X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=494042474917248a99a711c5e9f8a89d1ca38112;hb=2d54e57ffa32e0a02013d79be57b8a2f3bc8db05;hp=f6d59539af1734216507ad36c6d5b5324ec59411;hpb=3f27343fe706bb582974ca77dffb39ae1791d76f;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index f6d5953..4940424 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -29,7 +29,6 @@ extern int environment; extern float texscale; extern Light light; extern Terrain terrain; -//extern Sprites sprites; extern float multiplier; extern float sps; extern float viewdistance; @@ -73,8 +72,6 @@ extern int mainmenu; extern int bloodtoggle; extern int difficulty; extern bool decals; -// MODIFIED GWC -//extern int texdetail; extern float texdetail; extern bool musictoggle; extern int tutoriallevel; @@ -1483,11 +1480,9 @@ int Game::DrawGLScene(StereoSide side) float maxdistance = 0; float tempdist; - //~ int whichclosest; for (int i = 0; i < objects.numobjects; i++) { tempdist = distsq(¢er, &objects.position[i]); if (tempdist > maxdistance) { - //~ whichclosest=i; maxdistance = tempdist; } } @@ -1495,7 +1490,6 @@ int Game::DrawGLScene(StereoSide side) if (!Person::players[i]->dead) { tempdist = distsq(¢er, &Person::players[i]->coords); if (tempdist > maxdistance) { - //~ whichclosest=i; maxdistance = tempdist; } }