X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=51edee1a289e28dd437392c1f8bc969cb5787293;hb=acc0e37a142590af4d878d2b92e4e3a0d8c51653;hp=213d894243d88d8d036a758fe1382a938ee87a3f;hpb=6c36b920245ca8b1e3d9aaede5f9d2a6210538a1;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 213d894..51edee1 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -40,7 +40,6 @@ extern Light light; extern Objects objects; extern int detail; extern float usermousesensitivity; -extern bool osx; extern float camerashake; extern int slomo; extern float slomodelay; @@ -230,16 +229,6 @@ int Game::DrawGLScene(StereoSide side) if (winfreeze || mainmenu) drawmode = normalmode; -#if PLATFORM_MACOSX - if (drawmode == glowmode) { - RGBColor color2; - color2.red = 0; - color2.green = 0; - color2.blue = 0; - DSpContext_FadeGamma(NULL, 200, &color2); - } -#endif - if (drawtoggle != 2) drawtoggle = 1 - drawtoggle;