X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=70b6716c177561b4c5e70ec1db3fd21acacf674f;hb=2cd28eb24fc1b4011511b6c3ed8c025bfc74de4d;hp=64e9288597014ce51fc43e756181fbadc7d41801;hpb=4530800e22022aaa7bb3172b3d23db69fc1661c5;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 64e9288..70b6716 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -129,8 +129,6 @@ int Game::DrawGLScene(StereoSide side) static float texviewwidth, texviewheight; static int i,j,k,l; static GLubyte color; - static float newbrightness; - static float changespeed; static XYZ checkpoint; static float tempmult; float tutorialopac; @@ -1435,11 +1433,11 @@ int Game::DrawGLScene(StereoSide side) float maxdistance=0; float tempdist; - int whichclosest; + //~ int whichclosest; for(i=0;imaxdistance){ - whichclosest=i; + //~ whichclosest=i; maxdistance=tempdist; } } @@ -1447,7 +1445,7 @@ int Game::DrawGLScene(StereoSide side) if(!player[i].dead){ tempdist=findDistancefast(¢er,&player[i].coords); if(tempdist>maxdistance){ - whichclosest=i; + //~ whichclosest=i; maxdistance=tempdist; } } @@ -1998,6 +1996,67 @@ int Game::DrawGLScene(StereoSide side) return 0; } +void Game::LoadCampaign() { + ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt")); + ipstream.ignore(256,':'); + ipstream >> campaignnumlevels; + for(int i=0;i> campaignmapname[i]; + ipstream.ignore(256,':'); + ipstream >> campaigndescription[i]; + for(int j=0;j<256;j++){ + if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' '; + } + ipstream.ignore(256,':'); + ipstream >> campaignchoosenext[i]; + ipstream.ignore(256,':'); + ipstream >> campaignnumnext[i]; + for(int j=0;j> campaignnextlevel[i][j]; + campaignnextlevel[i][j]-=1; + } + ipstream.ignore(256,':'); + ipstream >> campaignlocationx[i]; + ipstream.ignore(256,':'); + ipstream >> campaignlocationy[i]; + } + ipstream.close(); + + for(int i=0;igetCampaignChoicesMade();i++){ + levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)]; + levelvisible[levelorder[i+1]]=1; + } + int whichlevelstart = (accountactive?accountactive->getCampaignChoicesMade():0)-1; + if(whichlevelstart<0){ + if(accountactive) { + accountactive->setCampaignScore(0); + accountactive->resetFasttime(); + } + campaignchoicenum=1; + campaignchoicewhich[0]=0; + } + else + { + campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]]; + for(int i=0;i.5||oldmainmenu!=mainmenu){ if(mainmenu==5){ - ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt")); - ipstream.ignore(256,':'); - ipstream >> campaignnumlevels; - for(i=0;i> campaignmapname[i]; - ipstream.ignore(256,':'); - ipstream >> campaigndescription[i]; - for(j=0;j<256;j++){ - if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' '; - } - ipstream.ignore(256,':'); - ipstream >> campaignchoosenext[i]; - ipstream.ignore(256,':'); - ipstream >> campaignnumnext[i]; - for(j=0;j> campaignnextlevel[i][j]; - campaignnextlevel[i][j]-=1; - } - ipstream.ignore(256,':'); - ipstream >> campaignlocationx[i]; - ipstream.ignore(256,':'); - ipstream >> campaignlocationy[i]; - } - ipstream.close(); - - for(i=0;igetCampaignChoicesMade():0);i++){ - levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)]; - levelvisible[levelorder[i+1]]=1; - } - int whichlevelstart = (accountactive?accountactive->getCampaignChoicesMade():0)-1; - if(whichlevelstart<0){ - accountactive->setCampaignScore(0); - accountactive->resetFasttime(); - campaignchoicenum=1; - campaignchoicewhich[0]=0; - } - else - { - campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]]; - for(i=0;i(float)newscreenheight*1.61||(float)newscreenwidth<(float)newscreenheight*1.59)sprintf (menustring[0], "Resolution: %d*%d",(int)newscreenwidth,(int)newscreenheight); else sprintf (menustring[0], "Resolution: %d*%d (widescreen)",(int)newscreenwidth,(int)newscreenheight); @@ -2165,8 +2169,6 @@ void Game::DrawMenu() starty[0]=440; endx[0]=startx[0]+strlen(menustring[0])*10; endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; if(newdetail==2)sprintf (menustring[1], "Detail: High"); else if(newdetail==1)sprintf (menustring[1], "Detail: Medium"); @@ -2175,8 +2177,6 @@ void Game::DrawMenu() starty[1]=405; endx[1]=startx[1]+strlen(menustring[1])*10; endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; if(bloodtoggle==2)sprintf (menustring[2], "Blood: On, high detail (slower)"); if(bloodtoggle==1)sprintf (menustring[2], "Blood: On, low detail"); @@ -2185,8 +2185,6 @@ void Game::DrawMenu() starty[2]=370; endx[2]=startx[2]+strlen(menustring[2])*10; endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; if(difficulty==2)sprintf (menustring[3], "Difficulty: Insane"); if(difficulty==1)sprintf (menustring[3], "Difficulty: Difficult"); @@ -2195,8 +2193,6 @@ void Game::DrawMenu() starty[3]=335-1000; endx[3]=startx[3]+strlen(menustring[3])*10; endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; if(ismotionblur==1)sprintf (menustring[4], "Blur Effects: Enabled (less compatible)"); if(ismotionblur==0)sprintf (menustring[4], "Blur Effects: Disabled (more compatible)"); @@ -2204,8 +2200,6 @@ void Game::DrawMenu() starty[4]=335; endx[4]=startx[4]+strlen(menustring[4])*10; endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; if(decals==1)sprintf (menustring[5], "Decals: Enabled (slower)"); if(decals==0)sprintf (menustring[5], "Decals: Disabled"); @@ -2213,8 +2207,6 @@ void Game::DrawMenu() starty[5]=300; endx[5]=startx[5]+strlen(menustring[5])*10; endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; if(musictoggle==1)sprintf (menustring[6], "Music: Enabled"); if(musictoggle==0)sprintf (menustring[6], "Music: Disabled"); @@ -2222,8 +2214,6 @@ void Game::DrawMenu() starty[6]=265; endx[6]=startx[6]+strlen(menustring[6])*10; endy[6]=starty[6]+20; - movex[6]=0; - movey[6]=0; if(invertmouse==1)sprintf (menustring[9], "Invert mouse: Yes"); if(invertmouse==0)sprintf (menustring[9], "Invert mouse: No"); @@ -2231,48 +2221,36 @@ void Game::DrawMenu() starty[9]=230; endx[9]=startx[9]+strlen(menustring[9])*10; endy[9]=starty[9]+20; - movex[9]=0; - movey[9]=0; sprintf (menustring[10], "Mouse Speed: %d", (int)(usermousesensitivity*5)); startx[10]=20; starty[10]=195; endx[10]=startx[10]+strlen(menustring[10])*10; endy[10]=starty[10]+20; - movex[10]=0; - movey[10]=0; sprintf (menustring[11], "Volume: %d%%", (int)(volume*100)); startx[11]=10+60; starty[11]=160; endx[11]=startx[11]+strlen(menustring[11])*10; endy[11]=starty[11]+20; - movex[11]=0; - movey[11]=0; sprintf (menustring[13], "Damage Bar: %s",(showdamagebar?"on":"off")); startx[13]=30; starty[13]=125; endx[13]=startx[13]+strlen(menustring[13])*10; endy[13]=starty[13]+20; - movex[13]=0; - movey[13]=0; sprintf (menustring[7], "-Configure Controls-"); startx[7]=10+15; starty[7]=90; endx[7]=startx[7]+strlen(menustring[7])*10; endy[7]=starty[7]+20; - movex[7]=0; - movey[7]=0; sprintf (menustring[12], "-Configure Stereo -"); startx[12]=10+15; starty[12]=55; endx[12]=startx[12]+strlen(menustring[7])*10; endy[12]=starty[12]+20; - movex[12]=0; - movey[12]=0; if(newdetail==detail&&newscreenheight==(int)screenheight&&newscreenwidth==(int)screenwidth)sprintf (menustring[8], "Back"); else sprintf (menustring[8], "Back (some changes take effect next time Lugaru is opened)"); @@ -2280,8 +2258,6 @@ void Game::DrawMenu() endx[8]=startx[8]+strlen(menustring[8])*10; starty[8]=10; endy[8]=starty[8]+20; - movex[8]=0; - movey[8]=0; } if(mainmenu==4){ @@ -2292,8 +2268,6 @@ void Game::DrawMenu() starty[0]=400; endx[0]=startx[0]+strlen(menustring[0])*10; endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; if(keyselect!=1)sprintf (menustring[1], "Back: %s",Input::keyToChar(backkey)); else sprintf (menustring[1], "Back: _"); @@ -2301,8 +2275,6 @@ void Game::DrawMenu() starty[1]=360; endx[1]=startx[1]+strlen(menustring[1])*10; endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; if(keyselect!=2)sprintf (menustring[2], "Left: %s",Input::keyToChar(leftkey)); else sprintf (menustring[2], "Left: _"); @@ -2310,8 +2282,6 @@ void Game::DrawMenu() starty[2]=320; endx[2]=startx[2]+strlen(menustring[2])*10; endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; if(keyselect!=3)sprintf (menustring[3], "Right: %s",Input::keyToChar(rightkey)); else sprintf (menustring[3], "Right: _"); @@ -2319,8 +2289,6 @@ void Game::DrawMenu() starty[3]=280; endx[3]=startx[3]+strlen(menustring[3])*10; endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; if(keyselect!=4)sprintf (menustring[4], "Crouch: %s",Input::keyToChar(crouchkey)); else sprintf (menustring[4], "Crouch: _"); @@ -2328,8 +2296,6 @@ void Game::DrawMenu() starty[4]=240; endx[4]=startx[4]+strlen(menustring[4])*10; endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; if(keyselect!=5)sprintf (menustring[5], "Jump: %s",Input::keyToChar(jumpkey)); else sprintf (menustring[5], "Jump: _"); @@ -2337,8 +2303,6 @@ void Game::DrawMenu() starty[5]=200; endx[5]=startx[5]+strlen(menustring[5])*10; endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; if(keyselect!=6)sprintf (menustring[6], "Draw: %s",Input::keyToChar(drawkey)); else sprintf (menustring[6], "Draw: _"); @@ -2346,8 +2310,6 @@ void Game::DrawMenu() starty[6]=160; endx[6]=startx[6]+strlen(menustring[6])*10; endy[6]=starty[6]+20; - movex[6]=0; - movey[6]=0; if(keyselect!=7)sprintf (menustring[7], "Throw: %s",Input::keyToChar(throwkey)); else sprintf (menustring[7], "Throw: _"); @@ -2355,8 +2317,6 @@ void Game::DrawMenu() starty[7]=120; endx[7]=startx[7]+strlen(menustring[7])*10; endy[7]=starty[7]+20; - movex[7]=0; - movey[7]=0; if(keyselect!