X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=bda4324218e65af58dd42ad4b6109e2e8f3ad6cb;hb=24fc7ebc577b3452614208238bc3dd424fff14ad;hp=79f2abcfdc4173f65c6c90026627a5757706856c;hpb=44146d06c780d3aaa283672fedb08b8870ebe1b9;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index 79f2abc..bda4324 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -10,7 +10,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -22,6 +22,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef _GAME_H_ #define _GAME_H_ +#include "SDL.h" + #if (defined(__APPLE__) && defined(__MACH__)) # ifdef PLATFORM_MACOSX # error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build. @@ -38,10 +40,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "TGALoader.h" -#if USE_SDL -#include "SDL.h" -#endif - #if !PLATFORM_MACOSX #include "WinInput.h" #else @@ -51,11 +49,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Terrain.h" #include "Skybox.h" #include "Skeleton.h" -#include "Models.h" +#include "Models.h" #include "Lights.h" #include "Person.h" #include "Constants.h" -#include "fmod.h" #include "Sprites.h" //#include #include "Text.h" @@ -68,7 +65,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. extern GLuint rabbittexture; -class Game +class Game { public: @@ -106,7 +103,6 @@ public: int loaddistrib; int keyselect; int indemo; - int registered; bool won; @@ -241,10 +237,10 @@ public: bool oldattackkey; long long MD5_string (char *string); - static void LoadTexture(char *fileName, GLuint *textureid,int mipmap, bool hasalpha); - static void LoadTextureSave(char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize); - void LoadSave(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); - bool AddClothes(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); + static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha); + static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize); + void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); + bool AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); void InitGame(); void LoadStuff(); void LoadingScreen(); @@ -279,7 +275,7 @@ public: int musicselected; int change; Game(); - ~Game() { + ~Game() { for(int i=0;i<10;i++){ if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] ); } @@ -308,17 +304,9 @@ public: static __forceinline void swap_gl_buffers(void) { -#ifdef WIN32 - extern HDC hDC; - SwapBuffers( hDC); -#elif USE_SDL + SDL_GL_SwapBuffers(); -#elif PLATFORM_MACOSX - extern AGLContext gaglContext; - aglSwapBuffers(gaglContext); -#else - #error define your platform. -#endif + } #ifdef __GNUC__