X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.hpp;h=17e188ab019bf2182cf06983746811cdc8f6b9e2;hb=a3f060d7e5508cd032c4f1c320033a74e5d84009;hp=48294146d3a45476ac3eba286aa4fb06fd687e5c;hpb=11fc7bb36280c27d231753a9b3b3e95210351144;p=lugaru.git diff --git a/Source/Game.hpp b/Source/Game.hpp index 4829414..17e188a 100644 --- a/Source/Game.hpp +++ b/Source/Game.hpp @@ -32,7 +32,7 @@ along with Lugaru. If not, see . #include "Graphic/Stereo.hpp" #include "Graphic/Text.hpp" #include "Graphic/Texture.hpp" -#include "Objects/Objects.hpp" +#include "Objects/Object.hpp" #include "Objects/Person.hpp" #include "Objects/Weapons.hpp" #include "Thirdparty/optionparser.h" @@ -72,7 +72,7 @@ extern int oldmousecoordh, oldmousecoordv; extern float yaw, pitch; extern SkyBox *skybox; extern bool cameramode; -extern bool firstload; +extern bool firstLoadDone; extern float leveltime; extern float wonleveltime; @@ -98,6 +98,7 @@ extern XYZ mapcenter; extern float mapradius; extern Text *text; +extern Text *textmono; extern float fps; extern bool editorenabled; @@ -144,20 +145,22 @@ int DrawGLScene(StereoSide side); void playdialoguescenesound(); int findClosestPlayer(); void Loadlevel(int which); -void Loadlevel(const std::string& name); +void Loadlevel(const std::string& name, bool tutorial = false); void Tick(); void TickOnce(); void TickOnceAfter(); void SetUpLighting(); GLvoid ReSizeGLScene(float fov, float near); -int checkcollide(XYZ startpoint, XYZ endpoint); -int checkcollide(XYZ startpoint, XYZ endpoint, int what); void fireSound(int sound = fireendsound); void inputText(std::string& str, unsigned* charselected); void flash(float amount = 1, int delay = 1); } +float roughDirection(XYZ vec); +float roughDirectionTo(XYZ start, XYZ end); +float pitchTo(XYZ start, XYZ end); +float sq(float n); #ifndef __forceinline # ifdef __GNUC__