X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=34926564c6b4937fc0bb3921f5a57a808140b204;hb=d5ff767196019eeb0001f921365bb1e4060eee5b;hp=5286b5ddf6585f18b27680b92838ab041cbbc858;hpb=782cd2fc8113bcc923c14f49c43b2951e1bb2d6d;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 5286b5d..3492656 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Game.h" #include "openal_wrapper.h" #include "Input.h" +#include "Awards.h" using namespace std; @@ -44,8 +45,6 @@ extern int detail; extern float usermousesensitivity; extern bool osx; extern float camerashake; -extern Weapons weapons; -extern Person player[maxplayers]; extern int slomo; extern float slomodelay; extern bool ismotionblur; @@ -53,7 +52,6 @@ extern float woozy; extern float blackout; extern bool damageeffects; extern float volume; -extern int numplayers; extern bool texttoggle; extern float blurness; extern float targetblurness; @@ -159,7 +157,6 @@ extern bool gamestarted; extern bool showdamagebar; -extern OPENAL_SAMPLE *samp[100]; extern int channels[100]; extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); @@ -1844,32 +1841,8 @@ int Game::DrawGLScene(StereoSide side) strcat(string,temp); text.glPrintOutlined(1024/30,768*6/8-40,string,1,2,1024,768); - for(i=0;i