X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=c817285a154ee5d3f4774b7000b5619216a7a5d1;hb=2e284d5574d29547f984cd625a76ef6266050abf;hp=c38e55204f804591edc7903afdaaddb80d9273e0;hpb=bfbec1fc01aa8ef6f3e4a6ed63b51a0605df3c79;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index c38e552..c817285 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -1,3 +1,24 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + #include "Game.h" using namespace std; @@ -1939,7 +1960,7 @@ int Game::DrawGLScene(void) if(drawmode!=normalmode){ glEnable(GL_TEXTURE_2D); - //glFinish(); + glFinish(); if(!drawtoggle||drawmode!=realmotionblurmode||(drawtoggle==2||change==1)){ if(screentexture){ @@ -2218,6 +2239,10 @@ int Game::DrawGLScene(void) } if(mainmenu){ +#if USE_SDL + // !!! FIXME: hack: clamp framerate in menu so text input works correctly on fast systems. + SDL_Delay(15); +#endif glDrawBuffer(GL_BACK); glReadBuffer(GL_BACK); glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );