X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=522681bc781434e18e23a23e21d4274ebc963956;hb=72621d52ae69fa4ecb4329437810d71860ae3ebc;hp=79625b1795d23be8a81f5bf5f5b539c95cfc098d;hpb=14d27ff7369d8892e08b520309c90ece4ab883a7;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 79625b1..522681b 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -24,6 +24,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Input.h" #include "Awards.h" +#include + using namespace std; extern XYZ viewer; @@ -81,13 +83,6 @@ extern bool decals; //extern int texdetail; extern float texdetail; extern bool musictoggle; -extern int bonus; -extern float bonusvalue; -extern float bonustotal; -extern float bonustime; -extern int oldbonus; -extern float startbonustotal; -extern float bonusnum[100]; extern int tutoriallevel; extern float smoketex; extern float tutorialstagetime; @@ -113,34 +108,14 @@ extern float menupulse; extern bool gamestart; -extern int numdialogues; -extern int numdialogueboxes[max_dialogues]; -extern int dialoguetype[max_dialogues]; -extern int dialogueboxlocation[max_dialogues][max_dialoguelength]; -extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3]; -extern int dialogueboxsound[max_dialogues][max_dialoguelength]; -extern char dialoguetext[max_dialogues][max_dialoguelength][128]; -extern char dialoguename[max_dialogues][max_dialoguelength][64]; -extern XYZ dialoguecamera[max_dialogues][max_dialoguelength]; -extern XYZ participantlocation[max_dialogues][10]; -extern int participantfocus[max_dialogues][max_dialoguelength]; -extern int participantaction[max_dialogues][max_dialoguelength]; -extern float participantrotation[max_dialogues][10]; -extern XYZ participantfacing[max_dialogues][max_dialoguelength][10]; -extern float dialoguecamerarotation[max_dialogues][max_dialoguelength]; -extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength]; -extern int indialogue; -extern int whichdialogue; -extern int directing; -extern float dialoguetime; -extern int dialoguegonethrough[20]; - extern bool gamestarted; extern bool showdamagebar; -extern int channels[100]; -extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); +enum drawmodes { + normalmode, motionblurmode, radialzoommode, + realmotionblurmode, doublevisionmode, glowmode, +}; void Game::flash() { // shouldn't be that way, these should be attributes and Person class should not change rendering. flashr=1; @@ -156,8 +131,6 @@ int Game::DrawGLScene(StereoSide side) static float texviewwidth, texviewheight; static int i,j,k,l; static GLubyte color; - static float newbrightness; - static float changespeed; static XYZ checkpoint; static float tempmult; float tutorialopac; @@ -165,10 +138,6 @@ int Game::DrawGLScene(StereoSide side) static char string2[256]=""; static char string3[256]=""; - static float lastcheck; - - lastcheck+=multiplier; - if ( stereomode == stereoAnaglyph ) { switch(side) { case stereoLeft: glColorMask( 0.0, 1.0, 1.0, 1.0 ); break; @@ -469,7 +438,7 @@ int Game::DrawGLScene(StereoSide side) } } - if(!cameramode&&musictype==stream_music2)playerdist=findDistancefastflat(&player[0].coords,&viewer); + if(!cameramode&&musictype==stream_fighttheme)playerdist=findDistancefastflat(&player[0].coords,&viewer); else playerdist=-100; glPushMatrix(); glCullFace(GL_BACK); @@ -586,38 +555,16 @@ int Game::DrawGLScene(StereoSide side) if(!tutoriallevel) if(bonus>0&&bonustime<1&&!winfreeze&&indialogue==-1/*bonustime<4*/){ - if(bonus==tracheotomy)sprintf (string, "Tracheotomy!"); - else if(bonus==backstab)sprintf (string, "Backstabber!"); - else if(bonus==spinecrusher)sprintf (string, "Spinecrusher!"); - else if(bonus==ninja)sprintf (string, "Ninja Bonus!"); - else if(bonus==style)sprintf (string, "Style Bonus!"); - else if(bonus==cannon)sprintf (string, "Leg Cannon!"); - else if(bonus==aimbonus)sprintf (string, "Nice Aim!"); - else if(bonus==deepimpact)sprintf (string, "Heavy Impact!"); - else if(bonus==touchofdeath)sprintf (string, "Touch of Death!"); - else if(bonus==swordreversebonus)sprintf (string, "Sword Disarm!"); - else if(bonus==staffreversebonus)sprintf (string, "Staff Disarm!"); - else if(bonus==reverseko)sprintf (string, "Reversal KO!"); - else if(bonus==solidhit)sprintf (string, "Solid Hit!"); - else if(bonus==twoxcombo)sprintf (string, "2X Combo!"); - else if(bonus==threexcombo)sprintf (string, "3X Combo!"); - else if(bonus==fourxcombo)sprintf (string, "4X COMBO!"); - else if(bonus==megacombo)sprintf (string, "MEGA COMBO!"); - else if(bonus==Reversal)sprintf (string, "Reversal!"); - else if(bonus==Stabbonus)sprintf (string, "Punctured!"); - else if(bonus==Slicebonus)sprintf (string, "Sliced!"); - else if(bonus==Bullseyebonus)sprintf (string, "Bullseye!"); - else if(bonus==Slashbonus)sprintf (string, "Slashed!"); - else if(bonus==Wolfbonus)sprintf (string, "WOLF SLAYER!"); - else if(bonus==FinishedBonus)sprintf (string, "SLAIN!"); - else if(bonus==TackleBonus)sprintf (string, "Tackle!"); - else if(bonus==AboveBonus)sprintf (string, "Death from Above!"); - else sprintf (string, "Excellent!"); + const char *bonus_name; + if (bonus < bonus_count) + bonus_name = bonus_names[bonus]; + else + bonus_name = "Excellent!"; // When does this happen? glColor4f(0,0,0,1-bonustime); - text.glPrintOutline(1024/2-10*strlen(string)-4,768/16-4+768*4/5,string,1,2.5,1024,768); + text.glPrintOutline(1024/2-10*strlen(bonus_name)-4,768/16-4+768*4/5,bonus_name,1,2.5,1024,768); glColor4f(1,0,0,1-bonustime); - text.glPrint(1024/2-10*strlen(string),768/16+768*4/5,string,1,2,1024,768); + text.glPrint(1024/2-10*strlen(bonus_name),768/16+768*4/5,bonus_name,1,2,1024,768); sprintf (string, "%d",(int)bonusvalue); glColor4f(0,0,0,1-bonustime); @@ -983,14 +930,6 @@ int Game::DrawGLScene(StereoSide side) indialogue=0; dialoguegonethrough[whichdialogue]++; if(dialogueboxsound[whichdialogue][indialogue]!=0){ - static float gLoc[3]; - static float vel[3]; - gLoc[0]=player[participantfocus[whichdialogue][indialogue]].coords.x; - gLoc[1]=player[participantfocus[whichdialogue][indialogue]].coords.y; - gLoc[2]=player[participantfocus[whichdialogue][indialogue]].coords.z; - vel[0]=0; - vel[1]=0; - vel[2]=0; int whichsoundplay; if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter; if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2; @@ -1012,10 +951,7 @@ int Game::DrawGLScene(StereoSide side) if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound; if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound; if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound; - PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true); - OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); - OPENAL_SetVolume(channels[whichsoundplay], 256); - OPENAL_SetPaused(channels[whichsoundplay], false); + emit_sound_at(whichsoundplay, player[participantfocus[whichdialogue][indialogue]].coords); } } } @@ -1499,11 +1435,11 @@ int Game::DrawGLScene(StereoSide side) float maxdistance=0; float tempdist; - int whichclosest; + //~ int whichclosest; for(i=0;imaxdistance){ - whichclosest=i; + //~ whichclosest=i; maxdistance=tempdist; } } @@ -1511,7 +1447,7 @@ int Game::DrawGLScene(StereoSide side) if(!player[i].dead){ tempdist=findDistancefast(¢er,&player[i].coords); if(tempdist>maxdistance){ - whichclosest=i; + //~ whichclosest=i; maxdistance=tempdist; } } @@ -2026,836 +1962,194 @@ int Game::DrawGLScene(StereoSide side) } } - if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)||(mainmenu&&gameon)||(!gameon&&gamestarted)||(!gameon&&gamestarted)){ + if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)){ multiplier=tempmult; } if(mainmenu){ + DrawMenu(); + } - // !!! FIXME: hack: clamp framerate in menu so text input works correctly on fast systems. - SDL_Delay(15); - - glDrawBuffer(GL_BACK); - glReadBuffer(GL_BACK); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); - ReSizeGLScene(90,.1f); - - int temptexdetail; - temptexdetail=texdetail; - if(texdetail>2)texdetail=2; - if(mainmenu!=oldmainmenu&&oldmainmenu!=0){ - if(mainmenu==1){ - LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0); - LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0); - } - if(mainmenu==2){ - LoadTexture(":Data:Textures:Resume.png",&Mainmenuitems[1],0,0); - LoadTexture(":Data:Textures:Endgame.png",&Mainmenuitems[3],0,0); - } - } - if(lastcheck>.5||oldmainmenu!=mainmenu){ - if(mainmenu==5){ - ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt")); - ipstream.ignore(256,':'); - ipstream >> campaignnumlevels; - for(i=0;i> campaignmapname[i]; - ipstream.ignore(256,':'); - ipstream >> campaigndescription[i]; - for(j=0;j<256;j++){ - if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' '; - } - ipstream.ignore(256,':'); - ipstream >> campaignchoosenext[i]; - ipstream.ignore(256,':'); - ipstream >> campaignnumnext[i]; - for(j=0;j> campaignnextlevel[i][j]; - campaignnextlevel[i][j]-=1; - } - ipstream.ignore(256,':'); - ipstream >> campaignlocationx[i]; - ipstream.ignore(256,':'); - ipstream >> campaignlocationy[i]; - } - ipstream.close(); - - for(i=0;igetCampaignChoicesMade();i++){ - levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)]; - levelvisible[levelorder[i+1]]=1; - } - int whichlevelstart = accountactive->getCampaignChoicesMade()-1; - if(whichlevelstart<0){ - accountactive->setCampaignScore(0); - accountactive->resetFasttime(); - campaignchoicenum=1; - campaignchoicewhich[0]=0; - } - else - { - campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]]; - for(i=0;i(float)newscreenheight*1.61||(float)newscreenwidth<(float)newscreenheight*1.59)sprintf (menustring[0], "Resolution: %d*%d",(int)newscreenwidth,(int)newscreenheight); - else sprintf (menustring[0], "Resolution: %d*%d (widescreen)",(int)newscreenwidth,(int)newscreenheight); - startx[0]=10+20; - starty[0]=440; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - if(newdetail==2)sprintf (menustring[1], "Detail: High"); - else if(newdetail==1)sprintf (menustring[1], "Detail: Medium"); - else sprintf (menustring[1], "Detail: Low"); - startx[1]=10+60; - starty[1]=405; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - if(bloodtoggle==2)sprintf (menustring[2], "Blood: On, high detail (slower)"); - if(bloodtoggle==1)sprintf (menustring[2], "Blood: On, low detail"); - if(bloodtoggle==0)sprintf (menustring[2], "Blood: Off"); - startx[2]=10+70; - starty[2]=370; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - - if(difficulty==2)sprintf (menustring[3], "Difficulty: Insane"); - if(difficulty==1)sprintf (menustring[3], "Difficulty: Difficult"); - if(difficulty==0)sprintf (menustring[3], "Difficulty: Easier"); - startx[3]=10+20-1000; - starty[3]=335-1000; - endx[3]=startx[3]+strlen(menustring[3])*10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - - if(ismotionblur==1)sprintf (menustring[4], "Blur Effects: Enabled (less compatible)"); - if(ismotionblur==0)sprintf (menustring[4], "Blur Effects: Disabled (more compatible)"); - startx[4]=10; - starty[4]=335; - endx[4]=startx[4]+strlen(menustring[4])*10; - endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; - - if(decals==1)sprintf (menustring[5], "Decals: Enabled (slower)"); - if(decals==0)sprintf (menustring[5], "Decals: Disabled"); - startx[5]=10+60; - starty[5]=300; - endx[5]=startx[5]+strlen(menustring[5])*10; - endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; - - if(musictoggle==1)sprintf (menustring[6], "Music: Enabled"); - if(musictoggle==0)sprintf (menustring[6], "Music: Disabled"); - startx[6]=10+70; - starty[6]=265; - endx[6]=startx[6]+strlen(menustring[6])*10; - endy[6]=starty[6]+20; - movex[6]=0; - movey[6]=0; - - if(invertmouse==1)sprintf (menustring[9], "Invert mouse: Yes"); - if(invertmouse==0)sprintf (menustring[9], "Invert mouse: No"); - startx[9]=10; - starty[9]=230; - endx[9]=startx[9]+strlen(menustring[9])*10; - endy[9]=starty[9]+20; - movex[9]=0; - movey[9]=0; - - sprintf (menustring[10], "Mouse Speed: %d", (int)(usermousesensitivity*5)); - startx[10]=20; - starty[10]=195; - endx[10]=startx[10]+strlen(menustring[10])*10; - endy[10]=starty[10]+20; - movex[10]=0; - movey[10]=0; - - sprintf (menustring[11], "Volume: %d%%", (int)(volume*100)); - startx[11]=10+60; - starty[11]=160; - endx[11]=startx[11]+strlen(menustring[11])*10; - endy[11]=starty[11]+20; - movex[11]=0; - movey[11]=0; - - sprintf (menustring[13], "Damage Bar: %s",(showdamagebar?"on":"off")); - startx[13]=30; - starty[13]=125; - endx[13]=startx[13]+strlen(menustring[13])*10; - endy[13]=starty[13]+20; - movex[13]=0; - movey[13]=0; - - sprintf (menustring[7], "-Configure Controls-"); - startx[7]=10+15; - starty[7]=90; - endx[7]=startx[7]+strlen(menustring[7])*10; - endy[7]=starty[7]+20; - movex[7]=0; - movey[7]=0; - - sprintf (menustring[12], "-Configure Stereo -"); - startx[12]=10+15; - starty[12]=55; - endx[12]=startx[12]+strlen(menustring[7])*10; - endy[12]=starty[12]+20; - movex[12]=0; - movey[12]=0; - - if(newdetail==detail&&newscreenheight==(int)screenheight&&newscreenwidth==(int)screenwidth)sprintf (menustring[8], "Back"); - else sprintf (menustring[8], "Back (some changes take effect next time Lugaru is opened)"); - startx[8]=10; - endx[8]=startx[8]+strlen(menustring[8])*10; - starty[8]=10; - endy[8]=starty[8]+20; - movex[8]=0; - movey[8]=0; - } - - if(mainmenu==4){ - nummenuitems=10; - if(keyselect!=0)sprintf (menustring[0], "Forwards: %s",Input::keyToChar(forwardkey)); - else sprintf (menustring[0], "Forwards: _"); - startx[0]=10; - starty[0]=400; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - if(keyselect!=1)sprintf (menustring[1], "Back: %s",Input::keyToChar(backkey)); - else sprintf (menustring[1], "Back: _"); - startx[1]=10+40; - starty[1]=360; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - if(keyselect!=2)sprintf (menustring[2], "Left: %s",Input::keyToChar(leftkey)); - else sprintf (menustring[2], "Left: _"); - startx[2]=10+40; - starty[2]=320; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - - if(keyselect!=3)sprintf (menustring[3], "Right: %s",Input::keyToChar(rightkey)); - else sprintf (menustring[3], "Right: _"); - startx[3]=10+30; - starty[3]=280; - endx[3]=startx[3]+strlen(menustring[3])*10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - - if(keyselect!=4)sprintf (menustring[4], "Crouch: %s",Input::keyToChar(crouchkey)); - else sprintf (menustring[4], "Crouch: _"); - startx[4]=10+20; - starty[4]=240; - endx[4]=startx[4]+strlen(menustring[4])*10; - endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; - - if(keyselect!=5)sprintf (menustring[5], "Jump: %s",Input::keyToChar(jumpkey)); - else sprintf (menustring[5], "Jump: _"); - startx[5]=10+40; - starty[5]=200; - endx[5]=startx[5]+strlen(menustring[5])*10; - endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; - - if(keyselect!=6)sprintf (menustring[6], "Draw: %s",Input::keyToChar(drawkey)); - else sprintf (menustring[6], "Draw: _"); - startx[6]=10+40; - starty[6]=160; - endx[6]=startx[6]+strlen(menustring[6])*10; - endy[6]=starty[6]+20; - movex[6]=0; - movey[6]=0; - - if(keyselect!=7)sprintf (menustring[7], "Throw: %s",Input::keyToChar(throwkey)); - else sprintf (menustring[7], "Throw: _"); - startx[7]=10+30; - starty[7]=120; - endx[7]=startx[7]+strlen(menustring[7])*10; - endy[7]=starty[7]+20; - movex[7]=0; - movey[7]=0; - - if(keyselect!=8)sprintf (menustring[8], "Attack: %s",Input::keyToChar(attackkey)); - else sprintf (menustring[8], "Attack: _"); - startx[8]=10+20; - starty[8]=80; - endx[8]=startx[8]+strlen(menustring[8])*10; - endy[8]=starty[8]+20; - movex[8]=0; - movey[8]=0; - - - - sprintf (menustring[9], "Back"); - startx[9]=10; - endx[9]=startx[9]+strlen(menustring[9])*10; - starty[9]=10; - endy[9]=starty[9]+20; - movex[9]=0; - movey[9]=0; - } - if(mainmenu==5){ - nummenuitems=7+accountactive->getCampaignChoicesMade()+campaignchoicenum; - - sprintf (menustring[0], "%s",accountactive->getName()); - startx[0]=5; - starty[0]=400; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Tutorial"); - startx[1]=5; - starty[1]=300; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - sprintf (menustring[2], "Challenge"); - startx[2]=5; - starty[2]=240; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - - sprintf (menustring[3], "Delete User"); - startx[3]=400; - starty[3]=10; - endx[3]=startx[3]+strlen(menustring[3])*10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - - sprintf (menustring[4], "Main Menu"); - startx[4]=5; - starty[4]=10; - endx[4]=startx[4]+strlen(menustring[4])*10; - endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; - - sprintf (menustring[5], "Change User"); - startx[5]=5; - endx[5]=startx[5]+strlen(menustring[5])*10; - starty[5]=180; - endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; - - //World - - sprintf (menustring[6], "World"); - startx[6]=30+120; - starty[6]=30+480-400-50; - endx[6]=startx[6]+400; - endy[6]=30+480-50; - movex[6]=0; - movey[6]=0; - - if(accountactive->getCampaignChoicesMade()) - for(i=0;igetCampaignChoicesMade();i++){ - sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]); - startx[7+i]=30+120+campaignlocationx[levelorder[i]]*400/512; - starty[7+i]=30+30+(512-campaignlocationy[levelorder[i]])*400/512; - endx[7+i]=startx[7+i]+10; - endy[7+i]=starty[7+i]+10; - movex[7+i]=0; - movey[7+i]=0; - } - - if(campaignchoicenum>0) - for(i=accountactive->getCampaignChoicesMade();igetCampaignChoicesMade()+campaignchoicenum;i++){ - sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]); - startx[7+i]=30+120+campaignlocationx[campaignchoicewhich[i-(accountactive->getCampaignChoicesMade())]]*400/512; - starty[7+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-(accountactive->getCampaignChoicesMade())]])*400/512; - endx[7+i]=startx[7+i]+10; - endy[7+i]=starty[7+i]+10; - movex[7+i]=0; - movey[7+i]=0; - } + //myassert(glGetError() == GL_NO_ERROR); + glDrawBuffer(GL_BACK); + glReadBuffer(GL_BACK); + //glFlush(); - /*sprintf (menustring[7], "Dot"); - startx[7]=120+260*400/512; - starty[7]=30+(512-184)*400/512; - endx[7]=startx[7]+10; - endy[7]=starty[7]+10; - movex[7]=0; - movey[7]=0; - - sprintf (menustring[8], "Dot"); - startx[8]=120+129*400/512; - starty[8]=30+(512-284)*400/512; - endx[8]=startx[8]+10; - endy[8]=starty[8]+10; - movex[8]=0; - movey[8]=0; - - sprintf (menustring[9], "Dot"); - startx[9]=120+358*400/512; - starty[9]=30+(512-235)*400/512; - endx[9]=startx[9]+10; - endy[9]=starty[9]+10; - movex[9]=0; - movey[9]=0; - - sprintf (menustring[10], "Dot"); - startx[10]=120+359*400/512; - starty[10]=30+(512-308)*400/512; - endx[10]=startx[10]+10; - endy[10]=starty[10]+10; - movex[10]=0; - movey[10]=0; - - sprintf (menustring[11], "Dot"); - startx[11]=120+288*400/512; - starty[11]=30+(512-277)*400/512; - endx[11]=startx[11]+10; - endy[11]=starty[11]+10; - movex[11]=0; - movey[11]=0;*/ - } + weapons.DoStuff(); - if(mainmenu==6){ - nummenuitems=3; - - sprintf (menustring[0], "Are you sure you want to delete this user?"); - startx[0]=10; - starty[0]=400; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Yes"); - startx[1]=10; - starty[1]=360; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - sprintf (menustring[2], "No"); - startx[2]=10; - starty[2]=320; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - - sprintf (menustring[3], "Extra 4"); - startx[3]=10; - starty[3]=280; - endx[3]=startx[3]+strlen(menustring[3])*10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - - sprintf (menustring[4], "Extra 5"); - startx[4]=10; - starty[4]=240; - endx[4]=startx[4]+strlen(menustring[4])*10; - endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; - - sprintf (menustring[5], "Back"); - startx[5]=10; - endx[5]=startx[5]+strlen(menustring[5])*10; - starty[5]=10; - endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; - } + if(drawtoggle==2)drawtoggle=0; - if(mainmenu==7){ - nummenuitems=Account::getNbAccounts()+2; + if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)){ + multiplier=tempmult; + } + //Jordan fixed your warning! + return 0; +} - int num; +vector Game::ListCampaigns() { + DIR *campaigns = opendir(ConvertFileName(":Data:Campaigns")); + struct dirent *campaign = NULL; + if(!campaigns) { + perror("Problem while loading campaigns"); + cerr << "campaign folder was : " << ConvertFileName(":Data:Campaigns") << endl; + exit(EXIT_FAILURE); + } + vector campaignNames; + while ((campaign = readdir(campaigns)) != NULL) { + string name(campaign->d_name); + if(name.length()<5) + continue; + if(!name.compare(name.length()-4,4,".txt")) { + campaignNames.push_back(name.substr(0,name.length()-4)); + } + } + closedir(campaigns); + return campaignNames; +} - if(Account::getNbAccounts()<8) - sprintf (menustring[0], "New User"); - else - sprintf (menustring[0], "No More Users"); - startx[0]=10; - starty[0]=400; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - if(entername) - startx[0]+=10; - - - num=1; - for(i=0;igetName()); - startx[num]=10; - starty[num]=360-20-20*num; - endx[num]=startx[num]+strlen(menustring[num])*10; - endy[num]=starty[num]+20; - movex[num]=0; - movey[num]=0; - - num++; - } +void Game::LoadCampaign() { + if(!accountactive) + return; + ifstream ipstream(ConvertFileName((":Data:Campaigns:"+accountactive->getCurrentCampaign()+".txt").c_str())); + ipstream.ignore(256,':'); + int