X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=d35125e267f2816cc037eb4067dbc480d89a07a8;hb=bcb5c54b2b6170c185583c18f5ec97b0bb813f0a;hp=5ea481a29d4cb09722da3bf52826873569769162;hpb=8562aa5bebc97ea8a61d056aec3847030c6985b7;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 5ea481a..d35125e 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -13,15 +13,6 @@ extern float sps; extern float viewdistance; extern float fadestart; extern float screenwidth,screenheight; -#ifdef WIN32 -extern HDC hDC; -#elif PLATFORM_MACOSX -extern AGLContext gaglContext; -#elif USE_SDL -extern SDL_Surface *sdlscreen; -#else -#error please define your platform. -#endif extern int kTextureSize; extern FRUSTUM frustum; extern Light light; @@ -166,12 +157,6 @@ extern FSOUND_SAMPLE *samp[100]; extern int channels[100]; extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused); -#ifdef __GNUC__ -#define LONGLONGCONST(x) (x##ll) -#else -#define LONGLONGCONST(x) (x) -#endif - /*********************> DrawGLScene() <*****/ long long Game::MD5_string (char *string){ char temp[256]=""; @@ -188,7 +173,7 @@ long long Game::MD5_string (char *string){ i++; } - num=abs(num); + num=longlongabs(num); if(num==0)num+=1452; while(num