X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=a378efcd28b3fb249a06d6f4c04769ac97ef4f01;hb=8557e339c9a2d10afdf6465e02eca6b87efc961f;hp=431f3243e8f6622931416b17dae35a07ec4ba76b;hpb=113f1ee41edede8836361cc29119ea5f97104bd2;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index 431f324..a378efc 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -58,344 +58,128 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Stereo.h" #include "Account.h" #include "Sounds.h" +#include "Texture.h" #define NB_CAMPAIGN_MENU_ITEM 7 -extern GLuint rabbittexture; - -struct TextureInfo; - -class CampaignLevel -{ -private: - int width; - struct Position - { - int x; - int y; - }; -public: - std::string mapname; - std::string description; - int choosenext; - /* - 0 = Immediately load next level at the end of this one. - 1 = Go back to the world map. - 2 = Don't bring up the Fiery loading screen. Maybe other things, I've not investigated. - */ - //int numnext; // 0 on final level. As David said: he meant to add story branching, but he eventually hadn't. - std::vector nextlevel; - Position location; - - CampaignLevel() : width(10) { - choosenext = 1; - location.x = 0; - location.y = 0; - } - - int getStartX() { - return 30+120+location.x*400/512; - } - - int getStartY() { - return 30+30+(512-location.y)*400/512; - } - - int getEndX() { - return getStartX()+width; - } - - int getEndY() { - return getStartY()+width; - } - - XYZ getCenter() { - XYZ center; - center.x=getStartX()+width/2; - center.y=getStartY()+width/2; - return center; - } - - int getWidth() { - return width; - } - - istream& operator<< (istream& is) { - is.ignore(256,':'); - is.ignore(256,':'); - is.ignore(256,' '); - is >> mapname; - is.ignore(256,':'); - is >> description; - for(int pos = description.find('_');pos!=string::npos;pos = description.find('_',pos)) { - description.replace(pos,1,1,' '); - } - is.ignore(256,':'); - is >> choosenext; - is.ignore(256,':'); - int numnext,next; - is >> numnext; - for(int j=0;j> next; - nextlevel.push_back(next-1); - } - is.ignore(256,':'); - is >> location.x; - is.ignore(256,':'); - is >> location.y; - return is; - } - - friend istream& operator>> (istream& is, CampaignLevel& cl) { - return cl << is; - } -}; - -class Game -{ - public: - static std::vector textures; - - GLuint terraintexture; - GLuint terraintexture2; - GLuint terraintexture3; - GLuint screentexture; - GLuint screentexture2; - GLuint logotexture; - GLuint loadscreentexture; - GLuint Maparrowtexture; - GLuint Mapboxtexture; - GLuint Mapcircletexture; - GLuint cursortexture; - GLuint Mainmenuitems[10]; - - int nummenuitems; - int startx[100]; - int starty[100]; - int endx[100]; - int endy[100]; - float selectedlong[100]; - int selected; - int keyselect; - int indemo; - - bool won; - - bool entername; - - char menustring[100][256]; - char registrationname[256]; - float registrationnumber; - - int newdetail; - int newscreenwidth; - int newscreenheight; - - bool gameon; - float deltah,deltav; - int mousecoordh,mousecoordv; - int oldmousecoordh,oldmousecoordv; - float rotation,rotation2; - SkyBox skybox; - bool cameramode; - int olddrawmode; - int drawmode; - bool firstload; - bool oldbutton; - - float leveltime; - float loadtime; - - Model hawk; - XYZ hawkcoords; - XYZ realhawkcoords; - GLuint hawktexture; - float hawkrotation; - float hawkcalldelay; - - Model eye; - Model iris; - Model cornea; - - bool stealthloading; - - std::vector campaignlevels; - int whichchoice; - int actuallevel; - - bool minimap; - - int musictype,oldmusictype,oldoldmusictype; - bool realthreat; - - Model rabbit; - XYZ rabbitcoords; - - XYZ mapcenter; - float mapradius; - - Text text; - float fps; - - XYZ cameraloc; - float cameradist; - - int drawtoggle; - - bool editorenabled; - int editortype; - float editorsize; - float editorrotation; - float editorrotation2; - - float brightness; - - int