X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=a378efcd28b3fb249a06d6f4c04769ac97ef4f01;hb=26debbd380c6922e5a0b60d99567c6374a4fef9a;hp=1297fbdc4f6c016076c7bdbe308e563b2a53b5d7;hpb=41617509b23c3b6655bfdd5795f4d16f888ac5ab;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index 1297fbd..a378efc 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -40,20 +40,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "TGALoader.h" -#if !PLATFORM_MACOSX -#include "WinInput.h" -#else -#include "Macinput.h" -#endif - #include "Terrain.h" #include "Skybox.h" #include "Skeleton.h" #include "Models.h" #include "Lights.h" #include "Person.h" -#include "Constants.h" -#include "Sprites.h" +#include "Sprite.h" //#include #include "Text.h" #include "Objects.h" @@ -63,239 +56,130 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include "gamegl.h" #include "Stereo.h" - -extern GLuint rabbittexture; - -class Game -{ -public: - - typedef std::map TextureList; - typedef std::map GLTextureList; - typedef TextureList::iterator TexIter; - static TextureList textures; - - GLuint terraintexture; - GLuint terraintexture2; - GLuint terraintexture3; - GLuint screentexture; - GLuint screentexture2; - GLuint logotexture; - GLuint loadscreentexture; - GLuint Maparrowtexture; - GLuint Mapboxtexture; - GLuint Mapcircletexture; - GLuint cursortexture; - GLuint Mainmenuitems[10]; - - int nummenuitems; - int startx[100]; - int starty[100]; - int endx[100]; - int endy[100]; - float selectedlong[100]; - float offsetx[100]; - float offsety[100]; - float movex[100]; - float movey[100]; - float transition; - int anim; - int selected; - int loaddistrib; - int keyselect; - int indemo; - - bool won; - - bool entername; - - char menustring[100][256]; - char registrationname[256]; - float registrationnumber; - - int newdetail; - int newscreenwidth; - int newscreenheight; - - bool gameon; - float deltah,deltav; - int mousecoordh,mousecoordv; - int oldmousecoordh,oldmousecoordv; - float rotation,rotation2; - SkyBox skybox; - bool cameramode; - bool cameratogglekeydown; - bool chattogglekeydown; - int olddrawmode; - int drawmode; - bool drawmodetogglekeydown; - bool explodetogglekeydown; - bool detailtogglekeydown; - bool firstload; - bool oldbutton; - - float leveltime; - float loadtime; - - Model hawk; - XYZ hawkcoords; - XYZ realhawkcoords; - GLuint hawktexture; - float hawkrotation; - float hawkcalldelay; - - Model eye; - Model iris; - Model cornea; - - bool stealthloading; - - int campaignnumlevels; - char campaignmapname[50][256]; - char campaigndescription[50][256]; - int campaignchoosenext[50]; - int campaignnumnext[50]; - int campaignnextlevel[50][10]; - int campaignchoicesmade; - int campaignchoices[5000]; - int campaignlocationx[50]; - int campaignlocationy[50]; - int campaignchoicenum; - int campaignchoicewhich[10]; - int whichchoice; - - int numlevelspassed; - int levelorder[5000]; - int levelvisible[50]; - int levelhighlight[50]; - - bool minimap; - - int musictype,oldmusictype,oldoldmusictype; - bool realthreat; - - Model rabbit; - XYZ rabbitcoords; - - XYZ mapcenter; - float mapradius; - - Text text; - float fps; - - XYZ cameraloc; - float cameradist; - - bool envtogglekeydown; - bool slomotogglekeydown; - bool texturesizetogglekeydown; - bool freezetogglekeydown; - int drawtoggle; - - bool editorenabled; - int editortype; - float editorsize; - float editorrotation; - float editorrotation2; - - float brightness; - - int quit; - int tryquit; - - XYZ pathpoint[30]; - int numpathpoints; - int numpathpointconnect[30]; - int pathpointconnect[30][30]; - int pathpointselected; - - int endgame; - bool scoreadded; - int