numlevels; + ipstream >> numlevels; + campaignlevels.clear(); + for(int i=0;i> cl; + campaignlevels.push_back(cl); + } + ipstream.close(); - sprintf (menustring[num], "Back"); - startx[num]=10; - endx[num]=startx[num]+strlen(menustring[num])*10; - starty[num]=10; - endy[num]=starty[num]+20; - movex[num]=0; - movey[num]=0; - } - if(mainmenu==8){ - nummenuitems=3; - - sprintf (menustring[0], "Easier"); - startx[0]=10; - starty[0]=400; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Difficult"); - startx[1]=10; - starty[1]=360; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - sprintf (menustring[2], "Insane"); - startx[2]=10; - starty[2]=320; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - } - if(mainmenu==9){ - int tempncl; - //tempncl=numchallengelevels; - //numchallengelevels=9; - nummenuitems=2+numchallengelevels; - char temp[255]; - - for(j=0;jgetHighScore(j)); - strcat(menustring[j],temp); - for(i=18;i<32;i++)if(menustring[j][i]=='\0')menustring[j][i]=' '; - menustring[j][32]='\0'; - sprintf (temp, "%d:",(int)(((int)accountactive->getFastTime(j)-(int)(accountactive->getFastTime(j))%60)/60)); - strcat(menustring[j],temp); - if((int)(accountactive->getFastTime(j))%60<10)strcat(menustring[j],"0"); - sprintf (temp, "%d",(int)(accountactive->getFastTime(j))%60); - strcat(menustring[j],temp); - - startx[j]=10; - starty[j]=400-j*25; - endx[j]=startx[j]+strlen(menustring[j])*10; - endy[j]=starty[j]+20; - movex[j]=0; - movey[j]=0; - } + ifstream test(ConvertFileName((":Data:Textures:"+accountactive->getCurrentCampaign()+":World.png").c_str())); + if(test.good()) { + LoadTexture((":Data:Textures:"+accountactive->getCurrentCampaign()+":World.png").c_str(),&Mainmenuitems[7],0,0); + } else { + LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0); + } - sprintf (menustring[numchallengelevels], "Back"); - startx[numchallengelevels]=10; - endx[numchallengelevels]=startx[numchallengelevels]+strlen(menustring[numchallengelevels])*10; - starty[numchallengelevels]=10; - endy[numchallengelevels]=starty[numchallengelevels]+20; - movex[numchallengelevels]=0; - movey[numchallengelevels]=0; + if(accountactive->getCampaignChoicesMade()==0) { + accountactive->setCampaignScore(0); + accountactive->resetFasttime(); + } +} - sprintf (menustring[numchallengelevels+1], " High Score Best Time"); - startx[numchallengelevels+1]=10; - starty[numchallengelevels+1]=440; - endx[numchallengelevels+1]=startx[numchallengelevels+1]+strlen(menustring[numchallengelevels+1])*10; - endy[numchallengelevels+1]=starty[numchallengelevels+1]+20; - movex[numchallengelevels+1]=0; - movey[numchallengelevels+1]=0; +void Game::DrawMenu() { + // !!! FIXME: hack: clamp framerate in menu so text input works correctly on fast systems. + SDL_Delay(15); - //numchallengelevels=tempncl; + glDrawBuffer(GL_BACK); + glReadBuffer(GL_BACK); + glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); + ReSizeGLScene(90,.1f); - } - if(mainmenu==10){ - nummenuitems=6; - char temp[255]; - - sprintf (menustring[0], "Congratulations!"); - startx[0]=220; - starty[0]=330; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "You have avenged your family and"); - startx[1]=140; - starty[1]=300; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - sprintf (menustring[2], "restored peace to the island of Lugaru."); - startx[2]=110; - starty[2]=270; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - - sprintf (menustring[3], "Back"); - startx[3]=10; - endx[3]=startx[3]+strlen(menustring[3])*10; - starty[3]=10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - - for(i=0;i<255;i++)menustring[4][i]='\0'; - sprintf (temp, "Your score:"); - strcpy(menustring[4],temp); - for(i=0;i<20;i++)if(menustring[4][i]=='\0')menustring[4][i]=' '; - menustring[4][20]='\0'; - sprintf (temp, "%d",(int)accountactive->getCampaignScore()); - strcat(menustring[4],temp); - startx[4]=190; - endx[4]=startx[4]+strlen(menustring[4])*10; - starty[4]=200; - endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; - /* - for(i=0;i<255;i++)menustring[5][i]='\0'; - sprintf (temp, "Your time:"); - strcpy(menustring[5],temp); - for(i=0;i<20;i++)if(menustring[5][i]=='\0')menustring[5][i]=' '; - menustring[5][20]='\0'; - sprintf (temp, "%d",(int)accountcampaigntime[accountactive]); - strcat(menustring[5],temp); - startx[5]=200; - endx[5]=startx[5]+strlen(menustring[5])*10; - starty[5]=180; - endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; - */ - for(i=0;i<255;i++)menustring[5][i]='\0'; - sprintf (temp, "Highest score:"); - strcpy(menustring[5],temp); - for(i=0;i<20;i++)if(menustring[5][i]=='\0')menustring[5][i]=' '; - menustring[5][20]='\0'; - sprintf (temp, "%d",(int)accountactive->getCampaignHighScore()); - strcat(menustring[5],temp); - startx[5]=190; - endx[5]=startx[5]+strlen(menustring[5])*10; - starty[5]=180; - endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; - /* - for(i=0;i<255;i++)menustring[7][i]='\0'; - sprintf (temp, "Lowest time:"); - strcpy(menustring[7],temp); - for(i=0;i<20;i++)if(menustring[7][i]=='\0')menustring[7][i]=' '; - menustring[7][20]='\0'; - sprintf (temp, "%d",(int)accountactive->getCampaignFasttime()); - strcat(menustring[7],temp); - startx[7]=200; - endx[7]=startx[7]+strlen(menustring[7])*10; - starty[7]=130; - endy[7]=starty[7]+20; - movex[7]=0; - movey[7]=0;*/ - } - if (mainmenu==18) { - nummenuitems=4; - sprintf (menustring[0], "Stereo mode: %s", StereoModeName(newstereomode)); - startx[0]=70; - starty[0]=400; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Stereo separation: %.3f", stereoseparation); - startx[1]=10; - starty[1]=360; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - sprintf (menustring[2], "Reverse stereo: %s", stereoreverse ? "Yes" : "No"); - startx[2]=40; - starty[2]=320; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - - sprintf (menustring[3], "Back"); - startx[3]=10; - endx[3]=startx[3]+strlen(menustring[3])*10; - starty[3]=10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - } + if(oldmainmenu!