X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=083af9d86f8f8aa06c964e1b498749d29ec881e7;hb=963584c62f5a1ec1f2b505f5c64672b7d4bc7547;hp=039df019d220a28189bd057da65770d8f6873e30;hpb=5dc3c16842b5ad0c4fe72fafe0eed61f12fbf93a;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 039df01..083af9d 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -567,29 +567,6 @@ int Game::DrawGLScene(StereoSide side) } glPopMatrix(); - //if(cellophane){ - /*glEnable(GL_CULL_FACE); - glCullFace(GL_FRONT); - glDepthMask(1); - for(k=0;k=1)glDisable(GL_BLEND); - if(distance>0){ - checkpoint=DoRotation(player[k].skeleton.joints[abs(Random()%player[k].skeleton.num_joints)].position,0,player[k].rotation,0)*player[k].scale+player[k].coords; - checkpoint.y+=1; - if(checkcollide(viewer,checkpoint)){ - player[k].occluded+=1; - } - else player[k].occluded=0; - if(player[k].occluded<25)player[k].DrawSkeleton(); - } - }*/ - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_CULL_FACE); glCullFace(GL_FRONT); @@ -2933,7 +2910,8 @@ int Game::DrawGLScene(StereoSide side) movex[0]=0; movey[0]=0; - if(entername)startx[0]+=10; + if(entername) + startx[0]+=10; num=1; @@ -3598,29 +3576,20 @@ int Game::DrawGLScene(StereoSide side) //if(1-((float)i)/10-(1-selectedlong[j])>0){ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix glPushMatrix(); - if(mainmenu!=7||j!=0||!entername)text.glPrint(startx[j],starty[j],menustring[j],0,1,640,480); + if(mainmenu!=7||j!=0||!entername) + text.glPrint(startx[j],starty[j],menustring[j],0,1,640,480); else { if(displayblink){ sprintf (string, "_"); text.glPrint(startx[j]+(float)(displayselected)*10,starty[j],string,0,1,640,480); } - k=0; - for(l=0;l