quit; - int tryquit; - - XYZ pathpoint[30]; - int numpathpoints; - int numpathpointconnect[30]; - int pathpointconnect[30][30]; - int pathpointselected; - - int endgame; - bool scoreadded; - int numchallengelevels; - - bool console; - int archiveselected; - char consoletext[15][256]; - int consolechars[15]; - bool chatting; - char displaytext[15][256]; - int displaychars[15]; - float displaytime[15]; - float displayblinkdelay; - bool displayblink; - int displayselected; - bool consolekeydown; - float consoleblinkdelay; - bool consoleblink; - int consoleselected; - bool autocam; - - unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey; - bool oldattackkey; - - static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha); - static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize); - static void LoadTextureData(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha); - static void LoadTextureSaveData(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize, bool reload); - void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); - bool AddClothes(const char *fileName, GLubyte *array); - void InitGame(); - void LoadScreenTexture(); - void LoadStuff(); - void LoadingScreen(); - void LoadCampaign(); - static std::vector ListCampaigns(); - void FadeLoadingScreen(float howmuch); - void Dispose(); - int DrawGLScene(StereoSide side); - void DrawMenu(); - void DrawGL(); - //factored from Tick() -sf17k - void MenuTick(); - void doTutorial(); - void doDebugKeys(); - void doJumpReversals(); - void doAerialAcrobatics(); - void doAttacks(); - void doPlayerCollisions(); - void doAI(int i); - //end factored - void Tick(); - void TickOnce(); - void TickOnceAfter(); - void SetUpLighting(); - void Loadlevel(int which); - void Loadlevel(const char *name); - void Setenvironment(int which); - GLvoid ReSizeGLScene(float fov, float near); - int findPathDist(int start,int end); - int checkcollide(XYZ startpoint, XYZ endpoint); - int checkcollide(XYZ startpoint, XYZ endpoint, int what); - int loading; - float talkdelay; - - void fireSound(int sound=fireendsound); - void setKeySelected(); - - int numboundaries; - XYZ boundary[360]; - - int whichlevel; - int oldenvironment; - int targetlevel; - float changedelay; - - float musicvolume[4]; - float oldmusicvolume[4]; - int musicselected; - int change; - Game(); - ~Game() { - for(int i=0;i<10;i++){ - if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] ); - } - glDeleteTextures( 1, &cursortexture ); - glDeleteTextures( 1, &Maparrowtexture ); - glDeleteTextures( 1, &Mapboxtexture ); - glDeleteTextures( 1, &Mapcircletexture ); - glDeleteTextures( 1, &terraintexture ); - glDeleteTextures( 1, &terraintexture2 ); - if(screentexture>0)glDeleteTextures( 1, &screentexture ); - if(screentexture2>0)glDeleteTextures( 1, &screentexture2 ); - glDeleteTextures( 1, &hawktexture ); - glDeleteTextures( 1, &logotexture ); - glDeleteTextures( 1, &loadscreentexture ); - - Dispose(); - } - bool isWaiting() { return waiting; }; - private: - void setKeySelected_thread(); - static int thread(void *data); - void inputText(char* str, int* charselected, int* nb_chars); - void flash(); - bool waiting; - //int mainmenu; - Account* accountactive; -}; - -//keeps track of which textures are loaded -//TODO: delete them properly -struct TextureInfo { - bool isLoaded; - bool isSkin; - const char* fileName; - GLuint* ptextureid; - int mipmap; - bool hasalpha; - GLubyte* array; - int* skinsize; - - void load() { - if(isSkin) - Game::LoadTextureSaveData(fileName,ptextureid,mipmap,array,skinsize,isLoaded); - else - Game::LoadTextureData(fileName,ptextureid,mipmap,hasalpha); - isLoaded=true; - } - TextureInfo(const char *_fileName, GLuint *_ptextureid,int _mipmap, bool _hasalpha): - isLoaded(false), isSkin(false), array(NULL), skinsize(NULL), - fileName(_fileName), ptextureid(_ptextureid), mipmap(_mipmap), hasalpha(_hasalpha) { } - TextureInfo(const