X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=ca3f194a4d6dcee78700d47daf73729eab766145;hb=b37c82db3e3baee0425f35e2183c8ccff6e9ebe7;hp=6469091fa0f2890a41fae5a60a7cc658cbd2beb7;hpb=e2cad9c4ba05196efe03ab2fed8e51bafda53759;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index 6469091..ca3f194 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -3,20 +3,18 @@ Copyright (C) 2003, 2010 - Wolfire Games This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _GAME_H_ @@ -140,10 +138,10 @@ extern std::string displaytext[15]; extern float displaytime[15]; extern float displayblinkdelay; extern bool displayblink; -extern int displayselected; +extern unsigned displayselected; extern float consoleblinkdelay; extern bool consoleblink; -extern int consoleselected; +extern unsigned consoleselected; extern int oldenvironment; extern int targetlevel; @@ -164,6 +162,11 @@ void LoadScreenTexture(); void LoadingScreen(); int DrawGLScene(StereoSide side); void LoadMenu(); +void playdialogueboxsound(); +int findClosestPlayer(); +bool AddClothes(const char *fileName, GLubyte *array); +void Loadlevel(int which); +void Loadlevel(const char *name); void Tick(); void TickOnce(); void TickOnceAfter(); @@ -175,7 +178,7 @@ int checkcollide(XYZ startpoint, XYZ endpoint, int what); void fireSound(int sound = fireendsound); void setKeySelected(); -void inputText(std::string& str, int* charselected); +void inputText(std::string& str, unsigned* charselected); void flash(); } @@ -228,6 +231,7 @@ extern int whichdialogue; extern int directing; extern float dialoguetime; extern int dialoguegonethrough[20]; +extern float tintr, tintg, tintb; enum maptypes { mapkilleveryone, mapgosomewhere, @@ -244,4 +248,10 @@ enum editortypes {typeactive, typesitting, typesittingwall, typesleeping, extern const char *editortypenames[8]; +extern const char *rabbitskin[10]; + +extern const char *wolfskin[3]; + +extern const char **creatureskin[2]; + #endif