numchallengelevels; - - bool console; - int archiveselected; - char consoletext[15][256]; - int consolechars[15]; - bool chatting; - char displaytext[15][256]; - int displaychars[15]; - float displaytime[15]; - float displayblinkdelay; - bool displayblink; - int displayselected; - bool consolekeydown; - bool consoletogglekeydown; - float consoleblinkdelay; - bool consoleblink; - int consoleselected; - int togglekey[140]; - float togglekeydelay[140]; - bool registernow; - bool autocam; - - unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey; - bool oldattackkey; - - long long MD5_string (char *string); - static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha); - static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize); - void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); - bool AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); - void InitGame(); - void LoadStuff(); - void LoadingScreen(); - void FadeLoadingScreen(float howmuch); - void Dispose(); - int DrawGLScene(StereoSide side); - void Tick(); - void TickOnce(); - void TickOnceAfter(); - void SetUpLighting(); - void Loadlevel(int which); - void Loadlevel(char *name); - void LoadSounds(); - void Setenvironment(int which); - GLvoid ReSizeGLScene(float fov, float near); - int findPathDist(int start,int end); - int checkcollide(XYZ startpoint, XYZ endpoint); - int checkcollide(XYZ startpoint, XYZ endpoint, int what); - int loading; - float talkdelay; - - int numboundaries; - XYZ boundary[360]; - - int whichlevel; - int oldenvironment; - int targetlevel; - float changedelay; - - float musicvolume[4]; - float oldmusicvolume[4]; - int musicselected; - int change; - Game(); - ~Game() { - for(int i=0;i<10;i++){ - if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] ); - } - glDeleteTextures( 1, &cursortexture ); - glDeleteTextures( 1, &Maparrowtexture ); - glDeleteTextures( 1, &Mapboxtexture ); - glDeleteTextures( 1, &Mapcircletexture ); - glDeleteTextures( 1, &terraintexture ); - glDeleteTextures( 1, &terraintexture2 ); - if(screentexture>0)glDeleteTextures( 1, &screentexture ); - if(screentexture2>0)glDeleteTextures( 1, &screentexture2 ); - glDeleteTextures( 1, &hawktexture ); - glDeleteTextures( 1, &logotexture ); - glDeleteTextures( 1, &loadscreentexture ); - - Dispose(); - } - -}; +#include "Account.h" +#include "Sounds.h" +#include "Texture.h" + +#define NB_CAMPAIGN_MENU_ITEM 7 + +namespace Game { + extern Texture terraintexture; + extern Texture terraintexture2; + extern Texture loadscreentexture; + extern Texture Maparrowtexture; + extern Texture Mapboxtexture; + extern Texture Mapcircletexture; + extern Texture cursortexture; + extern GLuint screentexture; + extern GLuint screentexture2; + extern Texture Mainmenuitems[10]; + + extern int selected; + extern int keyselect; + + extern int newdetail; + extern int newscreenwidth; + extern int newscreenheight; + + extern bool gameon; + extern float deltah,deltav; + extern int mousecoordh,mousecoordv; + extern int oldmousecoordh,oldmousecoordv; + extern float yaw,pitch; + extern SkyBox *skybox; + extern bool cameramode; + extern bool firstload; + + extern float leveltime; + extern float loadtime; + + extern Model hawk; + extern XYZ hawkcoords; + extern XYZ realhawkcoords; + extern Texture hawktexture; + extern float hawkyaw; + extern float hawkcalldelay; + + extern Model eye; + extern Model iris; + extern Model cornea; + + extern bool stealthloading; + extern int loading; + + extern int musictype; + + extern XYZ mapcenter; + extern float mapradius; + + extern Text *text; + extern float fps; + + extern bool editorenabled; + extern int editortype; + extern float editorsize; + extern