X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=92a6945f7ad290109030dbee4d474976881b7fbd;hb=ee149af68386f0e7efe0a2f2ca186f78dfc99b86;hp=905b303a35ea0c0ff49d5a30b06cbe8bf43f540f;hpb=b7ba5760994ef0f45f217b479a0a8503660d2d9c;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index 905b303..92a6945 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -46,8 +46,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Models.h" #include "Lights.h" #include "Person.h" -#include "Constants.h" -#include "Sprites.h" +#include "Sprite.h" //#include #include "Text.h" #include "Objects.h" @@ -58,6 +57,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "gamegl.h" #include "Stereo.h" #include "Account.h" +#include "Sounds.h" extern GLuint rabbittexture; @@ -118,13 +118,8 @@ class Game float rotation,rotation2; SkyBox skybox; bool cameramode; - bool cameratogglekeydown; - bool chattogglekeydown; int olddrawmode; int drawmode; - bool drawmodetogglekeydown; - bool explodetogglekeydown; - bool detailtogglekeydown; bool firstload; bool oldbutton; @@ -180,10 +175,6 @@ class Game XYZ cameraloc; float cameradist; - bool envtogglekeydown; - bool slomotogglekeydown; - bool texturesizetogglekeydown; - bool freezetogglekeydown; int drawtoggle; bool editorenabled; @@ -219,19 +210,14 @@ class Game bool displayblink; int displayselected; bool consolekeydown; - bool consoletogglekeydown; float consoleblinkdelay; bool consoleblink; int consoleselected; - //int togglekey[140]; - //float togglekeydelay[140]; - bool registernow; bool autocam; unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey; bool oldattackkey; - long long MD5_string (char *string); static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha); static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize); void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); @@ -242,13 +228,23 @@ class Game void FadeLoadingScreen(float howmuch); void Dispose(); int DrawGLScene(StereoSide side); + void DrawGL(); + //factored from Tick() -sf17k + void MenuTick(); + void doTutorial(); + void doDebugKeys(); + void doJumpReversals(); + void doAerialAcrobatics(); + void doAttacks(); + void doPlayerCollisions(); + void doAI(int i); + //end factored void Tick(); void TickOnce(); void TickOnceAfter(); void SetUpLighting(); void Loadlevel(int which); - void Loadlevel(char *name); - void LoadSounds(); + void Loadlevel(const char *name); void Setenvironment(int which); GLvoid ReSizeGLScene(float fov, float near); int findPathDist(int start,int end); @@ -298,7 +294,6 @@ class Game void inputText(char* str, int* charselected, int* nb_chars); void flash(); bool waiting; - bool mainmenutogglekeydown; //int mainmenu; Account* accountactive; }; @@ -311,20 +306,55 @@ class Game static __forceinline void swap_gl_buffers(void) { - SDL_GL_SwapBuffers(); - } -#ifdef __GNUC__ -#define LONGLONGCONST(x) (x##ll) -#else -#define LONGLONGCONST(x) (x) -#endif - extern "C" { void UndefinedSymbolToExposeStubbedCode(void); } //#define STUBBED(x) UndefinedSymbolToExposeStubbedCode(); #define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } } //#define STUBBED(x) +extern int numplayers; + +extern int numdialogues; +const int max_dialogues = 20; +const int max_dialoguelength = 20; +extern int numdialogueboxes[max_dialogues]; +extern int dialoguetype[max_dialogues]; +extern int dialogueboxlocation[max_dialogues][max_dialoguelength]; +extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3]; +extern int dialogueboxsound[max_dialogues][max_dialoguelength]; +extern char dialoguetext[max_dialogues][max_dialoguelength][128]; +extern char dialoguename[max_dialogues][max_dialoguelength][64]; +extern XYZ dialoguecamera[max_dialogues][max_dialoguelength]; +extern XYZ participantlocation[max_dialogues][10]; +extern int participantfocus[max_dialogues][max_dialoguelength]; +extern int participantaction[max_dialogues][max_dialoguelength]; +extern float participantrotation[max_dialogues][10]; +extern XYZ participantfacing[max_dialogues][max_dialoguelength][10]; +extern float dialoguecamerarotation[max_dialogues][max_dialoguelength]; +extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength]; +extern int indialogue; +extern int whichdialogue; +extern int directing; +extern float dialoguetime; +extern int dialoguegonethrough[20]; + +enum maptypes { + mapkilleveryone, mapgosomewhere, + mapkillsomeone, mapkillmost // These two are unused +}; + +enum pathtypes {wpkeepwalking, wppause}; + +static const char *pathtypenames[] = {"keepwalking", "pause"}; + +enum editortypes {typeactive, typesitting, typesittingwall, typesleeping, + typedead1, typedead2, typedead3, typedead4}; + +static const char *editortypenames[] = { + "active", "sitting", "sitting wall", "sleeping", + "dead1", "dead2", "dead3", "dead4" +}; + #endif