X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=727b9985d3eab9d660734468e77f54e72de13707;hb=612415ff494c29cf2fc7ea560da9908eaff7d847;hp=cbd70906449774cd5e7b5b5fa9b6ea72a18290da;hpb=9a5f2758e538d9216d255b4797f042a1b6874272;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index cbd7090..727b998 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -22,6 +22,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef _GAME_H_ #define _GAME_H_ +#if USE_SDL +#include "SDL.h" +#endif + #if (defined(__APPLE__) && defined(__MACH__)) # ifdef PLATFORM_MACOSX # error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build. @@ -38,10 +42,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "TGALoader.h" -#if USE_SDL -#include "SDL.h" -#endif - #if !PLATFORM_MACOSX #include "WinInput.h" #else @@ -55,7 +55,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Lights.h" #include "Person.h" #include "Constants.h" -#include "fmod.h" #include "Sprites.h" //#include #include "Text.h" @@ -241,10 +240,10 @@ public: bool oldattackkey; long long MD5_string (char *string); - static void LoadTexture(char *fileName, GLuint *textureid,int mipmap, bool hasalpha); - static void LoadTextureSave(char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize); - void LoadSave(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); - bool AddClothes(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); + static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha); + static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize); + void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); + bool AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); void InitGame(); void LoadStuff(); void LoadingScreen();