X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=700ef1190ca9d70121cfdc638c2bba8471ecb04f;hb=055013bac06c70d04b46bc2e66bde847bdada1d4;hp=d35125e267f2816cc037eb4067dbc480d89a07a8;hpb=43f08119f2408a487dbefcf670bb6c8f47d4c49b;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index d35125e..700ef11 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -189,7 +189,7 @@ long long Game::MD5_string (char *string){ //return 1111111111111111; } -int Game::DrawGLScene(GLvoid) +int Game::DrawGLScene(void) { static float texcoordwidth,texcoordheight; static float texviewwidth, texviewheight; @@ -1939,7 +1939,7 @@ int Game::DrawGLScene(GLvoid) if(drawmode!=normalmode){ glEnable(GL_TEXTURE_2D); - //glFinish(); + glFinish(); if(!drawtoggle||drawmode!=realmotionblurmode||(drawtoggle==2||change==1)){ if(screentexture){ @@ -2250,8 +2250,7 @@ int Game::DrawGLScene(GLvoid) } if(lastcheck>.5||oldmainmenu!=mainmenu){ if(mainmenu==5){ - // ifstream ipstream(":Data:Campaigns:main.txt"); - ifstream ipstream("./Data/Campaigns/main.txt"); + ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt")); //campaignnumlevels=0; //accountcampaignchoicesmade[accountactive]=0; ipstream.ignore(256,':'); @@ -3941,8 +3940,14 @@ int Game::DrawGLScene(GLvoid) //glFlush(); if(drawmode!=motionblurmode||mainmenu){ + #if !USE_SDL + // this prevents menus from rendering if you hit ESC during + // motion blur sequences...maybe SDL is buffering differently? if(drawmode!=motionblurmode) swap_gl_buffers(); + #else + swap_gl_buffers(); + #endif } //myassert(glGetError() == GL_NO_ERROR);