=8)sprintf (menustring[8], "Attack: %s",Input::keyToChar(attackkey)); else sprintf (menustring[8], "Attack: _"); @@ -2364,8 +2324,6 @@ void Game::DrawMenu() starty[8]=80; endx[8]=startx[8]+strlen(menustring[8])*10; endy[8]=starty[8]+20; - movex[8]=0; - movey[8]=0; @@ -2374,8 +2332,6 @@ void Game::DrawMenu() endx[9]=startx[9]+strlen(menustring[9])*10; starty[9]=10; endy[9]=starty[9]+20; - movex[9]=0; - movey[9]=0; } if(mainmenu==5){ nummenuitems=7+(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum; @@ -2385,48 +2341,36 @@ void Game::DrawMenu() starty[0]=400; endx[0]=startx[0]+strlen(menustring[0])*10; endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; sprintf (menustring[1], "Tutorial"); startx[1]=5; starty[1]=300; endx[1]=startx[1]+strlen(menustring[1])*10; endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; sprintf (menustring[2], "Challenge"); startx[2]=5; starty[2]=240; endx[2]=startx[2]+strlen(menustring[2])*10; endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; sprintf (menustring[3], "Delete User"); startx[3]=400; starty[3]=10; endx[3]=startx[3]+strlen(menustring[3])*10; endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; sprintf (menustring[4], "Main Menu"); startx[4]=5; starty[4]=10; endx[4]=startx[4]+strlen(menustring[4])*10; endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; sprintf (menustring[5], "Change User"); startx[5]=5; endx[5]=startx[5]+strlen(menustring[5])*10; starty[5]=180; endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; //World @@ -2435,8 +2379,6 @@ void Game::DrawMenu() starty[6]=30+480-400-50; endx[6]=startx[6]+400; endy[6]=30+480-50; - movex[6]=0; - movey[6]=0; if((accountactive?accountactive->getCampaignChoicesMade():0)) { for(i=0;i<(accountactive?accountactive->getCampaignChoicesMade():0);i++) { @@ -2445,8 +2387,6 @@ void Game::DrawMenu() starty[7+i]=30+30+(512-campaignlocationy[levelorder[i]])*400/512; endx[7+i]=startx[7+i]+10; endy[7+i]=starty[7+i]+10; - movex[7+i]=0; - movey[7+i]=0; } } @@ -2457,8 +2397,6 @@ void Game::DrawMenu() starty[7+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]])*400/512; endx[7+i]=startx[7+i]+10; endy[7+i]=starty[7+i]+10; - movex[7+i]=0; - movey[7+i]=0; } } @@ -2470,48 +2408,36 @@ void Game::DrawMenu() starty[0]=400; endx[0]=startx[0]+strlen(menustring[0])*10; endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; sprintf (menustring[1], "Yes"); startx[1]=10; starty[1]=360; endx[1]=startx[1]+strlen(menustring[1])*10; endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; sprintf (menustring[2], "No"); startx[2]=10; starty[2]=320; endx[2]=startx[2]+strlen(menustring[2])*10; endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; sprintf (menustring[3], "Extra 4"); startx[3]=10; starty[3]=280; endx[3]=startx[3]+strlen(menustring[3])*10; endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; sprintf (menustring[4], "Extra 5"); startx[4]=10; starty[4]=240; endx[4]=startx[4]+strlen(menustring[4])*10; endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; sprintf (menustring[5], "Back"); startx[5]=10; endx[5]=startx[5]+strlen(menustring[5])*10; starty[5]=10; endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; } if(mainmenu==7){ @@ -2527,8 +2453,6 @@ void Game::DrawMenu() starty[0]=400; endx[0]=startx[0]+strlen(menustring[0])*10; endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; if(entername) startx[0]+=10; @@ -2541,8 +2465,6 @@ void Game::DrawMenu() starty[num]=360-20-20*num; endx[num]=startx[num]+strlen(menustring[num])*10; endy[num]=starty[num]+20; - movex[num]=0; - movey[num]=0; num++; } @@ -2552,8 +2474,6 @@ void