X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=ba527aaa8098bf72bceb93b5158197d909375a4a;hb=44e4a5263469eb8e216bd6abfad3f0b5e2627d69;hp=ea75d51b0eed5a8e5d972dd6fbe3a01ff4dcae03;hpb=00a1f5e166e2943b328c6f9bff3dbc548efb2ce7;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index ea75d51..ba527aa 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -211,7 +211,7 @@ long long Game::MD5_string (char *string){ //return 1111111111111111; } -int Game::DrawGLScene(void) +int Game::DrawGLScene(StereoSide side) { static float texcoordwidth,texcoordheight; static float texviewwidth, texviewheight; @@ -230,8 +230,22 @@ int Game::DrawGLScene(void) lastcheck+=multiplier; - glColorMask( 1.0, 1.0, 1.0, 1.0 ); - + if ( stereomode == stereoAnaglyph ) { + switch(side) { + case stereoLeft: glColorMask( 1.0, 0.0, 0.0, 1.0 ); break; + case stereoRight: glColorMask( 0.0, 1.0, 1.0, 1.0 ); break; + } + } else { + glColorMask( 1.0, 1.0, 1.0, 1.0 ); + + if ( stereomode == stereoHorizontalInterlaced || stereomode == stereoVerticalInterlaced ) { + if (!stereoreverse) { + glStencilFunc(side == stereoLeft ? GL_NOTEQUAL : GL_EQUAL, 0x01, 0x01); + } else { + glStencilFunc(side == stereoLeft ? GL_EQUAL : GL_NOTEQUAL, 0x01, 0x01); + } + } + } if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)){ tempmult=multiplier; @@ -347,6 +361,9 @@ int Game::DrawGLScene(void) glMatrixMode (GL_MODELVIEW); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glLoadIdentity (); + + glTranslatef((stereoseparation/2) * side, 0, 0); + if(!cameramode&&!freeze&&!winfreeze){ glRotatef(float(Random()%100)/10*camerashake/*+(woozy*woozy)/10*/,0,0,1); glRotatef(rotation2+sin(woozy/2)*(player[0].damage/player[0].damagetolerance)*5,1,0,0); @@ -3793,10 +3810,11 @@ int Game::DrawGLScene(void) //glFlush(); - if(drawmode!=motionblurmode||mainmenu){ - - swap_gl_buffers(); - } + if ( side == stereoRight || side == stereoCenter ) { + if(drawmode!=motionblurmode||mainmenu){ + swap_gl_buffers(); + } + } //myassert(glGetError() == GL_NO_ERROR); glDrawBuffer(GL_BACK);