X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=288022d32f2a6be934c427340605c69f339dbb81;hb=cd46cab54acd39ff8c02b204844f1ce53fd2edbc;hp=5ea481a29d4cb09722da3bf52826873569769162;hpb=8562aa5bebc97ea8a61d056aec3847030c6985b7;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 5ea481a..288022d 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -1,4 +1,26 @@ -#include "Game.h" +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + +#include "Game.h" +#include "openal_wrapper.h" using namespace std; @@ -13,15 +35,6 @@ extern float sps; extern float viewdistance; extern float fadestart; extern float screenwidth,screenheight; -#ifdef WIN32 -extern HDC hDC; -#elif PLATFORM_MACOSX -extern AGLContext gaglContext; -#elif USE_SDL -extern SDL_Surface *sdlscreen; -#else -#error please define your platform. -#endif extern int kTextureSize; extern FRUSTUM frustum; extern Light light; @@ -94,17 +107,7 @@ extern XYZ hotspot[40]; extern int hotspottype[40]; extern float hotspotsize[40]; extern char hotspottext[40][256]; -extern int currenthotspot; - -extern int numaccounts; -extern int accountactive; -extern int accountdifficulty[10]; -extern int accountprogress[10]; -extern float accountpoints[10]; -extern float accounthighscore[10][50]; -extern float accountfasttime[10][50]; -extern bool accountunlocked[10][60]; -extern char accountname[10][256]; +extern int currenthotspot;; extern int numfalls; extern int numflipfail; @@ -152,25 +155,13 @@ extern int directing; extern float dialoguetime; extern int dialoguegonethrough[20]; -extern int accountcampaignchoicesmade[10]; -extern int accountcampaignchoices[10][5000]; - -extern float accountcampaignhighscore[10]; -extern float accountcampaignfasttime[10]; -extern float accountcampaignscore[10]; -extern float accountcampaigntime[10]; - extern bool gamestarted; -extern FSOUND_SAMPLE *samp[100]; -extern int channels[100]; -extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused); +extern bool showdamagebar; -#ifdef __GNUC__ -#define LONGLONGCONST(x) (x##ll) -#else -#define LONGLONGCONST(x) (x) -#endif +extern OPENAL_SAMPLE *samp[100]; +extern int channels[100]; +extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); /*********************> DrawGLScene() <*****/ long long Game::MD5_string (char *string){ @@ -188,7 +179,7 @@ long long Game::MD5_string (char *string){ i++; } - num=abs(num); + num=longlongabs(num); if(num==0)num+=1452; while(num=1)glDisable(GL_BLEND); - if(distance>0){ - checkpoint=DoRotation(player[k].skeleton.joints[abs(Random()%player[k].skeleton.num_joints)].position,0,player[k].rotation,0)*player[k].scale+player[k].coords; - checkpoint.y+=1; - if(checkcollide(viewer,checkpoint)){ - player[k].occluded+=1; - } - else player[k].occluded=0; - if(player[k].occluded<25)player[k].DrawSkeleton(); - } - }*/ - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_CULL_FACE); glCullFace(GL_FRONT); @@ -1086,10 +1068,10 @@ int Game::DrawGLScene(GLvoid) if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound; if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound; if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound; - PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, TRUE); - FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); - FSOUND_SetVolume(channels[whichsoundplay], 256); - FSOUND_SetPaused(channels[whichsoundplay], FALSE); + PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true); + OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); + OPENAL_SetVolume(channels[whichsoundplay], 256); + OPENAL_SetPaused(channels[whichsoundplay], false); } } } @@ -1212,14 +1194,98 @@ int Game::DrawGLScene(GLvoid) if(!tutoriallevel&&!winfreeze&&indialogue==-1&&!mainmenu){ if(campaign){ - if(!scoreadded)sprintf (string, "Score: %d", (int)accountcampaignscore[accountactive]+(int)bonustotal);//(int)bonustotal); - if(scoreadded)sprintf (string, "Score: %d", (int)accountcampaignscore[accountactive]);//(int)bonustotal); + if(!scoreadded)sprintf (string, "Score: %d", (int)accountactive->getCampaignScore()+(int)bonustotal);//(int)bonustotal); + if(scoreadded)sprintf (string, "Score: %d", (int)accountactive->getCampaignScore());//(int)bonustotal); } if(!campaign)sprintf (string, "Score: %d", (int)bonustotal); glColor4f(0,0,0,1); text.glPrintOutline(1024/40-4,768/16-4+768*14/16,string,1,1.5*1.25,1024,768); glColor4f(1,0,0,1); text.glPrint(1024/40,768/16+768*14/16,string,1,1.5,1024,768); + if(showdamagebar) { + glDisable(GL_DEPTH_TEST); // Disables Depth Testing + glDisable(GL_CULL_FACE); + glDisable(GL_LIGHTING); + glDisable(GL_TEXTURE_2D); + glDepthMask(0); + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPushMatrix(); // Store The Projection Matrix + glLoadIdentity(); // Reset The Projection Matrix + glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); // Store The Modelview Matrix + glLoadIdentity(); // Reset The Modelview Matrix + glTranslatef(15,screenheight*17.5/20,0); + glScalef(screenwidth/3+20,screenheight/20,1); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glColor4f(0.0,0.4,0.0,0.7); + float bar=((float)player[0].damage)/player[0].damagetolerance; + glBegin(GL_QUADS); + glVertex3f((bar<1?bar:1),0,0.0f); + glVertex3f(1,0,0.0f); + glVertex3f(1,1,0.0f); + glVertex3f((bar<1?bar:1),1,0.0f); + glEnd(); + glColor4f(0.1,0.0,0.0,1); + bar = ((float)player[0].bloodloss)/player[0].damagetolerance; + glBegin(GL_QUADS); + glVertex3f(0,0,0.0f); + glVertex3f((bar<1?bar:1),0,0.0f); + glVertex3f((bar<1?bar:1),1,0.0f); + glVertex3f(0,1,0.0f); + glEnd(); + glColor4f(0.4,0.0,0.0,0.7); + bar = ((float)player[0].damage)/player[0].damagetolerance; + glBegin(GL_QUADS); + glVertex3f(0,0,0.0f); + glVertex3f((bar<1?bar:1),0,0.0f); + glVertex3f((bar<1?bar:1),1,0.0f); + glVertex3f(0,1,0.0f); + glEnd(); + glColor4f(0.4,0.0,0.0,0.7); + bar = ((float)player[0].permanentdamage)/player[0].damagetolerance; + glBegin(GL_QUADS); + glVertex3f(0,0,0.0f); + glVertex3f((bar<1?bar:1),0,0.0f); + glVertex3f((bar<1?bar:1),1,0.0f); + glVertex3f(0,1,0.0f); + glEnd(); + glColor4f(0.4,0.0,0.0,0.7); + bar = ((float)player[0].superpermanentdamage)/player[0].damagetolerance; + glBegin(GL_QUADS); + glVertex3f(0,0,0.0f); + glVertex3f((bar<1?bar:1),0,0.0f); + glVertex3f((bar<1?bar:1),1,0.0f); + glVertex3f(0,1,0.0f); + glEnd(); + glColor4f(0.0,0.0,0.0,0.7); + glLineWidth(2.0); + glBegin(GL_LINE_STRIP); + glVertex3f(0,0,0.0f); + glVertex3f(1,0,0.0f); + glVertex3f(1,1,0.0f); + glVertex3f(0,1,0.0f); + glVertex3f(0,0,0.0f); + glEnd(); + + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPopMatrix(); // Restore The Old Projection Matrix + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPopMatrix(); // Restore The Old Projection Matrix + glEnable(GL_DEPTH_TEST); // Enables Depth Testing + glEnable(GL_CULL_FACE); + glDisable(GL_BLEND); + glDepthMask(1); + glEnable(GL_TEXTURE_2D); + + // writing the numbers : + sprintf (string, "Damages : %d/%d (%d)",(int)(player[0].damage),(int)(player[0].damagetolerance),(int)(player[0].bloodloss)); + glColor4f(0,0,0,1); + text.glPrintOutline(1024/40-4,768/16-4+768*14/16-40,string,1,1.5*1.25,1024,768); + glColor4f(1,0,0,1); + text.glPrint(1024/40,768/16+768*14/16-40,string,1,1.5,1024,768); + } } glColor4f(.5,.5,.5,1); @@ -1954,7 +2020,7 @@ int Game::DrawGLScene(GLvoid) if(drawmode!