Punctured!"); - else if(bonus==Slicebonus)sprintf (string, "Sliced!"); - else if(bonus==Bullseyebonus)sprintf (string, "Bullseye!"); - else if(bonus==Slashbonus)sprintf (string, "Slashed!"); - else if(bonus==Wolfbonus)sprintf (string, "WOLF SLAYER!"); - else if(bonus==FinishedBonus)sprintf (string, "SLAIN!"); - else if(bonus==TackleBonus)sprintf (string, "Tackle!"); - else if(bonus==AboveBonus)sprintf (string, "Death from Above!"); - else sprintf (string, "Excellent!"); + const char *bonus_name; + if (bonus < bonus_count) + bonus_name = bonus_names[bonus]; + else + bonus_name = "Excellent!"; // When does this happen? glColor4f(0,0,0,1-bonustime); - text.glPrintOutline(1024/2-10*strlen(string)-4,768/16-4+768*4/5,string,1,2.5,1024,768); + text.glPrintOutline(1024/2-10*strlen(bonus_name)-4,768/16-4+768*4/5,bonus_name,1,2.5,1024,768); glColor4f(1,0,0,1-bonustime); - text.glPrint(1024/2-10*strlen(string),768/16+768*4/5,string,1,2,1024,768); + text.glPrint(1024/2-10*strlen(bonus_name),768/16+768*4/5,bonus_name,1,2,1024,768); sprintf (string, "%d",(int)bonusvalue); glColor4f(0,0,0,1-bonustime); @@ -983,14 +953,6 @@ int Game::DrawGLScene(StereoSide side) indialogue=0; dialoguegonethrough[whichdialogue]++; if(dialogueboxsound[whichdialogue][indialogue]!=0){ - static float gLoc[3]; - static float vel[3]; - gLoc[0]=player[participantfocus[whichdialogue][indialogue]].coords.x; - gLoc[1]=player[participantfocus[whichdialogue][indialogue]].coords.y; - gLoc[2]=player[participantfocus[whichdialogue][indialogue]].coords.z; - vel[0]=0; - vel[1]=0; - vel[2]=0; int whichsoundplay; if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter; if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2; @@ -1012,10 +974,7 @@ int Game::DrawGLScene(StereoSide side) if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound; if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound; if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound; - PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true); - OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); - OPENAL_SetVolume(channels[whichsoundplay], 256); - OPENAL_SetPaused(channels[whichsoundplay], false); + emit_sound_at(whichsoundplay, player[participantfocus[whichdialogue][indialogue]].coords); } } }