X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=855c87eb794e408e556bc6ad454952947318eed9;hb=8dc129dea5d2e07366cbec76752ab32154fd06b4;hp=23692b30bac3096fb0d9ce5b3f34f0be5e82a2c7;hpb=54cbb28b51da68b2280068a41e7964f78dec6858;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 23692b3..855c87e 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -1433,11 +1433,11 @@ int Game::DrawGLScene(StereoSide side) float maxdistance=0; float tempdist; - int whichclosest; + //~ int whichclosest; for(i=0;imaxdistance){ - whichclosest=i; + //~ whichclosest=i; maxdistance=tempdist; } } @@ -1445,7 +1445,7 @@ int Game::DrawGLScene(StereoSide side) if(!player[i].dead){ tempdist=findDistancefast(¢er,&player[i].coords); if(tempdist>maxdistance){ - whichclosest=i; + //~ whichclosest=i; maxdistance=tempdist; } }