X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.hpp;h=159cbe78fc3c5dfdbf508a0093500f92990175c1;hb=d3f16728298e0639a3b2e916386f4e8cea4018ff;hp=32f094d9cddfaae6fbe41e342b4bb67a62b3b25b;hpb=7d2f9d40d94d14a61ecdaaa2c41f964029815bc2;p=lugaru.git diff --git a/Source/Game.hpp b/Source/Game.hpp index 32f094d..159cbe7 100644 --- a/Source/Game.hpp +++ b/Source/Game.hpp @@ -72,7 +72,7 @@ extern int oldmousecoordh, oldmousecoordv; extern float yaw, pitch; extern SkyBox *skybox; extern bool cameramode; -extern bool firstload; +extern bool firstLoadDone; extern float leveltime; extern float wonleveltime; @@ -98,6 +98,7 @@ extern XYZ mapcenter; extern float mapradius; extern Text *text; +extern Text *textmono; extern float fps; extern bool editorenabled; @@ -143,22 +144,23 @@ void LoadingScreen(); int DrawGLScene(StereoSide side); void playdialoguescenesound(); int findClosestPlayer(); -void Loadlevel(int which); -void Loadlevel(const std::string& name); +bool LoadLevel(int which); +bool LoadLevel(const std::string& name, bool tutorial = false); void Tick(); void TickOnce(); void TickOnceAfter(); void SetUpLighting(); GLvoid ReSizeGLScene(float fov, float near); -int checkcollide(XYZ startpoint, XYZ endpoint); -int checkcollide(XYZ startpoint, XYZ endpoint, int what); -int checkcollide(XYZ startpoint, XYZ endpoint, float minx, float miny, float minz, float maxx, float maxy, float maxz, int what); void fireSound(int sound = fireendsound); void inputText(std::string& str, unsigned* charselected); void flash(float amount = 1, int delay = 1); } +float roughDirection(XYZ vec); +float roughDirectionTo(XYZ start, XYZ end); +float pitchTo(XYZ start, XYZ end); +float sq(float n); #ifndef __forceinline # ifdef __GNUC__