X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=d7714c3fccea40ff1bdc37ff00a9593f58ceb016;hb=322cd1bd2930c437f84f2fa14fa6f51a8ee0ec16;hp=babc7413fff904f0d9ceb9657ae017344d52b0f4;hpb=4ee4eeed40f5f6a5e1811608ca53b2b8bdae5926;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index babc741..d7714c3 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -58,6 +58,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "gamegl.h" #include "Stereo.h" #include "Account.h" +#include "Sounds.h" extern GLuint rabbittexture; @@ -241,13 +242,13 @@ class Game void FadeLoadingScreen(float howmuch); void Dispose(); int DrawGLScene(StereoSide side); + void DrawGL(); void Tick(); void TickOnce(); void TickOnceAfter(); void SetUpLighting(); void Loadlevel(int which); void Loadlevel(char *name); - void LoadSounds(); void Setenvironment(int which); GLvoid ReSizeGLScene(float fov, float near); int findPathDist(int start,int end); @@ -318,4 +319,5 @@ extern "C" { void UndefinedSymbolToExposeStubbedCode(void); } #define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } } //#define STUBBED(x) +extern int numplayers; #endif