Game::DrawMenu() endx[num]=startx[num]+strlen(menustring[num])*10; starty[num]=10; endy[num]=starty[num]+20; - movex[num]=0; - movey[num]=0; } if(mainmenu==8){ nummenuitems=3; @@ -2563,27 +2483,20 @@ void Game::DrawMenu() starty[0]=400; endx[0]=startx[0]+strlen(menustring[0])*10; endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; sprintf (menustring[1], "Difficult"); startx[1]=10; starty[1]=360; endx[1]=startx[1]+strlen(menustring[1])*10; endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; sprintf (menustring[2], "Insane"); startx[2]=10; starty[2]=320; endx[2]=startx[2]+strlen(menustring[2])*10; endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; } if(mainmenu==9){ - int tempncl; nummenuitems=2+numchallengelevels; char temp[255]; @@ -2607,8 +2520,6 @@ void Game::DrawMenu() starty[j]=400-j*25; endx[j]=startx[j]+strlen(menustring[j])*10; endy[j]=starty[j]+20; - movex[j]=0; - movey[j]=0; } sprintf (menustring[numchallengelevels], "Back"); @@ -2616,16 +2527,12 @@ void Game::DrawMenu() endx[numchallengelevels]=startx[numchallengelevels]+strlen(menustring[numchallengelevels])*10; starty[numchallengelevels]=10; endy[numchallengelevels]=starty[numchallengelevels]+20; - movex[numchallengelevels]=0; - movey[numchallengelevels]=0; sprintf (menustring[numchallengelevels+1], " High Score Best Time"); startx[numchallengelevels+1]=10; starty[numchallengelevels+1]=440; endx[numchallengelevels+1]=startx[numchallengelevels+1]+strlen(menustring[numchallengelevels+1])*10; endy[numchallengelevels+1]=starty[numchallengelevels+1]+20; - movex[numchallengelevels+1]=0; - movey[numchallengelevels+1]=0; //numchallengelevels=tempncl; @@ -2639,32 +2546,24 @@ void Game::DrawMenu() starty[0]=330; endx[0]=startx[0]+strlen(menustring[0])*10; endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; sprintf (menustring[1], "You have avenged your family and"); startx[1]=140; starty[1]=300; endx[1]=startx[1]+strlen(menustring[1])*10; endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; sprintf (menustring[2], "restored peace to the island of Lugaru."); startx[2]=110; starty[2]=270; endx[2]=startx[2]+strlen(menustring[2])*10; endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; sprintf (menustring[3], "Back"); startx[3]=10; endx[3]=startx[3]+strlen(menustring[3])*10; starty[3]=10; endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; for(i=0;i<255;i++)menustring[4][i]='\0'; sprintf (temp, "Your score:"); @@ -2677,8 +2576,6 @@ void Game::DrawMenu() endx[4]=startx[4]+strlen(menustring[4])*10; starty[4]=200; endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; for(i=0;i<255;i++)menustring[5][i]='\0'; sprintf (temp, "Highest score:"); strcpy(menustring[5],temp); @@ -2690,8 +2587,6 @@ void Game::DrawMenu() endx[5]=startx[5]+strlen(menustring[5])*10; starty[5]=180; endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; } if (mainmenu==18) { nummenuitems=4; @@ -2700,32 +2595,24 @@ void Game::DrawMenu() starty[0]=400; endx[0]=startx[0]+strlen(menustring[0])*10; endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; sprintf (menustring[1], "Stereo separation: %.3f", stereoseparation); startx[1]=10; starty[1]=360; endx[1]=startx[1]+strlen(menustring[1])*10; endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; sprintf (menustring[2], "Reverse stereo: %s", stereoreverse ? "Yes" : "No"); startx[2]=40; starty[2]=320; endx[2]=startx[2]+strlen(menustring[2])*10; endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; sprintf (menustring[3], "Back"); startx[3]=10; endx[3]=startx[3]+strlen(menustring[3])*10; starty[3]=10; endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; } } @@ -2735,30 +2622,22 @@ void Game::DrawMenu() starty[0]=480-128; endx[0]=150+256; endy[0]=480; - movex[0]=0; - movey[0]=0; startx[1]=18; starty[1]=480-152-32; endx[1]=18+128; endy[1]=480-152; - movex[1]=0; - movey[1]=0; startx[2]=18; starty[2]=480-228-32; endx[2]=2+128; endy[2]=480-228; - movex[2]=0; - movey[2]=0; if(mainmenu==1){ startx[3]=18; starty[3]=480-306-32; endx[3]=22+64; endy[3]=480-306; - movex[3]=0; - movey[3]=0; } if(mainmenu==2){ @@ -2766,8 +2645,6 @@ void Game::DrawMenu() starty[3]=480-306-32; endx[3]=22+128; endy[3]=480-306; - movex[3]=0; - movey[3]=0; } /*startx[4]=150; @@ -2775,116 +2652,22 @@ void Game::DrawMenu() endx[4]=150+256; endy[4]=480; */ - if(anim==0){ + /*if(anim==0){ startx[4]=380; starty[4]=480-140-256; endx[4]=380+256; endy[4]=480-140; - movex[4]=80; - movey[4]=0; startx[5]=145; starty[5]=480-138-256; endx[5]=145+256; endy[5]=480-138; - movex[5]=40; - movey[5]=0; startx[6]=254; starty[6]=480-144-256; endx[6]=254+256; endy[6]=480-144; - movex[6]=20; - movey[6]=0; - } - if(anim==1){ - startx[4]=180; - starty[4]=480-140-256; - endx[4]=180+256; - endy[4]=480-140; - movex[4]=80; - movey[4]=0; - - startx[5]=500; - starty[5]=480-138-256; - endx[5]=500+256; - endy[5]=480-138; - movex[5]=40; - movey[5]=0; - - startx[6]=340; - starty[6]=480-144-256; - endx[6]=340+256; - endy[6]=480-144; - movex[6]=20; - movey[6]=0; - } - if(anim==2){ - startx[4]=460; - starty[4]=480-140-256; - endx[4]=460+256; - endy[4]=480-140; - movex[4]=50; - movey[4]=0; - - startx[5]=295; - starty[5]=480-150-256; - endx[5]=295+256; - endy[5]=480-138; - movex[5]=-10; - movey[5]=0; - - startx[6]=204; - starty[6]=480-144-256; - endx[6]=204+256; - endy[6]=480-144; - movex[6]=-30; - movey[6]=0; - } - if(anim==3){ - startx[4]=150; - starty[4]=480-140-256; - endx[4]=200+256; - endy[4]=480-140; - movex[4]=80; - movey[4]=0; - - startx[5]=350; - starty[5]=480-150-256; - endx[5]=350+256; - endy[5]=480-138; - movex[5]=5; - movey[5]=0; - - startx[6]=500; - starty[6]=480-144-256; - endx[6]=500+256; - endy[6]=480-144; - movex[6]=-10; - movey[6]=0; - } - if(anim==4){ - startx[4]=190; - starty[4]=480-100-256; - endx[4]=190+256; - endy[4]=480-100; - movex[4]=-30; - movey[4]=0; - - startx[5]=185; - starty[5]=480-120-256; - endx[5]=185+256; - endy[5]=480-120; - movex[5]=-5; - movey[5]=0; - - startx[6]=400; - starty[6]=480-144-256; - endx[6]=400+256; - endy[6]=480-144; - movex[6]=20; - movey[6]=0; - } + }*/ } selected=-1; @@ -2921,8 +2704,8 @@ void Game::DrawMenu() offsety[i]=0; if(i>=4&&(mainmenu==1||mainmenu==2)){ selectedlong[i]=0; - offsetx[i]=(startx[i]+endx[i]+movex[i]*transition)/2-(640+190)/2; - offsety[i]=(starty[i]+endy[i]+movey[i]*transition)/2-(336+150)/2; + offsetx[i]=(startx[i]+endx[i])/2-(640+190)/2; + offsety[i]=(starty[i]+endy[i])/2-(336+150)/2; offsetx[i]*=.06f; offsety[i]*=.06f; } @@ -3036,13 +2819,13 @@ void Game::DrawMenu() glPushMatrix(); glBegin(GL_QUADS); glTexCoord2f(0,0); - glVertex3f(startx[j]+movex[j]*transition, starty[j]+movey[j]*transition, 0.0f); + glVertex3f(startx[j], starty[j], 