=normalmode){ glEnable(GL_TEXTURE_2D); - //glFinish(); + glFinish(); if(!drawtoggle||drawmode!=realmotionblurmode||(drawtoggle==2||change==1)){ if(screentexture){ @@ -2233,6 +2299,10 @@ int Game::DrawGLScene(GLvoid) } if(mainmenu){ + + // !!! FIXME: hack: clamp framerate in menu so text input works correctly on fast systems. + SDL_Delay(15); + glDrawBuffer(GL_BACK); glReadBuffer(GL_BACK); glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); @@ -2265,10 +2335,9 @@ int Game::DrawGLScene(GLvoid) } if(lastcheck>.5||oldmainmenu!=mainmenu){ if(mainmenu==5){ - // ifstream ipstream(":Data:Campaigns:main.txt"); - ifstream ipstream("./Data/Campaigns/main.txt"); + ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt")); //campaignnumlevels=0; - //accountcampaignchoicesmade[accountactive]=0; + //accountactive->getCampaignChoicesMade()=0; ipstream.ignore(256,':'); ipstream >> campaignnumlevels; for(i=0;igetCampaignChoicesMade()) + for(i=0;igetCampaignChoicesMade();i++){ + levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)]; levelvisible[levelorder[i+1]]=1; } int whichlevelstart; - whichlevelstart=accountcampaignchoicesmade[accountactive]-1; + whichlevelstart=accountactive->getCampaignChoicesMade()-1; if(whichlevelstart<0){ - accountcampaignscore[accountactive]=0; - accountcampaignfasttime[accountactive]=0; + accountactive->setCampaignScore(0); + accountactive->resetFasttime(); campaignchoicenum=1; campaignchoicewhich[0]=0; } @@ -2324,8 +2393,7 @@ int Game::DrawGLScene(GLvoid) { campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]]; if(campaignchoicenum==0){ - if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive]; - if(accountcampaignfasttime[accountactive]==0||accountcampaigntime[accountactive]getCampaignFasttime()==0||accountcampaigntime[accountactive]getCampaignFasttime())accountactive->getCampaignFasttime()=accountcampaigntime[accountactive]; } if(campaignchoicenum) for(i=0;i(float)newscreenheight*1.61||(float)newscreenwidth<(float)newscreenheight*1.59)sprintf (menustring[0], "Resolution: %d*%d",(int)newscreenwidth,(int)newscreenheight); else sprintf (menustring[0], "Resolution: %d*%d (widescreen)",(int)newscreenwidth,(int)newscreenheight); startx[0]=10+20; @@ -2496,22 +2564,38 @@ int Game::DrawGLScene(GLvoid) movex[10]=0; movey[10]=0; - sprintf (menustring[11], "Volume: %d%", (int)(volume*100)); + sprintf (menustring[11], "Volume: %d%%", (int)(volume*100)); startx[11]=10+60; - starty[11]=155; + starty[11]=160; endx[11]=startx[11]+strlen(menustring[11])*10; endy[11]=starty[11]+20; movex[11]=0; movey[11]=0; + sprintf (menustring[13], "Damage Bar: %s",(showdamagebar?"on":"off")); + startx[13]=30; + starty[13]=125; + endx[13]=startx[13]+strlen(menustring[13])*10; + endy[13]=starty[13]+20; + movex[13]=0; + movey[13]=0; + sprintf (menustring[7], "-Configure Controls-"); startx[7]=10+15; - starty[7]=100; + starty[7]=90; endx[7]=startx[7]+strlen(menustring[7])*10; endy[7]=starty[7]+20; movex[7]=0; movey[7]=0; + sprintf (menustring[12], "-Configure Stereo -"); + startx[12]=10+15; + starty[12]=55; + endx[12]=startx[12]+strlen(menustring[7])*10; + endy[12]=starty[12]+20; + movex[12]=0; + movey[12]=0; + if(newdetail==detail&&newscreenheight==(int)screenheight&&newscreenwidth==(int)screenwidth)sprintf (menustring[8], "Back"); else sprintf (menustring[8], "Back (some changes take effect next time Lugaru is opened)"); startx[8]=10; @@ -2616,9 +2700,9 @@ int Game::DrawGLScene(GLvoid) movey[9]=0; } if(mainmenu==5){ - nummenuitems=7+accountcampaignchoicesmade[accountactive]+campaignchoicenum; + nummenuitems=7+accountactive->getCampaignChoicesMade()+campaignchoicenum; - sprintf (menustring[0], "%s",accountname[accountactive]); + sprintf (menustring[0], "%s",accountactive->getName()); startx[0]=5; starty[0]=400; endx[0]=startx[0]+strlen(menustring[0])*10; @@ -2676,9 +2760,9 @@ int Game::DrawGLScene(GLvoid) movex[6]=0; movey[6]=0; - if(accountcampaignchoicesmade[accountactive]) - for(i=0;igetCampaignChoicesMade()) + for(i=0;igetCampaignChoicesMade();i++){ + sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]); startx[7+i]=30+120+campaignlocationx[levelorder[i]]*400/512; starty[7+i]=30+30+(512-campaignlocationy[levelorder[i]])*400/512; endx[7+i]=startx[7+i]+10; @@ -2688,10 +2772,10 @@ int Game::DrawGLScene(GLvoid) } if(campaignchoicenum>0) - for(i=accountcampaignchoicesmade[accountactive];igetCampaignChoicesMade();igetCampaignChoicesMade()+campaignchoicenum;i++){ + sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]); + startx[7+i]=30+120+campaignlocationx[campaignchoicewhich[i-(accountactive->getCampaignChoicesMade())]]*400/512; + starty[7+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-(accountactive->getCampaignChoicesMade())]])*400/512; endx[7+i]=startx[7+i]+10; endy[7+i]=starty[7+i]+10; movex[7+i]=0; @@ -2791,12 +2875,12 @@ int Game::DrawGLScene(GLvoid) movey[5]=0; } - if(mainmenu==7){ - nummenuitems=numaccounts+2; + if(mainmenu==7){ + nummenuitems=Account::getNbAccounts()+2; int num; - if(numaccounts<8) + if(Account::getNbAccounts()<8) sprintf (menustring[0], "New User"); else sprintf (menustring[0], "No More Users"); @@ -2807,30 +2891,30 @@ int Game::DrawGLScene(GLvoid) movex[0]=0; movey[0]=0; - if(entername)startx[0]+=10; + if(entername) + startx[0]+=10; num=1; - if(numaccounts) - for(i=0;igetName()); startx[num]=10; + starty[num]=360-20-20*num; endx[num]=startx[num]+strlen(menustring[num])*10; - starty[num]=10; endy[num]=starty[num]+20; movex[num]=0; movey[num]=0; + + num++; + } + + sprintf (menustring[num], "Back"); + startx[num]=10; + endx[num]=startx[num]+strlen(menustring[num])*10; + starty[num]=10; + endy[num]=starty[num]+20; + movex[num]=0; + movey[num]=0; } if(mainmenu==8){ nummenuitems=3; @@ -2872,14 +2956,14 @@ int Game::DrawGLScene(GLvoid) strcpy(menustring[j],temp); for(i=0;i<17;i++)if(menustring[j][i]=='\0')menustring[j][i]=' '; menustring[j][17]='\0'; - sprintf (temp, "%d",(int)accounthighscore[accountactive][j]); + sprintf (temp, "%d",(int)accountactive->getHighScore(j)); strcat(menustring[j],temp); for(i=18;i<32;i++)if(menustring[j][i]=='\0')menustring[j][i]=' '; menustring[j][32]='\0'; - sprintf (temp, "%d:",(int)(((int)accountfasttime[accountactive][j]-(int)(accountfasttime[accountactive][j])%60)/60)); + sprintf (temp, "%d:",(int)(((int)accountactive->getFastTime(j)-(int)(accountactive->getFastTime(j))%60)/60)); strcat(menustring[j],temp); - if((int)(accountfasttime[accountactive][j])%60<10)strcat(menustring[j],"0"); - sprintf (temp, "%d",(int)(accountfasttime[accountactive][j])%60); + if((int)(accountactive->getFastTime(j))%60<10)strcat(menustring[j],"0"); + sprintf (temp, "%d",(int)(accountactive->getFastTime(j))%60); strcat(menustring[j],temp); startx[j]=10; @@ -2919,14 +3003,14 @@ int Game::DrawGLScene(GLvoid) strcpy(menustring[j],temp); for(i=0;i<17;i++)if(menustring[j][i]=='\0')menustring[j][i]=' '; menustring[j][17]='\0'; - sprintf (temp, "%d",(int)accounthighscore[accountactive][j]); + sprintf (temp, "%d",(int)accountactive->getHighScore(j)); strcat(menustring[j],temp); for(i=18;i<32;i++)if(menustring[j][i]=='\0')menustring[j][i]=' '; menustring[j][32]='\0'; - sprintf (temp, "%d:",(int)(((int)accountfasttime[accountactive][j]-(int)(accountfasttime[accountactive][j])%60)/60)); + sprintf (temp, "%d:",(int)(((int)accountactive->getFastTime(j)-(int)(accountactive->getFastTime(j))%60)/60)); strcat(menustring[j],temp); - if((int)(accountfasttime[accountactive][j])%60<10)strcat(menustring[j],"0"); - sprintf (temp, "%d",(int)(accountfasttime[accountactive][j])%60); + if((int)(accountactive->getFastTime(j))%60<10)strcat(menustring[j],"0"); + sprintf (temp, "%d",(int)(accountactive->getFastTime(j))%60); strcat(menustring[j],temp); startx[j]=10; @@ -2995,7 +3079,7 @@ int Game::DrawGLScene(GLvoid) strcpy(menustring[4],temp); for(i=0;i<20;i++)if(menustring[4][i]=='\0')menustring[4][i]=' '; menustring[4][20]='\0'; - sprintf (temp, "%d",(int)accountcampaignscore[accountactive]); + sprintf (temp, "%d",(int)accountactive->getCampaignScore()); strcat(menustring[4],temp); startx[4]=190; endx[4]=startx[4]+strlen(menustring[4])*10; @@ -3023,7 +3107,7 @@ int Game::DrawGLScene(GLvoid) strcpy(menustring[5],temp); for(i=0;i<20;i++)if(menustring[5][i]=='\0')menustring[5][i]=' '; menustring[5][20]='\0'; - sprintf (temp, "%d",(int)accountcampaignhighscore[accountactive]); + sprintf (temp, "%d",(int)accountactive->getCampaignHighScore()); strcat(menustring[5],temp); startx[5]=190; endx[5]=startx[5]+strlen(menustring[5])*10; @@ -3037,7 +3121,7 @@ int Game::DrawGLScene(GLvoid) strcpy(menustring[7],temp); for(i=0;i<20;i++)if(menustring[7][i]=='\0')menustring[7][i]=' '; menustring[7][20]='\0'; - sprintf (temp, "%d",(int)accountcampaignfasttime[accountactive]); + sprintf (temp, "%d",(int)accountactive->getCampaignFasttime()); strcat(menustring[7],temp); startx[7]=200; endx[7]=startx[7]+strlen(menustring[7])*10; @@ -3046,128 +3130,40 @@ int Game::DrawGLScene(GLvoid) movex[7]=0; movey[7]=0;*/ } - } - - if(mainmenu==12){ - menupulse+=multiplier*2; - - nummenuitems=6; - char temp[255]; - - sprintf (menustring[0], "Register now for only $19.95!"); - startx[0]=160; - starty[0]=270; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Confront raiders, wolves, and more!"); - startx[1]=130; - starty[1]=240; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - sprintf (menustring[2], "Fight using swords, staves and armor!"); - startx[2]=125; - starty[2]=210; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - - if(!tryquit)sprintf (menustring[3], "Back"); - else sprintf (menustring[3], "Quit"); - startx[3]=10; - endx[3]=startx[3]+strlen(menustring[3])*10; - starty[3]=10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - - sprintf (menustring[4], "Register now!"); - startx[4]=250; - endx[4]=startx[4]+strlen(menustring[4])*10; - starty[4]=140; - endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; - - sprintf (menustring[5], "Enter registration code!"); - startx[5]=190; - endx[5]=startx[5]+strlen(menustring[5])*10; - starty[5]=120; - endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; - } - - if(mainmenu==15){ - nummenuitems=2; - char temp[255]; - - sprintf (menustring[0], "Thank you for supporting Wolfire Software!"); - startx[0]=100; - starty[0]=270; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Back"); - startx[1]=10; - endx[1]=startx[1]+strlen(menustring[1])*10; - starty[1]=10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - } - - if(mainmenu==16){ - nummenuitems=5; - char temp[255]; - - sprintf (menustring[0], "Sorry, that name/serial number combination is