X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=c38e55204f804591edc7903afdaaddb80d9273e0;hb=a7c43f7122886855dce21603361766000f622288;hp=f2c59ae71e7361e9061b92afb85c10cd9c84558e;hpb=d25691130ad708d13552bb4c055c0fc5e4ed32cb;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index f2c59ae..c38e552 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -13,15 +13,6 @@ extern float sps; extern float viewdistance; extern float fadestart; extern float screenwidth,screenheight; -#ifdef WIN32 -extern HDC hDC; -#elif PLATFORM_MACOSX -extern AGLContext gaglContext; -#elif USE_SDL -extern SDL_Surface *sdlscreen; -#else -#error please define your platform. -#endif extern int kTextureSize; extern FRUSTUM frustum; extern Light light; @@ -166,12 +157,6 @@ extern FSOUND_SAMPLE *samp[100]; extern int channels[100]; extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused); -#ifdef __GNUC__ -#define LONGLONGCONST(x) (x##ll) -#else -#define LONGLONGCONST(x) (x) -#endif - /*********************> DrawGLScene() <*****/ long long Game::MD5_string (char *string){ char temp[256]=""; @@ -204,7 +189,7 @@ long long Game::MD5_string (char *string){ //return 1111111111111111; } -int Game::DrawGLScene(GLvoid) +int Game::DrawGLScene(void) { static float texcoordwidth,texcoordheight; static float texviewwidth, texviewheight; @@ -2265,8 +2250,7 @@ int Game::DrawGLScene(GLvoid) } if(lastcheck>.5||oldmainmenu!=mainmenu){ if(mainmenu==5){ - // ifstream ipstream(":Data:Campaigns:main.txt"); - ifstream ipstream("./Data/Campaigns/main.txt"); + ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt")); //campaignnumlevels=0; //accountcampaignchoicesmade[accountactive]=0; ipstream.ignore(256,':'); @@ -3956,15 +3940,14 @@ int Game::DrawGLScene(GLvoid) //glFlush(); if(drawmode!=motionblurmode||mainmenu){ -#ifdef WIN32 - if(drawmode!=motionblurmode) SwapBuffers( hDC); -#elif PLATFORM_MACOSX - if(drawmode!=motionblurmode)aglSwapBuffers(gaglContext); // send swap command -#elif USE_SDL - if(drawmode!=motionblurmode)SDL_GL_SwapBuffers(); -#else - #error define your platform. -#endif // send swap command + #if !USE_SDL + // this prevents menus from rendering if you hit ESC during + // motion blur sequences...maybe SDL is buffering differently? + if(drawmode!=motionblurmode) + swap_gl_buffers(); + #else + swap_gl_buffers(); + #endif } //myassert(glGetError() == GL_NO_ERROR); @@ -3982,3 +3965,4 @@ int Game::DrawGLScene(GLvoid) //Jordan fixed your warning! return 0; } +