0.0f); glTexCoord2f(1,0); - glVertex3f(endx[j]+movex[j]*transition, starty[j]+movey[j]*transition, 0.0f); + glVertex3f(endx[j], starty[j], 0.0f); glTexCoord2f(1,1); - glVertex3f(endx[j]+movex[j]*transition, endy[j]+movey[j]*transition, 0.0f); + glVertex3f(endx[j], endy[j], 0.0f); glTexCoord2f(0,1); - glVertex3f(startx[j]+movex[j]*transition, endy[j]+movey[j]*transition, 0.0f); + glVertex3f(startx[j], endy[j], 0.0f); glEnd(); glPopMatrix(); glEnable(GL_BLEND); @@ -3057,13 +2840,13 @@ void Game::DrawMenu() glPushMatrix(); glBegin(GL_QUADS); glTexCoord2f(0,0); - glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2, starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f); glTexCoord2f(1,0); - glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2, starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f); glTexCoord2f(1,1); - glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f); glTexCoord2f(0,1); - glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f); glEnd(); glPopMatrix(); } @@ -3214,13 +2997,13 @@ void Game::DrawMenu() glPushMatrix(); glBegin(GL_QUADS); glTexCoord2f(0,0); - glVertex3f(midpoint.x-itemsize+movex[j]*transition, midpoint.y-itemsize+movey[j]*transition, 0.0f); + glVertex3f(midpoint.x-itemsize, midpoint.y-itemsize, 0.0f); glTexCoord2f(1,0); - glVertex3f(midpoint.x+itemsize+movex[j]*transition, midpoint.y-itemsize+movey[j]*transition, 0.0f); + glVertex3f(midpoint.x+itemsize, midpoint.y-itemsize, 0.0f); glTexCoord2f(1,1); - glVertex3f(midpoint.x+itemsize+movex[j]*transition, midpoint.y+itemsize+movey[j]*transition, 0.0f); + glVertex3f(midpoint.x+itemsize, midpoint.y+itemsize, 0.0f); glTexCoord2f(0,1); - glVertex3f(midpoint.x-itemsize+movex[j]*transition, midpoint.y+itemsize+movey[j]*transition, 0.0f); + glVertex3f(midpoint.x-itemsize, midpoint.y+itemsize, 0.0f); glEnd(); glPopMatrix(); glEnable(GL_BLEND); @@ -3235,13 +3018,13 @@ void Game::DrawMenu() glPushMatrix(); glBegin(GL_QUADS); glTexCoord2f(0,0); - glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2, midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f); glTexCoord2f(1,0); - glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2, midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f); glTexCoord2f(1,1); - glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f); glTexCoord2f(0,1); - glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f); glEnd(); glPopMatrix(); } @@ -3266,7 +3049,7 @@ void Game::DrawMenu() glPopMatrix(); if(mainmenu==1||mainmenu==2) - if(transition<.1||transition>.9){ + //if(transition<.1||transition>.9){ glClear(GL_DEPTH_BUFFER_BIT); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.001f); @@ -3284,15 +3067,16 @@ void Game::DrawMenu() glLoadIdentity(); // Reset The Modelview Matrix glPushMatrix(); glDisable(GL_TEXTURE_2D); - if(transition<.1) - glColor4f(1,0,0,1-(transition*10)); - if(transition>.9) - glColor4f(1,0,0,1-((1-transition)*10)); + //if(transition<.1) + //glColor4f(1,0,0,1-(transition*10)); + //if(transition>.9) + //glColor4f(1,0,0,1-((1-transition)*10)); + glColor4f(1,0,0,1); glPopMatrix(); glPopMatrix(); glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glPopMatrix(); - } + //} glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glPushMatrix(); // Store The Projection Matrix