incorrect."); - startx[0]=40; - starty[0]=270; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Back"); - startx[1]=10; - endx[1]=startx[1]+strlen(menustring[1])*10; - starty[1]=10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - sprintf (menustring[2], "Please make sure you are copying your name and serial"); - startx[2]=50; - starty[2]=240; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; + if (mainmenu==18) { + nummenuitems=4; + sprintf (menustring[0], "Stereo mode: %s", StereoModeName(newstereomode)); + startx[0]=70; + starty[0]=400; + endx[0]=startx[0]+strlen(menustring[0])*10; + endy[0]=starty[0]+20; + movex[0]=0; + movey[0]=0; + + sprintf (menustring[1], "Stereo separation: %.3f", stereoseparation); + startx[1]=10; + starty[1]=360; + endx[1]=startx[1]+strlen(menustring[1])*10; + endy[1]=starty[1]+20; + movex[1]=0; + movey[1]=0; - sprintf (menustring[3], "number exactly as they appear in your email."); - startx[3]=90; - starty[3]=210; - endx[3]=startx[3]+strlen(menustring[3])*10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - - sprintf (menustring[4], "Capitalization and punctuation matter!"); - startx[4]=120; - starty[4]=180; - endx[4]=startx[4]+strlen(menustring[4])*10; - endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; + sprintf (menustring[2], "Reverse stereo: %s", stereoreverse ? "Yes" : "No"); + startx[2]=40; + starty[2]=320; + endx[2]=startx[2]+strlen(menustring[2])*10; + endy[2]=starty[2]+20; + movex[2]=0; + movey[2]=0; + + sprintf (menustring[3], "Back"); + startx[3]=10; + endx[3]=startx[3]+strlen(menustring[3])*10; + starty[3]=10; + endy[3]=starty[3]+20; + movex[3]=0; + movey[3]=0; + } } if(mainmenu==13){ @@ -3190,49 +3186,6 @@ int Game::DrawGLScene(GLvoid) movex[1]=0; movey[1]=0; } - - if(mainmenu==14){ - nummenuitems=2; - char temp[255]; - - sprintf (menustring[0], "Please enter your number:"); - startx[0]=30; - starty[0]=250; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Please enter your name:"); - startx[1]=290; - starty[1]=250; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - /* - char tempstring[256]; - sprintf (tempstring, "%s", registrationname); - long num1; - long num2; - long num3; - long num4; - long long longnum; - longnum = MD5_string ( tempstring); - //longnum = 1111111111111111; - num1 = longnum/100000000; - num2 = longnum%100000000; - sprintf (tempstring, "%d-%d-%d-%d", num1/10000, num1%10000, num2/10000, num2%10000); - - sprintf (menustring[2], "%s", tempstring); - startx[2]=290; - starty[2]=230; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; */ - } - if(mainmenu==1||mainmenu==2){ nummenuitems=7; startx[0]=150; @@ -3400,7 +3353,7 @@ int Game::DrawGLScene(GLvoid) } } - if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==11||mainmenu==12||mainmenu==13||mainmenu==14||mainmenu==15||mainmenu==16||mainmenu==17) + if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==18) for(i=0;istartx[i]&&(mousecoordh/screenwidth*640)starty[i]&&480-(mousecoordv/screenheight*480)accountprogress[accountactive]&&jaccountprogress[accountactive]&&jaccountactive->getProgress()&&jaccountactive->getProgress()&&j0){ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix glPushMatrix(); - if((mainmenu!=7||j!=0||!entername)&&(mainmenu!=13||j!=1)&&(mainmenu!=14||j!=1))text.glPrint(startx[j],starty[j],menustring[j],0,1,640,480); + if(mainmenu!=7||j!