float editoryaw; + extern float editorpitch; + + extern int tryquit; + + extern XYZ pathpoint[30]; + extern int numpathpoints; + extern int numpathpointconnect[30]; + extern int pathpointconnect[30][30]; + extern int pathpointselected; + + extern int endgame; + extern bool scoreadded; + extern int numchallengelevels; + + extern bool console; + extern char consoletext[15][256]; + extern int consolechars[15]; + extern bool chatting; + extern char displaytext[15][256]; + extern int displaychars[15]; + extern float displaytime[15]; + extern float displayblinkdelay; + extern bool displayblink; + extern int displayselected; + extern float consoleblinkdelay; + extern bool consoleblink; + extern int consoleselected; + + extern int oldenvironment; + extern int targetlevel; + extern float changedelay; + + extern bool waiting; + extern Account* accountactive; + + extern unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey; + extern unsigned short consolekey; + + void newGame(); + void deleteGame(); + + void InitGame(); + void LoadStuff(); + void LoadScreenTexture(); + void LoadingScreen(); + int DrawGLScene(StereoSide side); + void LoadMenu(); + void Tick(); + void TickOnce(); + void TickOnceAfter(); + void SetUpLighting(); + GLvoid ReSizeGLScene(float fov, float near); + int checkcollide(XYZ startpoint, XYZ endpoint); + int checkcollide(XYZ startpoint, XYZ endpoint, int what); + + void fireSound(int sound=fireendsound); + void setKeySelected(); + + void inputText(char* str, int* charselected, int* nb_chars); + void flash(); +} #ifndef __forceinline # ifdef __GNUC__ @@ -305,20 +189,55 @@ public: static __forceinline void swap_gl_buffers(void) { - SDL_GL_SwapBuffers(); - } -#ifdef __GNUC__ -#define LONGLONGCONST(x) (x##ll) -#else -#define LONGLONGCONST(x) (x) -#endif - extern "C" { void UndefinedSymbolToExposeStubbedCode(void); } //#define STUBBED(x) UndefinedSymbolToExposeStubbedCode(); #define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } } //#define STUBBED(x) +extern int numplayers; + +extern int numdialogues; +const int max_dialogues = 20; +const int max_dialoguelength = 20; +extern int numdialogueboxes[max_dialogues]; +extern int dialoguetype[max_dialogues]; +extern int dialogueboxlocation[max_dialogues][max_dialoguelength]; +extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3]; +extern int dialogueboxsound[max_dialogues][max_dialoguelength]; +extern char dialoguetext[max_dialogues][max_dialoguelength][128]; +extern char dialoguename[max_dialogues][max_dialoguelength][64]; +extern XYZ dialoguecamera[max_dialogues][max_dialoguelength]; +extern XYZ participantlocation[max_dialogues][10]; +extern int participantfocus[max_dialogues][max_dialoguelength]; +extern int participantaction[max_dialogues][max_dialoguelength]; +extern float participantyaw[max_dialogues][10]; +extern XYZ participantfacing[max_dialogues][max_dialoguelength][10]; +extern float dialoguecamerayaw[max_dialogues][max_dialoguelength]; +extern float dialoguecamerapitch[max_dialogues][max_dialoguelength]; +extern int indialogue; +extern int whichdialogue; +extern int directing; +extern float dialoguetime; +extern int dialoguegonethrough[20]; + +enum maptypes { + mapkilleveryone, mapgosomewhere, + mapkillsomeone, mapkillmost // These two are unused +}; + +enum pathtypes {wpkeepwalking, wppause}; + +static const char *pathtypenames[] = {"keepwalking", "pause"}; + +enum editortypes {typeactive, typesitting, typesittingwall, typesleeping, + typedead1, typedead2, typedead3, typedead4}; + +static const char *editortypenames[] = { + "active", "sitting", "sitting wall", "sleeping", + "dead1", "dead2", "dead3", "dead4" +}; + #endif