X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=a6b02a5ff748f91cc2d64914da7cc0afcad63713;hb=35b5d8a643d2ff04614a8b9f57026b57d4a82667;hp=11a94010c5b5ebd1aedce2ed4690b21771498e02;hpb=0b17f4c9ceea16e434df32a4dbf4d066cbfff21f;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 11a9401..a6b02a5 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -404,9 +404,9 @@ int Game::DrawGLScene(StereoSide side) glDisable(GL_BLEND); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glBindTexture( GL_TEXTURE_2D, terraintexture); + terraintexture.bind(); terrain.draw(0); - glBindTexture( GL_TEXTURE_2D, terraintexture2); + terraintexture2.bind(); terrain.draw(1); //glBindTexture( GL_TEXTURE_2D, terraintexture3); //glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); @@ -1502,7 +1502,7 @@ int Game::DrawGLScene(StereoSide side) if(objects.type[i]==treetrunktype){ distcheck=findDistancefast(&player[0].coords,&objects.position[i]); if(distchecktypesleeping)glColor4f(0,0,0,opac*(1-distcheck/mapviewdist)); else if(player[i].dead)glColor4f(.3,.3,.3,opac*(1-distcheck/mapviewdist)); @@ -2078,7 +2078,7 @@ void DrawMenu() { glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); glEnable(GL_TEXTURE_2D); - glBindTexture( GL_TEXTURE_2D, Game::Mainmenuitems[4]); + Game::Mainmenuitems[4].bind(); glBegin(GL_QUADS); glTexCoord2f(0,0); glVertex3f(-1,-1,0); @@ -2138,7 +2138,7 @@ void DrawMenu() { glTranslatef(1,-1,0); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glColor4f(1,1,1,1); - glBindTexture( GL_TEXTURE_2D, Game::cursortexture); + Game::cursortexture.bind(); glPushMatrix(); //glScalef(.25,.25,.25); glBegin(GL_QUADS);