char *_fileName, GLuint *_ptextureid, int _mipmap, GLubyte *_array, int *_skinsize): - isLoaded(false), isSkin(true), hasalpha(false), - fileName(_fileName), ptextureid(_ptextureid), mipmap(_mipmap), array(_array), skinsize(_skinsize) { } -}; +namespace Game { + extern Texture terraintexture; + extern Texture terraintexture2; + extern Texture loadscreentexture; + extern Texture Maparrowtexture; + extern Texture Mapboxtexture; + extern Texture Mapcircletexture; + extern Texture cursortexture; + extern GLuint screentexture; + extern GLuint screentexture2; + extern Texture Mainmenuitems[10]; + + extern int selected; + extern int keyselect; + + extern int newdetail; + extern int newscreenwidth; + extern int newscreenheight; + + extern bool gameon; + extern float deltah,deltav; + extern int mousecoordh,mousecoordv; + extern int oldmousecoordh,oldmousecoordv; + extern float yaw,pitch; + extern SkyBox *skybox; + extern bool cameramode; + extern bool firstload; + + extern float leveltime; + extern float loadtime; + + extern Model hawk; + extern XYZ hawkcoords; + extern XYZ realhawkcoords; + extern Texture hawktexture; + extern float hawkyaw; + extern float hawkcalldelay; + + extern Model eye; + extern Model iris; + extern Model cornea; + + extern bool stealthloading; + extern int loading; + + extern int musictype; + + extern XYZ mapcenter; + extern float mapradius; + + extern Text *text; + extern float fps; + + extern bool editorenabled; + extern int editortype; + extern float editorsize; + extern float editoryaw; + extern float editorpitch; + + extern int tryquit; + + extern XYZ pathpoint[30]; + extern int numpathpoints; + extern int numpathpointconnect[30]; + extern int pathpointconnect[30][30]; + extern int pathpointselected; + + extern int endgame; + extern bool scoreadded; + extern int numchallengelevels; + + extern bool console; + extern char consoletext[15][256]; + extern int consolechars[15]; + extern bool chatting; + extern char displaytext[15][256]; + extern int displaychars[15]; + extern float displaytime[15]; + extern float displayblinkdelay; + extern bool displayblink; + extern int displayselected; + extern float consoleblinkdelay; + extern bool consoleblink; + extern int consoleselected; + + extern int oldenvironment; + extern int targetlevel; + extern float changedelay; + + extern bool waiting; + extern Account* accountactive; + + extern unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey; + extern unsigned short consolekey; + + void newGame(); + void deleteGame(); + + void InitGame(); + void LoadStuff(); + void LoadScreenTexture(); + void LoadingScreen(); + int DrawGLScene(StereoSide side); + void LoadMenu(); + void Tick(); + void TickOnce(); + void TickOnceAfter(); + void SetUpLighting(); + GLvoid ReSizeGLScene(float fov, float near); + int checkcollide(XYZ startpoint, XYZ endpoint); + int checkcollide(XYZ startpoint, XYZ endpoint, int what); + + void fireSound(int sound=fireendsound); + void setKeySelected(); + + void inputText(char* str, int* charselected, int* nb_chars); + void flash(); +} #ifndef __forceinline # ifdef __GNUC__ @@ -429,10 +213,10 @@ extern XYZ dialoguecamera[max_dialogues][max_dialoguelength]; extern XYZ participantlocation[max_dialogues][10]; extern int participantfocus[max_dialogues][max_dialoguelength]; extern int participantaction[max_dialogues][max_dialoguelength]; -extern float participantrotation[max_dialogues][10]; +extern float participantyaw[max_dialogues][10]; extern XYZ participantfacing[max_dialogues][max_dialoguelength][10]; -extern float dialoguecamerarotation[max_dialogues][max_dialoguelength]; -extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength]; +extern float dialoguecamerayaw[max_dialogues][max_dialoguelength]; +extern float dialoguecamerapitch[max_dialogues][max_dialoguelength]; extern int indialogue; extern int whichdialogue; extern int directing;