X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=d7714c3fccea40ff1bdc37ff00a9593f58ceb016;hb=1aef858f5ecb3dc8fd816e0155635371ed3632f2;hp=6dd0836ee70da4b6b4bd8f35272711db487b3446;hpb=de7834267e2ff8f28a2cb49647fc91e060686e93;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index 6dd0836..d7714c3 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -58,6 +58,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "gamegl.h" #include "Stereo.h" #include "Account.h" +#include "Sounds.h" extern GLuint rabbittexture; @@ -248,7 +249,6 @@ class Game void SetUpLighting(); void Loadlevel(int which); void Loadlevel(char *name); - void LoadSounds(); void Setenvironment(int which); GLvoid ReSizeGLScene(float fov, float near); int findPathDist(int start,int end); @@ -319,4 +319,5 @@ extern "C" { void UndefinedSymbolToExposeStubbedCode(void); } #define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } } //#define STUBBED(x) +extern int numplayers; #endif