X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=3d4b9f782391ac38ffb7796fa238f6307464e5c1;hb=bbf8873b80baf3cb468ac12b3f62b0938320fef1;hp=068fb87838af026b2c6e084ea86aa1b20b0b4d5b;hpb=03e3d05a91e2a3aea407387d9531177b2ca31813;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 068fb87..3d4b9f7 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -106,34 +106,14 @@ extern float menupulse; extern bool gamestart; -extern int numdialogues; -extern int numdialogueboxes[max_dialogues]; -extern int dialoguetype[max_dialogues]; -extern int dialogueboxlocation[max_dialogues][max_dialoguelength]; -extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3]; -extern int dialogueboxsound[max_dialogues][max_dialoguelength]; -extern char dialoguetext[max_dialogues][max_dialoguelength][128]; -extern char dialoguename[max_dialogues][max_dialoguelength][64]; -extern XYZ dialoguecamera[max_dialogues][max_dialoguelength]; -extern XYZ participantlocation[max_dialogues][10]; -extern int participantfocus[max_dialogues][max_dialoguelength]; -extern int participantaction[max_dialogues][max_dialoguelength]; -extern float participantrotation[max_dialogues][10]; -extern XYZ participantfacing[max_dialogues][max_dialoguelength][10]; -extern float dialoguecamerarotation[max_dialogues][max_dialoguelength]; -extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength]; -extern int indialogue; -extern int whichdialogue; -extern int directing; -extern float dialoguetime; -extern int dialoguegonethrough[20]; - extern bool gamestarted; extern bool showdamagebar; -extern int channels[100]; -extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); +enum drawmodes { + normalmode, motionblurmode, radialzoommode, + realmotionblurmode, doublevisionmode, glowmode, +}; void Game::flash() { // shouldn't be that way, these should be attributes and Person class should not change rendering. flashr=1;