=mainmenu){ + if(mainmenu==5){ + LoadCampaign(); } + } + + oldmainmenu=mainmenu; + + glClear(GL_DEPTH_BUFFER_BIT); + glEnable(GL_ALPHA_TEST); + glAlphaFunc(GL_GREATER, 0.001f); + glEnable(GL_TEXTURE_2D); + glDisable(GL_DEPTH_TEST); // Disables Depth Testing + glDisable(GL_CULL_FACE); + glDisable(GL_LIGHTING); + glDepthMask(0); + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPushMatrix(); // Store The Projection Matrix + glLoadIdentity(); // Reset The Projection Matrix + glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); // Store The Modelview Matrix + glLoadIdentity(); // Reset The Modelview Matrix + glTranslatef(screenwidth/2,screenheight/2,0); + glPushMatrix(); + glScalef((float)screenwidth/2,(float)screenheight/2,1); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_BLEND); + glColor4f(0,0,0,1.0); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); + glDisable(GL_TEXTURE_2D); + glPushMatrix(); + //glScalef(.25,.25,.25); + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(-1, -1, 0.0f); + glTexCoord2f(1,0); + glVertex3f(1, -1, 0.0f); + glTexCoord2f(1,1); + glVertex3f(1, 1, 0.0f); + glTexCoord2f(0,1); + glVertex3f(-1, 1, 0.0f); + glEnd(); + glPopMatrix(); + glEnable(GL_BLEND); + glColor4f(0.4,0.4,0.4,1.0); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); + glEnable(GL_TEXTURE_2D); + glBindTexture( GL_TEXTURE_2D, Mainmenuitems[4]); + glPushMatrix(); + //glScalef(.25,.25,.25); + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(-1, -1, 0.0f); + glTexCoord2f(1,0); + glVertex3f(1, -1, 0.0f); + glTexCoord2f(1,1); + glVertex3f(1, 1, 0.0f); + glTexCoord2f(0,1); + glVertex3f(-1, 1, 0.0f); + glEnd(); + glPopMatrix(); + glPopMatrix(); + glPopMatrix(); + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - if(mainmenu==1||mainmenu==2){ - nummenuitems=7; + switch(mainmenu) { + case 1: + case 2:{ + nummenuitems=4; startx[0]=150; starty[0]=480-128; endx[0]=150+256; endy[0]=480; - movex[0]=0; - movey[0]=0; startx[1]=18; starty[1]=480-152-32; endx[1]=18+128; endy[1]=480-152; - movex[1]=0; - movey[1]=0; startx[2]=18; starty[2]=480-228-32; endx[2]=2+128; endy[2]=480-228; - movex[2]=0; - movey[2]=0; if(mainmenu==1){ startx[3]=18; starty[3]=480-306-32; endx[3]=22+64; endy[3]=480-306; - movex[3]=0; - movey[3]=0; } if(mainmenu==2){ @@ -2863,533 +2157,722 @@ int Game::DrawGLScene(StereoSide side) starty[3]=480-306-32; endx[3]=22+128; endy[3]=480-306; - movex[3]=0; - movey[3]=0; } - /*startx[4]=150; - starty[4]=480-256; - endx[4]=150+256; - endy[4]=480; - */ - if(anim==0){ - startx[4]=380; - starty[4]=480-140-256; - endx[4]=380+256; - endy[4]=480-140; - movex[4]=80; - movey[4]=0; - - startx[5]=145; - starty[5]=480-138-256; - endx[5]=145+256; - endy[5]=480-138; - movex[5]=40; - movey[5]=0; - - startx[6]=254; - starty[6]=480-144-256; - endx[6]=254+256; - endy[6]=480-144; - movex[6]=20; - movey[6]=0; - } - if(anim==1){ - startx[4]=180; - starty[4]=480-140-256; - endx[4]=180+256; - endy[4]=480-140; - movex[4]=80; - movey[4]=0; - - startx[5]=500; - starty[5]=480-138-256; - endx[5]=500+256; - endy[5]=480-138; - movex[5]=40; - movey[5]=0; - - startx[6]=340; - starty[6]=480-144-256; - endx[6]=340+256; - endy[6]=480-144; - movex[6]=20; - movey[6]=0; - } - if(anim==2){ - startx[4]=460; - starty[4]=480-140-256; - endx[4]=460+256; - endy[4]=480-140; - movex[4]=50; - movey[4]=0; - - startx[5]=295; - starty[5]=480-150-256; - endx[5]=295+256; - endy[5]=480-138; - movex[5]=-10; - movey[5]=0; - - startx[6]=204; - starty[6]=480-144-256; - endx[6]=204+256; - endy[6]=480-144; - movex[6]=-30; - movey[6]=0; - } - if(anim==3){ - startx[4]=150; - starty[4]=480-140-256; - endx[4]=200+256; - endy[4]=480-140; - movex[4]=80; - movey[4]=0; - - startx[5]=350; - starty[5]=480-150-256; - endx[5]=350+256; - endy[5]=480-138; - movex[5]=5; - movey[5]=0; - - startx[6]=500; - starty[6]=480-144-256; - endx[6]=500+256; - endy[6]=480-144; - movex[6]=-10; - movey[6]=0; - } - if(anim==4){ - startx[4]=190; - starty[4]=480-100-256; - endx[4]=190+256; - endy[4]=480-100; - movex[4]=-30; - movey[4]=0; - - startx[5]=185; - starty[5]=480-120-256; - endx[5]=185+256; - endy[5]=480-120; - movex[5]=-5; - movey[5]=0; - - startx[6]=400; - starty[6]=480-144-256; - endx[6]=400+256; - endy[6]=480-144; - movex[6]=20; - movey[6]=0; - } } + break; + case 3: { + nummenuitems=14; + if((float)newscreenwidth>(float)newscreenheight*1.61||(float)newscreenwidth<(float)newscreenheight*1.59)sprintf (menustring[0], "Resolution: %d*%d",(int)newscreenwidth,(int)newscreenheight); + else sprintf (menustring[0], "Resolution: %d*%d (widescreen)",(int)newscreenwidth,(int)newscreenheight); + startx[0]=10+20; + starty[0]=440; + + if(newdetail==2) sprintf (menustring[1], "Detail: High"); + else if(newdetail==1) sprintf (menustring[1], "Detail: Medium"); + else sprintf (menustring[1], "Detail: Low"); + startx[1]=10+60; + starty[1]=405; + + if(bloodtoggle==2) sprintf (menustring[2], "Blood: On, high detail (slower)"); + if(bloodtoggle==1) sprintf (menustring[2], "Blood: On, low detail"); + if(bloodtoggle==0) sprintf (menustring[2], "Blood: Off"); + startx[2]=10+70; + starty[2]=370; + + if(difficulty==2) sprintf (menustring[3], "Difficulty: Insane"); + if(difficulty==1) sprintf (menustring[3], "Difficulty: Difficult"); + if(difficulty==0) sprintf (menustring[3], "Difficulty: Easier"); + startx[3]=10+20-1000; + starty[3]=335-1000; + + if(ismotionblur==1) sprintf (menustring[4], "Blur Effects: Enabled (less compatible)"); + if(ismotionblur==0) sprintf (menustring[4], "Blur Effects: Disabled (more compatible)"); + startx[4]=10; + starty[4]=335; + + if(decals==1) sprintf (menustring[5], "Decals: Enabled (slower)"); + if(decals==0) sprintf (menustring[5], "Decals: Disabled"); + startx[5]=10+60; + starty[5]=300; + + if(musictoggle==1) sprintf (menustring[6], "Music: Enabled"); + if(musictoggle==0) sprintf (menustring[6], "Music: Disabled"); + startx[6]=10+70; + starty[6]=265; + + if(invertmouse==1) sprintf (menustring[9], "Invert mouse: Yes"); + if(invertmouse==0) sprintf (menustring[9], "Invert mouse: No"); + startx[9]=10; + starty[9]=230; + + sprintf (menustring[10], "Mouse Speed: %d", (int)(usermousesensitivity*5)); + startx[10]=20; + starty[10]=195; + + sprintf (menustring[11], "Volume: %d%%", (int)(volume*100)); + startx[11]=10+60; + starty[11]=160; + + sprintf (menustring[13], "Damage Bar: %s",(showdamagebar?"on":"off")); + startx[13]=30; + starty[13]=125; + + sprintf (menustring[7], "-Configure Controls-"); + startx[7]=10+15; + starty[7]=90; + + sprintf (menustring[12], "-Configure Stereo -"); + startx[12]=10+15; + starty[12]=55; + + if(newdetail==detail&&newscreenheight==(int)screenheight&&newscreenwidth==(int)screenwidth)sprintf (menustring[8], "Back"); + else sprintf (menustring[8], "Back (some changes take effect next time Lugaru is opened)"); + startx[8]=10; + starty[8]=10; + } + break; + case 4: { + nummenuitems=10; + if(keyselect!=0)sprintf (menustring[0], "Forwards: %s",Input::keyToChar(forwardkey)); + else sprintf (menustring[0], "Forwards: _"); + startx[0]=10; + starty[0]=400; + + if(keyselect!=1)sprintf (menustring[1], "Back: %s",Input::keyToChar(backkey)); + else sprintf (menustring[1], "Back: _"); + startx[1]=10+40; + starty[1]=360; + + if(keyselect!=2)sprintf (menustring[2], "Left: %s",Input::keyToChar(leftkey)); + else sprintf (menustring[2], "Left: _"); + startx[2]=10+40; + starty[2]=320; + + if(keyselect!=3)sprintf (menustring[3], "Right: %s",Input::keyToChar(rightkey)); + else sprintf (menustring[3], "Right: _"); + startx[3]=10+30; + starty[3]=280; + + if(keyselect!=4)sprintf (menustring[4], "Crouch: %s",Input::keyToChar(crouchkey)); + else sprintf (menustring[4], "Crouch: _"); + startx[4]=10+20; + starty[4]=240; + + if(keyselect!=5)sprintf (menustring[5], "Jump: %s",Input::keyToChar(jumpkey)); + else sprintf (menustring[5], "Jump: _"); + startx[5]=10+40; + starty[5]=200; + + if(keyselect!=6)sprintf (menustring[6], "Draw: %s",Input::keyToChar(drawkey)); + else sprintf (menustring[6], "Draw: _"); + startx[6]=10+40; + starty[6]=160; + + if(keyselect!