X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=ea75d51b0eed5a8e5d972dd6fbe3a01ff4dcae03;hb=b42c969f8e187da68b6fc53b8bb9102f65707434;hp=ec4ec3f6e7d96eef6eed0d4d153e60c962c4141b;hpb=0cfa6130ff61b2d0f749386f16b206a46d857f8a;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index ec4ec3f..ea75d51 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -231,7 +231,6 @@ int Game::DrawGLScene(void) lastcheck+=multiplier; glColorMask( 1.0, 1.0, 1.0, 1.0 ); - if(!registered)debugmode=0; if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)){ @@ -2240,10 +2239,10 @@ int Game::DrawGLScene(void) } if(mainmenu){ -#if USE_SDL + // !!! FIXME: hack: clamp framerate in menu so text input works correctly on fast systems. SDL_Delay(15); -#endif + glDrawBuffer(GL_BACK); glReadBuffer(GL_BACK); glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); @@ -2358,7 +2357,7 @@ int Game::DrawGLScene(void) /*if(mainmenu!=0)*/oldmainmenu=mainmenu; - if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==119||mainmenu==12||mainmenu==13||mainmenu==14||mainmenu==15||mainmenu==16||mainmenu==17){ + if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==119||mainmenu==13||mainmenu==17){ glClear(GL_DEPTH_BUFFER_BIT); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.001f); @@ -3058,128 +3057,6 @@ int Game::DrawGLScene(void) } } - if(mainmenu==12){ - menupulse+=multiplier*2; - - nummenuitems=6; - char temp[255]; - - sprintf (menustring[0], "Register now for only $19.95!"); - startx[0]=160; - starty[0]=270; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Confront raiders, wolves, and more!"); - startx[1]=130; - starty[1]=240; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - sprintf (menustring[2], "Fight using swords, staves and armor!"); - startx[2]=125; - starty[2]=210; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - - if(!tryquit)sprintf (menustring[3], "Back"); - else sprintf (menustring[3], "Quit"); - startx[3]=10; - endx[3]=startx[3]+strlen(menustring[3])*10; - starty[3]=10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - - sprintf (menustring[4], "Register now!"); - startx[4]=250; - endx[4]=startx[4]+strlen(menustring[4])*10; - starty[4]=140; - endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; - - sprintf (menustring[5], "Enter registration code!"); - startx[5]=190; - endx[5]=startx[5]+strlen(menustring[5])*10; - starty[5]=120; - endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; - } - - if(mainmenu==15){ - nummenuitems=2; - char temp[255]; - - sprintf (menustring[0], "Thank you for supporting Wolfire Software!"); - startx[0]=100; - starty[0]=270; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Back"); - startx[1]=10; - endx[1]=startx[1]+strlen(menustring[1])*10; - starty[1]=10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - } - - if(mainmenu==16){ - nummenuitems=5; - char temp[255]; - - sprintf (menustring[0], "Sorry, that name/serial number combination is incorrect."); - startx[0]=40; - starty[0]=270; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Back"); - startx[1]=10; - endx[1]=startx[1]+strlen(menustring[1])*10; - starty[1]=10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - sprintf (menustring[2], "Please make sure you are copying your name and serial"); - startx[2]=50; - starty[2]=240; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - - sprintf (menustring[3], "number exactly as they appear in your email."); - startx[3]=90; - starty[3]=210; - endx[3]=startx[3]+strlen(menustring[3])*10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - - sprintf (menustring[4], "Capitalization and punctuation matter!"); - startx[4]=120; - starty[4]=180; - endx[4]=startx[4]+strlen(menustring[4])*10; - endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; - } - if(mainmenu==13){ nummenuitems=2; char temp[255]; @@ -3200,49 +3077,6 @@ int Game::DrawGLScene(void) movex[1]=0; movey[1]=0; } - - if(mainmenu==14){ - nummenuitems=2; - char temp[255]; - - sprintf (menustring[0], "Please enter your number:"); - startx[0]=30; - starty[0]=250; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Please enter your name:"); - startx[1]=290; - starty[1]=250; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - /* - char tempstring[256]; - sprintf (tempstring, "%s", registrationname); - long num1; - long num2; - long num3; - long num4; - long long longnum; - longnum = MD5_string ( tempstring); - //longnum = 1111111111111111; - num1 = longnum/100000000; - num2 = longnum%100000000; - sprintf (tempstring, "%d-%d-%d-%d", num1/10000, num1%10000, num2/10000, num2%10000); - - sprintf (menustring[2], "%s", tempstring); - startx[2]=290; - starty[2]=230; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; */ - } - if(mainmenu==1||mainmenu==2){ nummenuitems=7; startx[0]=150; @@ -3410,7 +3244,7 @@ int Game::DrawGLScene(void) } } - if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==11||mainmenu==12||mainmenu==13||mainmenu==14||mainmenu==15||mainmenu==16||mainmenu==17) + if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==11||mainmenu==13||mainmenu==17) for(i=0;istartx[i]&&(mousecoordh/screenwidth*640)starty[i]&&480-(mousecoordv/screenheight*480)accountprogress[accountactive]&&jaccountprogress[accountactive]&&j0){ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix glPushMatrix(); - if((mainmenu!=7||j!=0||!entername)&&(mainmenu!=13||j!=1)&&(mainmenu!=14||j!=1))text.glPrint(startx[j],starty[j],menustring[j],0,1,640,480); + if(mainmenu!=7||j!=0||!entername)text.glPrint(startx[j],starty[j],menustring[j],0,1,640,480); else { if(displayblink){ @@ -3644,7 +3477,6 @@ int Game::DrawGLScene(void) if(1-((float)i)/15-(1-selectedlong[j])>0) { glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25); - if(mainmenu==12&&j==4)glColor4f(1,(sin(menupulse)+1)/2,(sin(menupulse)+1)/2,(1-((float)i)/10-(1-selectedlong[j]))*.25); if(mainmenu==9&&j>accountprogress[accountactive]&&jaccountprogress[accountactive]&&j