=0||!entername) + text.glPrint(startx[j],starty[j],menustring[j],0,1,640,480); else { if(displayblink){ sprintf (string, "_"); text.glPrint(startx[j]+(float)(displayselected)*10,starty[j],string,0,1,640,480); } - k=0; - for(l=0;l0) { glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25); - if(mainmenu==12&&j==4)glColor4f(1,(sin(menupulse)+1)/2,(sin(menupulse)+1)/2,(1-((float)i)/10-(1-selectedlong[j]))*.25); - if(mainmenu==9&&j>accountprogress[accountactive]&&jaccountprogress[accountactive]&&jaccountactive->getProgress()&&jaccountactive->getProgress()&&j=6+accountcampaignchoicesmade[accountactive]){ - linestart.x=(startx[6+accountcampaignchoicesmade[accountactive]]+endx[6+accountcampaignchoicesmade[accountactive]])/2; - linestart.y=(starty[6+accountcampaignchoicesmade[accountactive]]+endy[6+accountcampaignchoicesmade[accountactive]])/2; + if(j>=6+accountactive->getCampaignChoicesMade()){ + linestart.x=(startx[6+accountactive->getCampaignChoicesMade()]+endx[6+accountactive->getCampaignChoicesMade()])/2; + linestart.y=(starty[6+accountactive->getCampaignChoicesMade()]+endy[6+accountactive->getCampaignChoicesMade()])/2; } lineend.x=(startx[j+1]+endx[j+1])/2; lineend.y=(starty[j+1]+endy[j+1])/2; @@ -3717,12 +3656,12 @@ int Game::DrawGLScene(GLvoid) Normalise(&offset); glDisable(GL_TEXTURE_2D); - if(j<6+accountcampaignchoicesmade[accountactive]){ + if(j<6+accountactive->getCampaignChoicesMade()){ glColor4f(0.5,0,0,1); startsize=.5; endsize=.5; } - if(j>=6+accountcampaignchoicesmade[accountactive]){ + if(j>=6+accountactive->getCampaignChoicesMade()){ glColor4f(1,0,0,1); endsize=1; startsize=.5; @@ -3731,7 +3670,7 @@ int Game::DrawGLScene(GLvoid) linestart+=fac*4*startsize; lineend-=fac*4*endsize; - if(!(j>7+accountcampaignchoicesmade[accountactive]+campaignchoicenum)){ + if(!(j>7+accountactive->getCampaignChoicesMade()+campaignchoicenum)){ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix glPushMatrix(); glBegin(GL_QUADS); @@ -3754,8 +3693,8 @@ int Game::DrawGLScene(GLvoid) else glBindTexture( GL_TEXTURE_2D, Mapcircletexture); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); - if(j-7=accountcampaignchoicesmade[accountactive])glColor4f(1,0,0,1); + if(j-7getCampaignChoicesMade())glColor4f(0.5,0,0,1); + if(j-7>=accountactive->getCampaignChoicesMade())glColor4f(1,0,0,1); if(j==6)glColor4f(1,1,1,1); XYZ midpoint; float itemsize; @@ -3763,8 +3702,8 @@ int Game::DrawGLScene(GLvoid) midpoint=0; midpoint.x=(startx[j]+endx[j])/2; midpoint.y=(starty[j]+endy[j])/2; - if(j>6&&(j-7accountcampaignchoicesmade[accountactive]+campaignchoicenum)) + if(j>6&&(j-7getCampaignChoicesMade()))itemsize*=.5; + if(!(j-7>accountactive->getCampaignChoicesMade()+campaignchoicenum)) { glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix glPushMatrix(); @@ -3809,7 +3748,7 @@ int Game::DrawGLScene(GLvoid) glPopMatrix(); glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - if(j-7>=accountcampaignchoicesmade[accountactive]){ + if(j-7>=accountactive->getCampaignChoicesMade()){ //glColor4f(0,0,0,1); //text.glPrintOutline(startx[j]+10-1.5,starty[j]-4-1.5,menustring[j],0,0.6*1.25,640,480); //glColor4f(1,0,0,1); @@ -3911,6 +3850,7 @@ int Game::DrawGLScene(GLvoid) if(flashamount>0) { + //printf("Flash amount: %f, delay %i\n", flashamount, flashdelay); if(flashamount>1)flashamount=1; if(flashdelay<=0)flashamount-=multiplier; flashdelay--; @@ -3953,14 +3893,11 @@ int Game::DrawGLScene(GLvoid) multiplier=0; } - //glFlush(); - if(drawmode!=motionblurmode||mainmenu){ -#ifdef WIN32 - if(drawmode!=motionblurmode) SwapBuffers( hDC); -#else - if(drawmode!=motionblurmode)aglSwapBuffers(gaglContext); // send swap command -#endif // send swap command + if ( side == stereoRight || side == stereoCenter ) { + if(drawmode!=motionblurmode||mainmenu){ + swap_gl_buffers(); + } } //myassert(glGetError() == GL_NO_ERROR); @@ -3978,3 +3915,4 @@ int Game::DrawGLScene(GLvoid) //Jordan fixed your warning! return 0; } +