X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=d35125e267f2816cc037eb4067dbc480d89a07a8;hb=bcb5c54b2b6170c185583c18f5ec97b0bb813f0a;hp=5127ea9b577e790c093839e3a4ac03773437b5af;hpb=36cc3af3e5074215817ddee16defde754e2ad67f;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 5127ea9..d35125e 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -13,15 +13,6 @@ extern float sps; extern float viewdistance; extern float fadestart; extern float screenwidth,screenheight; -#ifdef WIN32 -extern HDC hDC; -#elif PLATFORM_MACOSX -extern AGLContext gaglContext; -#elif USE_SDL -extern SDL_Surface *sdlscreen; -#else -#error please define your platform. -#endif extern int kTextureSize; extern FRUSTUM frustum; extern Light light; @@ -166,12 +157,6 @@ extern FSOUND_SAMPLE *samp[100]; extern int channels[100]; extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused); -#ifdef __GNUC__ -#define LONGLONGCONST(x) (x##ll) -#else -#define LONGLONGCONST(x) (x) -#endif - /*********************> DrawGLScene() <*****/ long long Game::MD5_string (char *string){ char temp[256]=""; @@ -3956,15 +3941,8 @@ int Game::DrawGLScene(GLvoid) //glFlush(); if(drawmode!=motionblurmode||mainmenu){ -#ifdef WIN32 - if(drawmode!=motionblurmode) SwapBuffers( hDC); -#elif PLATFORM_MACOSX - if(drawmode!=motionblurmode)aglSwapBuffers(gaglContext); // send swap command -#elif USE_SDL - if(drawmode!=motionblurmode)SDL_GL_SwapBuffers(); -#else - #error define your platform. -#endif // send swap command + if(drawmode!=motionblurmode) + swap_gl_buffers(); } //myassert(glGetError() == GL_NO_ERROR);