X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.hpp;h=159cbe78fc3c5dfdbf508a0093500f92990175c1;hb=b9a46d8e2b7e7e22c706e7dd3734f31015db4408;hp=2a0f874be549aa749b8a941ad842fe78ba62691b;hpb=487fc31578d1fa8d0d2b11fdb59aaca074bce6e2;p=lugaru.git diff --git a/Source/Game.hpp b/Source/Game.hpp index 2a0f874..159cbe7 100644 --- a/Source/Game.hpp +++ b/Source/Game.hpp @@ -32,7 +32,7 @@ along with Lugaru. If not, see . #include "Graphic/Stereo.hpp" #include "Graphic/Text.hpp" #include "Graphic/Texture.hpp" -#include "Objects/Objects.hpp" +#include "Objects/Object.hpp" #include "Objects/Person.hpp" #include "Objects/Weapons.hpp" #include "Thirdparty/optionparser.h" @@ -72,7 +72,7 @@ extern int oldmousecoordh, oldmousecoordv; extern float yaw, pitch; extern SkyBox *skybox; extern bool cameramode; -extern bool firstload; +extern bool firstLoadDone; extern float leveltime; extern float wonleveltime; @@ -98,6 +98,7 @@ extern XYZ mapcenter; extern float mapradius; extern Text *text; +extern Text *textmono; extern float fps; extern bool editorenabled; @@ -120,11 +121,6 @@ extern int numchallengelevels; extern bool console; extern std::string consoletext[15]; -extern std::string displaytext[15]; -extern float displaytime[15]; -extern float displayblinkdelay; -extern bool displayblink; -extern unsigned displayselected; extern float consoleblinkdelay; extern bool consoleblink; extern unsigned consoleselected; @@ -148,21 +144,23 @@ void LoadingScreen(); int DrawGLScene(StereoSide side); void playdialoguescenesound(); int findClosestPlayer(); -void Loadlevel(int which); -void Loadlevel(const std::string& name); +bool LoadLevel(int which); +bool LoadLevel(const std::string& name, bool tutorial = false); void Tick(); void TickOnce(); void TickOnceAfter(); void SetUpLighting(); GLvoid ReSizeGLScene(float fov, float near); -int checkcollide(XYZ startpoint, XYZ endpoint); -int checkcollide(XYZ startpoint, XYZ endpoint, int what); void fireSound(int sound = fireendsound); void inputText(std::string& str, unsigned* charselected); void flash(float amount = 1, int delay = 1); } +float roughDirection(XYZ vec); +float roughDirectionTo(XYZ start, XYZ end); +float pitchTo(XYZ start, XYZ end); +float sq(float n); #ifndef __forceinline # ifdef __GNUC__