X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=63bb0a6468bfcbf60863b6055005c8ab0a90edd4;hb=5c782b3db07f267af786942b6dd099624d7aa627;hp=8846493e07be874e29a4c9a3a83d09c8cfa8de53;hpb=326621743b8eea53a3a040f657ad77e9f19fc7da;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index 8846493..63bb0a6 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -40,20 +40,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "TGALoader.h" -#if !PLATFORM_MACOSX -#include "WinInput.h" -#else -#include "Macinput.h" -#endif - #include "Terrain.h" #include "Skybox.h" #include "Skeleton.h" #include "Models.h" #include "Lights.h" #include "Person.h" -#include "Constants.h" -#include "Sprites.h" +#include "Sprite.h" //#include #include "Text.h" #include "Objects.h" @@ -64,6 +57,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "gamegl.h" #include "Stereo.h" #include "Account.h" +#include "Sounds.h" extern GLuint rabbittexture; @@ -229,15 +223,13 @@ class Game float consoleblinkdelay; bool consoleblink; int consoleselected; - int togglekey[140]; - float togglekeydelay[140]; - bool registernow; + //int togglekey[140]; + //float togglekeydelay[140]; bool autocam; unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey; bool oldattackkey; - long long MD5_string (char *string); static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha); static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize); void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); @@ -248,13 +240,13 @@ class Game void FadeLoadingScreen(float howmuch); void Dispose(); int DrawGLScene(StereoSide side); + void DrawGL(); void Tick(); void TickOnce(); void TickOnceAfter(); void SetUpLighting(); void Loadlevel(int which); - void Loadlevel(char *name); - void LoadSounds(); + void Loadlevel(const char *name); void Setenvironment(int which); GLvoid ReSizeGLScene(float fov, float near); int findPathDist(int start,int end); @@ -301,8 +293,7 @@ class Game private: void setKeySelected_thread(); static int thread(void *data); - void inputText(); - void inputText_thread(); + void inputText(char* str, int* charselected, int* nb_chars); void flash(); bool waiting; bool mainmenutogglekeydown; @@ -318,20 +309,55 @@ class Game static __forceinline void swap_gl_buffers(void) { - SDL_GL_SwapBuffers(); - } -#ifdef __GNUC__ -#define LONGLONGCONST(x) (x##ll) -#else -#define LONGLONGCONST(x) (x) -#endif - extern "C" { void UndefinedSymbolToExposeStubbedCode(void); } //#define STUBBED(x) UndefinedSymbolToExposeStubbedCode(); #define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } } //#define STUBBED(x) +extern int numplayers; + +extern int numdialogues; +const int max_dialogues = 20; +const int max_dialoguelength = 20; +extern int numdialogueboxes[max_dialogues]; +extern int dialoguetype[max_dialogues]; +extern int dialogueboxlocation[max_dialogues][max_dialoguelength]; +extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3]; +extern int dialogueboxsound[max_dialogues][max_dialoguelength]; +extern char dialoguetext[max_dialogues][max_dialoguelength][128]; +extern char dialoguename[max_dialogues][max_dialoguelength][64]; +extern XYZ dialoguecamera[max_dialogues][max_dialoguelength]; +extern XYZ participantlocation[max_dialogues][10]; +extern int participantfocus[max_dialogues][max_dialoguelength]; +extern int participantaction[max_dialogues][max_dialoguelength]; +extern float participantrotation[max_dialogues][10]; +extern XYZ participantfacing[max_dialogues][max_dialoguelength][10]; +extern float dialoguecamerarotation[max_dialogues][max_dialoguelength]; +extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength]; +extern int indialogue; +extern int whichdialogue; +extern int directing; +extern float dialoguetime; +extern int dialoguegonethrough[20]; + +enum maptypes { + mapkilleveryone, mapgosomewhere, + mapkillsomeone, mapkillmost // These two are unused +}; + +enum pathtypes {wpkeepwalking, wppause}; + +static const char *pathtypenames[] = {"keepwalking", "pause"}; + +enum editortypes {typeactive, typesitting, typesittingwall, typesleeping, + typedead1, typedead2, typedead3, typedead4}; + +static const char *editortypenames[] = { + "active", "sitting", "sitting wall", "sleeping", + "dead1", "dead2", "dead3", "dead4" +}; + #endif