X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=d5978de94d2fde3bb52aa909ce82d3f627e0e117;hb=c33352410441ce5656f7c65eea696b5f799fefeb;hp=92bac482fa967aa2c59d64c384f70727f41d3d83;hpb=85c66654b25752485c9a4b4c534263df78e0ff78;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index 92bac48..d5978de 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -10,14 +10,17 @@ //#include #include "TGALoader.h" -#ifdef WIN32 -#include "WinInput.h" -#elif USE_SDL + +#if USE_SDL #include "SDL.h" -#include "SDLInput.h" +#endif + +#if !PLATFORM_MACOSX +#include "WinInput.h" #else #include "Macinput.h" #endif + #include "Terrain.h" #include "Skybox.h" #include "Skeleton.h" @@ -297,4 +300,9 @@ static __forceinline void swap_gl_buffers(void) #define LONGLONGCONST(x) (x) #endif +extern "C" { void UndefinedSymbolToExposeStubbedCode(void); } +//#define STUBBED(x) UndefinedSymbolToExposeStubbedCode(); +#define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } } +//#define STUBBED(x) + #endif