X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=92a6945f7ad290109030dbee4d474976881b7fbd;hb=ee149af68386f0e7efe0a2f2ca186f78dfc99b86;hp=33e61c49fe547eb38eae8310f4d329505cbab4b1;hpb=b894601a50f6294d7cc4b6678fc6408f126eea5e;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index 33e61c4..92a6945 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -46,7 +46,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Models.h" #include "Lights.h" #include "Person.h" -#include "Constants.h" #include "Sprite.h" //#include #include "Text.h" @@ -119,13 +118,8 @@ class Game float rotation,rotation2; SkyBox skybox; bool cameramode; - bool cameratogglekeydown; - bool chattogglekeydown; int olddrawmode; int drawmode; - bool drawmodetogglekeydown; - bool explodetogglekeydown; - bool detailtogglekeydown; bool firstload; bool oldbutton; @@ -181,10 +175,6 @@ class Game XYZ cameraloc; float cameradist; - bool envtogglekeydown; - bool slomotogglekeydown; - bool texturesizetogglekeydown; - bool freezetogglekeydown; int drawtoggle; bool editorenabled; @@ -220,13 +210,9 @@ class Game bool displayblink; int displayselected; bool consolekeydown; - bool consoletogglekeydown; float consoleblinkdelay; bool consoleblink; int consoleselected; - //int togglekey[140]; - //float togglekeydelay[140]; - bool registernow; bool autocam; unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey; @@ -243,12 +229,22 @@ class Game void Dispose(); int DrawGLScene(StereoSide side); void DrawGL(); + //factored from Tick() -sf17k + void MenuTick(); + void doTutorial(); + void doDebugKeys(); + void doJumpReversals(); + void doAerialAcrobatics(); + void doAttacks(); + void doPlayerCollisions(); + void doAI(int i); + //end factored void Tick(); void TickOnce(); void TickOnceAfter(); void SetUpLighting(); void Loadlevel(int which); - void Loadlevel(char *name); + void Loadlevel(const char *name); void Setenvironment(int which); GLvoid ReSizeGLScene(float fov, float near); int findPathDist(int start,int end); @@ -298,7 +294,6 @@ class Game void inputText(char* str, int* charselected, int* nb_chars); void flash(); bool waiting; - bool mainmenutogglekeydown; //int mainmenu; Account* accountactive; };