=7)sprintf (menustring[7], "Throw: %s",Input::keyToChar(throwkey)); + else sprintf (menustring[7], "Throw: _"); + startx[7]=10+30; + starty[7]=120; + + if(keyselect!=8)sprintf (menustring[8], "Attack: %s",Input::keyToChar(attackkey)); + else sprintf (menustring[8], "Attack: _"); + startx[8]=10+20; + starty[8]=80; + + sprintf (menustring[9], "Back"); + startx[9]=10; + starty[9]=10; + } + break; + case 5: { + nummenuitems=NB_CAMPAIGN_MENU_ITEM; + + sprintf (menustring[0], "%s",accountactive->getName()); + startx[0]=5; + starty[0]=400; + + sprintf (menustring[1], "Tutorial"); + startx[1]=5; + starty[1]=300; + + sprintf (menustring[2], "Challenge"); + startx[2]=5; + starty[2]=240; + + sprintf (menustring[3], "Delete User"); + startx[3]=400; + starty[3]=10; + + sprintf (menustring[4], "Main Menu"); + startx[4]=5; + starty[4]=10; + + sprintf (menustring[5], "Change User"); + startx[5]=5; + starty[5]=180; + + sprintf (menustring[6], "Campaign : %s", accountactive->getCurrentCampaign().c_str()); + startx[6]=200; + starty[6]=420; + } + break; + case 6: { + nummenuitems=3; - selected=-1; + sprintf (menustring[0], "Are you sure you want to delete this user?"); + startx[0]=10; + starty[0]=400; - if(mainmenu==1||mainmenu==2) - for(i=1;i<4;i++){ - if((mousecoordh/screenwidth*640)>startx[i]&&(mousecoordh/screenwidth*640)starty[i]&&480-(mousecoordv/screenheight*480)startx[i]&&(mousecoordh/screenwidth*640)starty[i]&&480-(mousecoordv/screenheight*480)1) selectedlong[i]=1; - } else { - selectedlong[i]-=multiplier*5; - if(selectedlong[i]<0) selectedlong[i]=0; + int num; + + if(Account::getNbAccounts()<8) + sprintf (menustring[0], "New User"); + else + sprintf (menustring[0], "No More Users"); + startx[0]=10; + starty[0]=400; + + if(entername) + startx[0]+=10; + + num=1; + for(int i=0;igetName()); + startx[num]=10; + starty[num]=360-20-20*num; + + num++; } - offsetx[i]=(startx[i]+endx[i])/2-(mousecoordh/screenwidth*640); - offsety[i]=(starty[i]+endy[i])/2-(480-(mousecoordv/screenheight*480)); - offsetx[i]*=.06f; - offsety[i]*=.06f; - offsetx[i]=0; - offsety[i]=0; - if(i>=4&&(mainmenu==1||mainmenu==2)){ - selectedlong[i]=0; - offsetx[i]=(startx[i]+endx[i]+movex[i]*transition)/2-(640+190)/2; - offsety[i]=(starty[i]+endy[i]+movey[i]*transition)/2-(336+150)/2; - offsetx[i]*=.06f; - offsety[i]*=.06f; + + sprintf (menustring[num], "Back"); + startx[num]=10; + starty[num]=10; + } + break; + case 8: { + nummenuitems=3; + + sprintf (menustring[0], "Easier"); + startx[0]=10; + starty[0]=400; + + sprintf (menustring[1], "Difficult"); + startx[1]=10; + starty[1]=360; + + sprintf (menustring[2], "Insane"); + startx[2]=10; + starty[2]=320; + } + break; + case 9: { + nummenuitems=2+numchallengelevels; + char temp[255]; + + for(int i=0;igetHighScore(i)); + for(int j=strlen(temp);j<(32-17);j++) + strcat(temp," "); + name+=temp; + sprintf (temp, "%d:",(int)(((int)accountactive->getFastTime(i)-(int)(accountactive->getFastTime(i))%60)/60)); + if((int)(accountactive->getFastTime(i))%60<10)strcat(temp,"0"); + name+=temp; + sprintf (temp, "%d",(int)(accountactive->getFastTime(i))%60); + name+=temp; + + sprintf(menustring[i],"%s",name.c_str()); + + startx[i]=10; + starty[i]=400-i*25; } + + sprintf (menustring[numchallengelevels], "Back"); + startx[numchallengelevels]=10; + starty[numchallengelevels]=10; + + sprintf (menustring[numchallengelevels+1], " High Score Best Time"); + startx[numchallengelevels+1]=10; + starty[numchallengelevels+1]=440; + + //numchallengelevels=tempncl; + } + break; + case 10: { + nummenuitems=6; + char temp[255]; - if(mainmenu==1||mainmenu==2){ - glClear(GL_DEPTH_BUFFER_BIT); - glEnable(GL_ALPHA_TEST); - glAlphaFunc(GL_GREATER, 0.001f); - glEnable(GL_TEXTURE_2D); - glDisable(GL_DEPTH_TEST); // Disables Depth Testing - glDisable(GL_CULL_FACE); - glDisable(GL_LIGHTING); - glDepthMask(0); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPushMatrix(); // Store The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); // Store The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix - glTranslatef(screenwidth/2,screenheight/2,0); - glPushMatrix(); - glScalef((float)screenwidth/2,(float)screenheight/2,1); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glDisable(GL_BLEND); - glColor4f(0,0,0,1.0); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); - glDisable(GL_TEXTURE_2D); - glPushMatrix(); - //glScalef(.25,.25,.25); - glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(-1, -1, 0.0f); - glTexCoord2f(1,0); - glVertex3f(1, -1, 0.0f); - glTexCoord2f(1,1); - glVertex3f(1, 1, 0.0f); - glTexCoord2f(0,1); - glVertex3f(-1, 1, 0.0f); - glEnd(); - glPopMatrix(); - glEnable(GL_BLEND); - glColor4f(0.4,0.4,0.4,1.0); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); - glEnable(GL_TEXTURE_2D); - glBindTexture( GL_TEXTURE_2D, Mainmenuitems[4]); - glPushMatrix(); - //glScalef(.25,.25,.25); - glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(-1, -1, 0.0f); - glTexCoord2f(1,0); - glVertex3f(1, -1, 0.0f); - glTexCoord2f(1,1); - glVertex3f(1, 1, 0.0f); - glTexCoord2f(0,1); - glVertex3f(-1, 1, 0.0f); - glEnd(); - glPopMatrix(); - glPopMatrix(); - glPopMatrix(); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPopMatrix(); + sprintf (menustring[0], "Congratulations!"); + startx[0]=220; + starty[0]=330; + + sprintf (menustring[1], "You have avenged your family and"); + startx[1]=140; + starty[1]=300; + + sprintf (menustring[2], "restored peace to the island of Lugaru."); + startx[2]=110; + starty[2]=270; + + sprintf (menustring[3], "Back"); + startx[3]=10; + starty[3]=10; + + for(int i=0;i<255;i++) + menustring[4][i]='\0'; + sprintf (temp, "Your score:"); + strcpy(menustring[4],temp); + for(int i=0;i<20;i++) + if(menustring[4][i]=='\0') + menustring[4][i]=' '; + menustring[4][20]='\0'; + sprintf (temp, "%d",(int)accountactive->getCampaignScore()); + strcat(menustring[4],temp); + startx[4]=190; + starty[4]=200; + for(int i=0;i<255;i++) + menustring[5][i]='\0'; + sprintf (temp, "Highest score:"); + strcpy(menustring[5],temp); + for(int i=0;i<20;i++) + if(menustring[5][i]=='\0')menustring[5][i]=' '; + menustring[5][20]='\0'; + sprintf (temp, "%d",(int)accountactive->getCampaignHighScore()); + strcat(menustring[5],temp); + startx[5]=190; + starty[5]=180; + } + break; + case 18: { + nummenuitems=4; + sprintf (menustring[0], "Stereo mode: %s", StereoModeName(newstereomode)); + startx[0]=70; + starty[0]=400; + + sprintf (menustring[1], "Stereo separation: %.3f", stereoseparation); + startx[1]=10; + starty[1]=360; + + sprintf (menustring[2], "Reverse stereo: %s", stereoreverse ? "Yes" : "No"); + startx[2]=40; + starty[2]=320; + + sprintf (menustring[3], "Back"); + startx[3]=10; + starty[3]=10; + } + } + if(mainmenu!=1 && mainmenu!