X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameDraw.cpp;h=015a4d55f2f63c5e1185143c46f899b17216023f;hb=ff851940a3258fe361ad4796abacbfb6494a9589;hp=1275a45a6f2c843e4461804c6c323ff2ae2c93c3;hpb=8866bcf90dba64f2fd6cecd6839b9b80988e46a6;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 1275a45..015a4d5 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -19,7 +19,8 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -#include "Game.h" +#include "Game.h" +#include "openal_wrapper.h" using namespace std; @@ -174,9 +175,9 @@ extern float accountcampaigntime[10]; extern bool gamestarted; -extern FSOUND_SAMPLE *samp[100]; +extern OPENAL_SAMPLE *samp[100]; extern int channels[100]; -extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused); +extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); /*********************> DrawGLScene() <*****/ long long Game::MD5_string (char *string){ @@ -1093,9 +1094,9 @@ int Game::DrawGLScene(void) if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound; if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound; PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true); - FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); - FSOUND_SetVolume(channels[whichsoundplay], 256); - FSOUND_SetPaused(channels[whichsoundplay], false); + OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); + OPENAL_SetVolume(channels[whichsoundplay], 256); + OPENAL_SetPaused(channels[whichsoundplay], false); } } }