=2) { + for(int i=0;istartx[i]&&(mousecoordh/screenwidth*640)starty[i]&&480-(mousecoordv/screenheight*480)0) selected=i; + } + } + int numlevelsonmap; + if(mainmenu == 5) { + numlevelsonmap = accountactive->getCampaignChoicesMade()+(accountactive->getCampaignChoicesMade()>0?campaignlevels[accountactive->getCampaignChoicesMade()-1].nextlevel.size():1); + for (int i=0;icampaignlevels[i].getStartX()&& + (mousecoordh/screenwidth*640)campaignlevels[i].getStartY()&& + 480-(mousecoordv/screenheight*480)1) selectedlong[i]=1; + } else { + selectedlong[i]-=multiplier*5; + if(selectedlong[i]<0) selectedlong[i]=0; + } + } + + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPushMatrix(); // Store The Projection Matrix + glLoadIdentity(); // Reset The Projection Matrix + glOrtho(0,640,0,480,-100,100); // Set Up An Ortho Screen + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); // Store The Modelview Matrix + glLoadIdentity(); // Reset The Modelview Matrix + glEnable(GL_TEXTURE_2D); + for(int j=0;j0) { - glColor4f(1,1,1,1); - glBlendFunc(GL_SRC_ALPHA,GL_ONE); - glBindTexture( GL_TEXTURE_2D, Mainmenuitems[j]); + glColor4f(1,1,1,(1-((float)i)/10-(1-selectedlong[j]))*.25); + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(startx[j]-((float)i)*1/2, starty[j]-((float)i)*1/2, 0.0f); + glTexCoord2f(1,0); + glVertex3f(endx[j]+((float)i)*1/2, starty[j]-((float)i)*1/2, 0.0f); + glTexCoord2f(1,1); + glVertex3f(endx[j]+((float)i)*1/2, endy[j]+((float)i)*1/2, 0.0f); + glTexCoord2f(0,1); + glVertex3f(startx[j]-((float)i)*1/2, endy[j]+((float)i)*1/2, 0.0f); + glEnd(); + glPopMatrix(); + } + } + } + if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==18) + { + glColor4f(1,0,0,1); + if( (mainmenu==9) && j>accountactive->getProgress() && (j0) + { + glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25); + if(mainmenu==9&&j>accountactive->getProgress()&&j0) - { - glColor4f(1,1,1,(1-((float)i)/10-(1-selectedlong[j]))*.25); + XYZ linestart,lineend,offset; + XYZ fac; + float startsize; + float endsize; + linestart=0; + lineend=0; + offset=0; + linestart=campaignlevels[i].getCenter(); + lineend=campaignlevels[i+1].getCenter(); + offset=lineend-linestart; + fac=offset; + Normalise(&fac); + offset=DoRotation(offset,0,0,90); + Normalise(&offset); + glDisable(GL_TEXTURE_2D); + + if(i+1getCampaignChoicesMade()){ + glColor4f(0.5,0,0,1); + endsize=.5; + } else { + glColor4f(1,0,0,1); + endsize=1; + } + startsize=.5; + + linestart+=fac*4*startsize; + lineend-=fac*4*endsize; + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix glPushMatrix(); glBegin(GL_QUADS); glTexCoord2f(0,0); - glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glVertex3f(linestart.x-offset.x*startsize, linestart.y-offset.y*startsize, 0.0f); glTexCoord2f(1,0); - glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glVertex3f(linestart.x+offset.x*startsize, linestart.y+offset.y*startsize, 0.0f); glTexCoord2f(1,1); - glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glVertex3f(lineend.x+offset.x*endsize, lineend.y+offset.y*endsize, 0.0f); glTexCoord2f(0,1); - glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glVertex3f(lineend.x-offset.x*endsize, lineend.y-offset.y*endsize, 0.0f); glEnd(); glPopMatrix(); - } + glEnable(GL_TEXTURE_2D); } - } - if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==18) - { - if(mainmenu!=5||j<6) - { + + glBindTexture( GL_TEXTURE_2D, Mapcircletexture); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); + XYZ midpoint; + float itemsize; + itemsize=campaignlevels[i].getWidth()/2; + midpoint=campaignlevels[i].getCenter(); + if(i < accountactive->getCampaignChoicesMade()) { + glColor4f(0.5,0,0,1); + itemsize*=.5; + } else { glColor4f(1,0,0,1); - if(mainmenu==9&&j>accountactive->getProgress()&&j0) + if(1-((float)j)/10-(1-selectedlong[NB_CAMPAIGN_MENU_ITEM+i])>0) { - glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25); - if(mainmenu==9&&j>accountactive->getProgress()&&jaccountactive->getProgress()&&j6&&j=6+accountactive->getCampaignChoicesMade()){ - linestart.x=(startx[6+accountactive->getCampaignChoicesMade()]+endx[6+accountactive->getCampaignChoicesMade()])/2; - linestart.y=(starty[6+accountactive->getCampaignChoicesMade()]+endy[6+accountactive->getCampaignChoicesMade()])/2; - } - lineend.x=(startx[j+1]+endx[j+1])/2; - lineend.y=(starty[j+1]+endy[j+1])/2; - offset=lineend-linestart; - fac=offset; - Normalise(&fac); - offset=DoRotation(offset,0,0,90); - Normalise(&offset); - glDisable(GL_TEXTURE_2D); - - if(j<6+accountactive->getCampaignChoicesMade()){ - glColor4f(0.5,0,0,1); - endsize=.5; - } else { - glColor4f(1,0,0,1); - endsize=1; - } - startsize=.5; - - linestart+=fac*4*startsize; - lineend-=fac*4*endsize; - - if(!(j>7+accountactive->getCampaignChoicesMade()+campaignchoicenum)){ - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); - glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(linestart.x-offset.x*startsize, linestart.y-offset.y*startsize, 0.0f); - glTexCoord2f(1,0); - glVertex3f(linestart.x+offset.x*startsize, linestart.y+offset.y*startsize, 0.0f); - glTexCoord2f(1,1); - glVertex3f(lineend.x+offset.x*endsize, lineend.y+offset.y*endsize, 0.0f); - glTexCoord2f(0,1); - glVertex3f(lineend.x-offset.x*endsize, lineend.y-offset.y*endsize, 0.0f); - glEnd(); - glPopMatrix(); - } - glEnable(GL_TEXTURE_2D); - } - - - if(j==6)glBindTexture( GL_TEXTURE_2D, Mainmenuitems[7]); - else glBindTexture( GL_TEXTURE_2D, Mapcircletexture); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); - if(j-7getCampaignChoicesMade())glColor4f(0.5,0,0,1); - if(j-7>=accountactive->getCampaignChoicesMade())glColor4f(1,0,0,1); - if(j==6)glColor4f(1,1,1,1); - XYZ midpoint; - float itemsize; - itemsize=abs(startx[j]-endx[j])/2; - midpoint=0; - midpoint.x=(startx[j]+endx[j])/2; - midpoint.y=(starty[j]+endy[j])/2; - if(j>6&&(j-7getCampaignChoicesMade()))itemsize*=.5; - if(!(j-7>accountactive->getCampaignChoicesMade()+campaignchoicenum)) - { - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); - glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(midpoint.x-itemsize+movex[j]*transition, midpoint.y-itemsize+movey[j]*transition, 0.0f); - glTexCoord2f(1,0); - glVertex3f(midpoint.x+itemsize+movex[j]*transition, midpoint.y-itemsize+movey[j]*transition, 0.0f); - glTexCoord2f(1,1); - glVertex3f(midpoint.x+itemsize+movex[j]*transition, midpoint.y+itemsize+movey[j]*transition, 0.0f); - glTexCoord2f(0,1); - glVertex3f(midpoint.x-itemsize+movex[j]*transition, midpoint.y+itemsize+movey[j]*transition, 0.0f); - glEnd(); - glPopMatrix(); - glEnable(GL_BLEND); - //glDisable(GL_ALPHA_TEST); - if(j<4)glBlendFunc(GL_SRC_ALPHA,GL_ONE); - for(i=0;i<10;i++) - { - if(1-((float)i)/10-(1-selectedlong[j])>0) - { - glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); - glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glTexCoord2f(1,0); - glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glTexCoord2f(1,1); - glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glTexCoord2f(0,1); - glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glEnd(); - glPopMatrix(); - } - } - } + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(midpoint.x-itemsize-((float)j)*1/2, midpoint.y-itemsize-((float)j)*1/2, 0.0f); + glTexCoord2f(1,0); + glVertex3f(midpoint.x+itemsize+((float)j)*1/2, midpoint.y-itemsize-((float)j)*1/2, 0.0f); + glTexCoord2f(1,1); + glVertex3f(midpoint.x+itemsize+((float)j)*1/2, midpoint.y+itemsize+((float)j)*1/2, 0.0f); + glTexCoord2f(0,1); + glVertex3f(midpoint.x-itemsize-((float)j)*1/2, midpoint.y+itemsize+((float)j)*1/2, 0.0f); + glEnd(); glPopMatrix(); - glPopMatrix(); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - - if(j-7>=accountactive->getCampaignChoicesMade()){ - text.glPrintOutlined(0.9,0,0,startx[j]+10,starty[j]-4,menustring[j],0,0.6,640,480); - glDisable(GL_DEPTH_TEST); + } } - } - } - } - } - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPopMatrix(); + glPopMatrix(); + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glPopMatrix(); glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPopMatrix(); - if(mainmenu==1||mainmenu==2) - if(transition<.1||transition>.9){ - glClear(GL_DEPTH_BUFFER_BIT); - glEnable(GL_ALPHA_TEST); - glAlphaFunc(GL_GREATER, 0.001f); + if(i>=accountactive->getCampaignChoicesMade()){ + text.glPrintOutlined(0.9,0,0,campaignlevels[i].getStartX()+10, + campaignlevels[i].getStartY()-4, + campaignlevels[i].description.c_str(),0,0.6,640,480); + glDisable(GL_DEPTH_TEST); + } + } + + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPopMatrix(); + + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPushMatrix(); // Store The Projection Matrix + glLoadIdentity(); // Reset The Projection Matrix + glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); // Store The Modelview Matrix + glLoadIdentity(); // Reset The Modelview Matrix + glTranslatef(screenwidth/2,screenheight/2,0); + glPushMatrix(); + glScalef((float)screenwidth/2,(float)screenheight/2,1); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); - glDisable(GL_DEPTH_TEST); // Disables Depth Testing - glDisable(GL_CULL_FACE); - glDisable(GL_LIGHTING); - glDepthMask(0); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPushMatrix(); // Store The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - glOrtho(0,640,0,480,-100,100); // Set Up An Ortho Screen - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); // Store The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix - glPushMatrix(); - glDisable(GL_TEXTURE_2D); - if(transition<.1) - glColor4f(1,0,0,1-(transition*10)); - if(transition>.9) - glColor4f(1,0,0,1-((1-transition)*10)); - glPopMatrix(); + glColor4f(1,1,1,1); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); + glPopMatrix(); + if(!waiting) { // hide the cursor while waiting for a key + glPushMatrix(); + glTranslatef(mousecoordh-screenwidth/2,mousecoordv*-1+screenheight/2,0); + glScalef((float)screenwidth/64,(float)screenwidth/64,1); + glTranslatef(1,-1,0); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glColor4f(1,1,1,1); + glBindTexture( GL_TEXTURE_2D, cursortexture); + glPushMatrix(); + //glScalef(.25,.25,.25); + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(-1, -1, 0.0f); + glTexCoord2f(1,0); + glVertex3f(1, -1, 0.0f); + glTexCoord2f(1,1); + glVertex3f(1, 1, 0.0f); + glTexCoord2f(0,1); + glVertex3f(-1, 1, 0.0f); + glEnd(); glPopMatrix(); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glPopMatrix(); } + glPopMatrix(); + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPopMatrix(); + + if(flashamount>0) + { + if(flashamount>1)flashamount=1; + if(flashdelay<=0)flashamount-=multiplier; + flashdelay--; + if(flashamount<0)flashamount=0; + glDisable(GL_DEPTH_TEST); // Disables Depth Testing + glDisable(GL_CULL_FACE); + glDisable(GL_LIGHTING); + glDisable(GL_TEXTURE_2D); + glDepthMask(0); glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glPushMatrix(); // Store The Projection Matrix glLoadIdentity(); // Reset The Projection Matrix @@ -3397,109 +2880,23 @@ int Game::DrawGLScene(StereoSide side) glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix glPushMatrix(); // Store The Modelview Matrix glLoadIdentity(); // Reset The Modelview Matrix - glTranslatef(screenwidth/2,screenheight/2,0); - glPushMatrix(); - glScalef((float)screenwidth/2,(float)screenheight/2,1); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glColor4f(1,1,1,1); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); - glPopMatrix(); - if(!waiting) { // hide the cursor while waiting for a key - glPushMatrix(); - glTranslatef(mousecoordh-screenwidth/2,mousecoordv*-1+screenheight/2,0); - glScalef((float)screenwidth/64,(float)screenwidth/64,1); - glTranslatef(1,-1,0); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glColor4f(1,1,1,1); - glBindTexture( GL_TEXTURE_2D, cursortexture); - glPushMatrix(); - //glScalef(.25,.25,.25); - glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(-1, -1, 0.0f); - glTexCoord2f(1,0); - glVertex3f(1, -1, 0.0f); - glTexCoord2f(1,1); - glVertex3f(1, 1, 0.0f); - glTexCoord2f(0,1); - glVertex3f(-1, 1, 0.0f); - glEnd(); - glPopMatrix(); - glPopMatrix(); - } - glPopMatrix(); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPopMatrix(); - - - if(flashamount>0) - { - //printf("Flash amount: %f, delay %i\n", flashamount, flashdelay); - if(flashamount>1)flashamount=1; - if(flashdelay<=0)flashamount-=multiplier; - flashdelay--; - if(flashamount<0)flashamount=0; - glDisable(GL_DEPTH_TEST); // Disables Depth Testing - glDisable(GL_CULL_FACE); - glDisable(GL_LIGHTING); - glDisable(GL_TEXTURE_2D); - glDepthMask(0); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPushMatrix(); // Store The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); // Store The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix - glScalef(screenwidth,screenheight,1); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glColor4f(flashr,flashg,flashb,flashamount); - glBegin(GL_QUADS); - glVertex3f(0, 0, 0.0f); - glVertex3f(256, 0, 0.0f); - glVertex3f(256, 256, 0.0f); - glVertex3f(0, 256, 0.0f); - glEnd(); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPopMatrix(); // Restore The Old Projection Matrix - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glScalef(screenwidth,screenheight,1); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glColor4f(flashr,flashg,flashb,flashamount); + glBegin(GL_QUADS); + glVertex3f(0, 0, 0.0f); + glVertex3f(256, 0, 0.0f); + glVertex3f(256, 256, 0.0f); + glVertex3f(0, 256, 0.0f); + glEnd(); + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glPopMatrix(); // Restore The Old Projection Matrix - glEnable(GL_DEPTH_TEST); // Enables Depth Testing - glEnable(GL_CULL_FACE); - glDisable(GL_BLEND); - glDepthMask(1); - } - } - - if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)||(!gameon&&gamestarted)){ - tempmult=multiplier; - multiplier=0; - } - - //glFlush(); - if ( side == stereoRight || side == stereoCenter ) { - if(drawmode!=motionblurmode||mainmenu){ - swap_gl_buffers(); + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPopMatrix(); // Restore The Old Projection Matrix + glEnable(GL_DEPTH_TEST); // Enables Depth Testing + glEnable(GL_CULL_FACE); + glDisable(GL_BLEND); + glDepthMask(1); } - } - - //myassert(glGetError() == GL_NO_ERROR); - glDrawBuffer(GL_BACK); - glReadBuffer(GL_BACK); - //glFlush(); - - weapons.DoStuff(); - - if(drawtoggle==2)drawtoggle=0; - - if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)){ - multiplier=tempmult; - } - //Jordan fixed your warning! - return 0; } -